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From 2006-10-12 to 2006-10-25

2006-10-23

20:54 Bug #380: Glowing textures don't work on mid textures
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Fixed in SVN for 1.9.0-beta5.
danij
20:29 Bug #275: Model skins not rendered in D3D
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Is this now fixed in the lastest version?
danij
20:26 Bug #203: General network instability
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Closing as too old.
danij
20:24 Feature #1318: Creating Bullet Holes
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Yes, a decal system would mean proper edge clipping. The decals
would be rendered pr...
skyjake
20:21 Bug #170: XG Wind bug
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Yep, you are correct. We should not be using mobj->floorz in
this comparison as it i...
danij

2006-10-22

17:12 Bug #380 (Closed): Glowing textures don't work on mid textures
Glowing textures don't work on mid textures with
transparrent parts.
Though it works if you place said texture ...
vermil

2006-10-18

13:42 Bug #323: [DOOM/HEXEN/HERETIC] Console command 'warp' without space
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Fixed for Doomsday 1.9.0-beta5.
Will be commited to SVN soon.
danij

2006-10-16

15:44 Bug #379: Heretic e1m5 stairs won't rise
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This is a known bug in 1.9.0-beta4 and has been reported
numerous times in this trac...
danij
04:02 Bug #379 (Closed): Heretic e1m5 stairs won't rise
I am using v1.9.0-beta4 of Doomsday and am playing
Heretic. On level e1m5, after retrieving the yellow
key, I hit...
eightballz

2006-10-12

21:32 Feature #1426: Disable automatic translucency in command line/Snowberry
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Added cvar "rend-sprite-alpha". 1=Enable variable
translucency on sprites.
Implem...
danij
 

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