Activity
From 2006-10-21 to 2006-11-03
2006-11-03
- 07:44 Feature #1432 (Closed): OPL emu ala ZDoom
- I've always had a problem with Doom ports using the OS' MIDI synth for
music, as the original game used the OPL FM ...
2006-10-30
- 23:09 Feature #1429: Support for Freedoom
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I'd rather it stay open until I can play FreeDoom in Doomsday the way... - 14:44 Feature #1431 (Closed): [GAME REQUEST] -Blood-
- Can you add Blood game(original or exp) to games list
on a future?
It would be nice...
*Labels:* Non-Doom Games
2006-10-23
- 20:54 Bug #380: Glowing textures don't work on mid textures
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Fixed in SVN for 1.9.0-beta5. - 20:29 Bug #275: Model skins not rendered in D3D
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Is this now fixed in the lastest version? - 20:26 Bug #203: General network instability
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Closing as too old. - 20:24 Feature #1318: Creating Bullet Holes
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Yes, a decal system would mean proper edge clipping. The decals
would be rendered pr... - 20:21 Bug #170: XG Wind bug
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Yep, you are correct. We should not be using mobj->floorz in
this comparison as it i...
2006-10-22
- 17:12 Bug #380 (Closed): Glowing textures don't work on mid textures
- Glowing textures don't work on mid textures with
transparrent parts.
Though it works if you place said texture ...
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