Bug #275
Model skins not rendered in D3D
100%
Description
In 1.9.0 beta3 jHeretic/jHexen, some of the model
skins are not rendered in Direct3D mode. But they are
in OpenGL.
I have Windows XP and a 256MB ATI Radeon X850 XT
Platinum Edition video card.
I have included a screenshot.
Here is my Doomsday.out for jHeretic:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta3 Oct 16 2005 (DGL).
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jHeretic\HERETIC.WAD
IWAD identification: 00ea102d
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jHeretic\jHeretic.wad
IWAD identification: 000524f9
W_AddFile: Data\jHeretic\Auto\UjhrpFull.pk3
W_AddFile: Data\jHeretic\Auto\jHUI.pk3.zip
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jHeretic\jHeretic.ded
128 sprite names
1223 states
161 things
988 models
12 lights
142 sound effects
51 songs
164 text strings
58 particle generators
8 animation groups
4 surface decorations
49 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SB Audigy 2 ZS Audio [C8C0]
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 5 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.29 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: ati2dvag.dll
Description: RADEON X850 XT Platinum Edition
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 2048 x 2048
Maximum texture aspect ratio: 1:2048
Maximum anisotropy: 16
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
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jHeretic Version 1.4.0-beta3 Oct 16 2005 (Doomsday)
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P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Loading patches.
MN_Init: Init menu system.
SetupLevel: E1M1
SetupLevel: E1M1 (GL data found)
GL_VERT v2.0
LG_Init: 99 x 119 grid (141372 bytes).
P_SpawnPlayer: spawning player 0, col=0.
P_SpawnPlayer: spawning player 0, col=0.
E1M1: The Docks
Author: Raven Software
DG_Shutdown: Shutting down Direct3D...
Labels: Direct3D Renderer
History
#1 Updated by xbolt over 18 years ago
Screenshot of the problem
Attachments:#2 Updated by danij over 18 years ago
Logged In: YES
user_id=849456
This is an ATI driver issue/incompatibility with Direct3D.
Multitexturing for shiny textures is not currently working
correctly. For now - multitexturing must be disabled for
shiny textures.
Go into the Doomsday Control Panel (shift+Esc), select the
textures tab and disable multitexturing for shiny textures
by clicking on the "Shine" button.
#3 Updated by danij about 18 years ago
Logged In: YES
user_id=849456
Is this now fixed in the lastest version?
#4 Updated by xbolt about 18 years ago
Logged In: YES
user_id=1414081
Yes, it is.