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From 2006-09-30 to 2006-10-13

2006-10-12

21:32 Feature #1426: Disable automatic translucency in command line/Snowberry
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Added cvar "rend-sprite-alpha". 1=Enable variable
translucency on sprites.
Implem...
danij

2006-10-07

13:33 Bug #378: Heretic - Stairs fail to activate
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This has already been fixed in SVN. Please look through the
existing bugs before sub...
danij
04:26 Bug #378 (Closed): Heretic - Stairs fail to activate
In Heretic, in the Citadel and Cathedral levels, there
are stairs that are triggered by switches; both fail to
acti...
evilmrhenry
13:33 Bug #377: HERETIC - segmentation violation on game load
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This has already been fixed in SVN. Please look through the
existing bugs before sub...
danij
04:03 Bug #377: HERETIC - segmentation violation on game load
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Same here. Also using 1.9.0-beta4, and problem does not
occur with Doom 2. (I could...
evilmrhenry
03:59 Bug #377 (Closed): HERETIC - segmentation violation on game load
If I load a game from the main menu, Heretic crashes
and I get a "segmentation violation" error message.
this do...
megaman951
11:24 Feature #1430 (New): Particle generator decorations (e.g., particles from a wall)
Let particles be generated from walls.
This could mean fire effects on textures like "FIREMAG1"
eunbolt

2006-10-06

14:48 Bug #376 (Closed): [Hexen MP] Weapons for all player classes
In multiplayer cooperative mode only weapons that
appear on maps are the ones for the class of the person
who hosts...
mortiss

2006-10-03

15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate.
danij
05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works...
axelrb

2006-10-01

15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
danij

2006-09-30

20:17 Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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user_id=849456
Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo...
danij
06:38 Feature #1425 (Closed): Disable auto dyn lights on sprites in command line/Snowberry
Automatic dynamic lights are a boon to the normal Doom
iwads, but can be distracting in many total and partial
conv...
flamepanther
19:52 Feature #1424: Snowberry: Center window on screen (Windows)
Snowberry is to be phased out and replaced by internal/runtime configuration. danij
16:12 Bug #370: DOOM64TC: HOM in E1M01
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Closing as it doesn't appear to be a problem in Doomsday.
danij
08:14 Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ...
mrdarka
08:12 Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ...
mrdarka
07:00 Feature #1429 (Closed): Support for Freedoom
I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the...
flamepanther
06:58 Feature #1428 (Closed): Support for Chex Quest
I doubt this will be taken seriously, but here it is.
It shouldn't take many changes to jDoom to create a
jChex. ...
flamepanther
06:52 Feature #1427 (Closed): Support for HACX
Compatability with the HACX expansion for Doom II has
improved in recent versions of jDoom, but there are
still pro...
flamepanther
06:42 Feature #1426 (Closed): Disable automatic translucency in command line/Snowberry
Automatic translucency on sprites can have strange and
distracting effects in pwads that change Doom too
thoroughly...
flamepanther
 

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