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From 2007-01-15 to 2007-01-28

2007-01-28

23:56 Revision e3bf67dd (github): Adjusted radius attack distance/damage values to compensate for commonizing the radius damage equation so that the resultant damage is the same.
danij
23:33 Revision 29c6bef1 (github): Fixed BUG #1644846: jHexen Flechette Damage broken?
Was accidentally broken during the commonization of various playsim routines. In jHexen the variable "bombdamage" spe... danij
22:23 Bug #237: Doom2: Courtyard, wall transparent from inside structure
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user_id=849456
Originator: NO
Now that maploader.dll has been updated to glBSP 2.20 these problems h...
danij
22:20 Bug #294: Games listed on master do not show up in the browse lobby
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Still present in svn 4474?
danij
21:31 Bug #403: [jHexen] Flechette Damage broken?
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user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6
danij
20:18 Revision c92c2bc6 (github): Fixed BUG #1634605: Broken invincibility ring effect in jHeretic.
Fixed: Filters and special filter drawing, affecting the view border in all games. danij
19:43 Revision e90439af (github): Fixed cmdLine[] buffer overflow vulnerabilities and related wrapping of cmdCursor.
danij
18:18 Bug #398: Broken invincibility ring effect in jHeretic.
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user_id=849456
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Fixed in svn for 1.9.0-beta6
danij
18:10 Revision 2b3f79b8 (github): Cvars ui-cursor-width and ui-cursor-height now specify scaling multipliers instead of fixed dimensions for the UI cursor (which is now scaled relatively to the window dimensions).
Updated mouse.png to more accurately indicate the real cursor position. danij
17:26 Revision 7bda320b (github): Use consistent line breaks.
danij
16:17 Revision eba5fbfe (github): Avoid polluting source files with SDL types where they are not really needed.
skyjake
11:57 Revision 44232ec0 (github): Updated Xcode project files.
con-show-during-setup is now false by default. skyjake
09:10 Bug #404: snowberry startup
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gdiplus.dll should be part of your Windows installation. Try downloadi...
skyjake

2007-01-27

19:58 Bug #404 (Closed): snowberry startup
i get an error while trying to start doomsday engine, tells me i'm missing the file gdilplus.dll.
Traceback (most...
dukegybo

2007-01-25

23:04 Bug #403 (Closed): [jHexen] Flechette Damage broken?
The flechette for the cleric does no damage. Sound, key response and green cloud after the explosion are as usual, bu... bengalfeuer

2007-01-24

19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The... danij
18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
danij
17:59 Revision 52c2c221 (github): Fixed typo.
danij
17:57 Revision 9435be68 (github): Fixed typo.
danij
17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
danij
17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
danij

2007-01-23

01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
danij
00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
danij
00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
Should now build fine on win32 using vcbuild.bat danij
00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
danij

2007-01-21

23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
skyjake
23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik... danij
17:38 Bug #401: Strange bug when water is visible
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hmm, when quake3 started to act suspicious i was thinking that it may...
guntherdw
10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
yagisan
09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
yagisan

2007-01-20

16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl... skyjake
00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij

2007-01-19

22:50 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
seems is yelled too soon, it didn't do anything but hide the problem ...
guntherdw

2007-01-18

15:48 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
turning off rend-tex-anim-smooth seems to do the trick
pity tho (and...
guntherdw
02:17 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=849456
Originator: NO
Please do not assign work. The deng team will delegate work accordingly.
danij
15:27 Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work
here is doomsday out:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Ve...
ekze
15:27 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
config, saves
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
ekze

2007-01-17

23:55 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
hmm, seems to be happening in heretic as well
http://guntherdw.be/do...
guntherdw
23:46 Bug #401 (Closed): Strange bug when water is visible
I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes... guntherdw
19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to... danij
19:26 Bug #400 (Closed): fails to initialize!
i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?.... sgtmagor
05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
danij
01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
danij

2007-01-16

20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal... linux2600

2007-01-15

23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:13 Revision d4c1eee1 (github): Removed obsolete comment.
skyjake
23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
skyjake
 

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