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From 2006-09-10 to 2006-09-23

2006-09-23

21:20 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
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Fixed in SVN.
danij
16:39 Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
Doom64TC crashes when loading one of these maps: 14,
15, 20, 23, 24, 26. Backtrace attached.
*Labels:* jDoom64
mrdarka
16:39 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
mrdarka
14:49 Bug #191: Random ocasional crashes on multiplayer.
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Closing as obsolete. Submit a new bug if problem persists in future releases.
skyjake
14:49 Bug #252: invisible monsters on clientside
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This should be fixed in 1.9.0-beta5. The problem was that some mobj deltas
could ge...
skyjake
14:43 Bug #370: DOOM64TC: HOM in E1M01
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user_id=1042746
Filed a bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group...
mrdarka
13:28 Bug #370: DOOM64TC: HOM in E1M01
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user_id=849456
This appears to be a bug in glBSP and not Doomsday. Please
forward this on to glBSP....
danij
12:08 Bug #370 (Closed): DOOM64TC: HOM in E1M01
A HOM appears in the room near the exit in E1M01.
Screenshot attached.
*Labels:* jDoom64
mrdarka
12:08 Bug #370: DOOM64TC: HOM in E1M01
HOM in E1M01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
mrdarka
14:26 Bug #368: DOOM64TC: Outcast levels crash
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Fixed in SVN.
danij
13:56 Bug #368: DOOM64TC: Outcast levels crash

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
mrdarka
13:56 Bug #368: DOOM64TC: Outcast levels crash
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user_id=1042746
attaching backtrace
mrdarka
11:57 Bug #368 (Closed): DOOM64TC: Outcast levels crash
When selecting Outcast Levels in DOOM64TC episode menu,
doomsday crashes with a segfault. Doomsday.out attached
bel...
mrdarka
11:57 Bug #368: DOOM64TC: Outcast levels crash
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
mrdarka
13:58 Bug #367: DOOM64TC: Imps fire only at very short range
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Fixed in SVN.
danij
11:54 Bug #367 (Closed): DOOM64TC: Imps fire only at very short range
Normal DOOM64TC imps (on E1M2, for example) only fire
when you're standing VERY close to them. Nightmare imp
range ...
mrdarka
13:36 Bug #371: DOOM64TC: Interpic doesn't load
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user_id=849456
Fixed in SVN.
danij
12:10 Bug #371 (Closed): DOOM64TC: Interpic doesn't load
After finishing a level, the DOOM64TC interpic does not
show up in the stats screen.
*Labels:* jDoom64
mrdarka
13:09 Bug #363: DOOM64TC: Wrong character in skill select menu
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user_id=849456
Fixed in SVN.
The strings were incorrect anyway (they were from DOOM).
danij
11:45 Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu
In skill select menu, "HEY, NOT TOO ROUGH" appears as
"HEY% NOT TOO ROUGH".
*Labels:* jDoom64
mrdarka
12:05 Bug #369 (Closed): jDoom64: Monsters get stuck in doors
Monsters sometimes get stuck in doors.
Can be easily reproduced by standing next to the exit
room (with pinkies) d...
mrdarka
12:05 Bug #369: jDoom64: Monsters get stuck in doors
pinky demon stuck in door
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme...
mrdarka
11:50 Bug #365: jDoom64: Save games crash
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
mrdarka
11:50 Bug #365: jDoom64: Save games crash
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user_id=1042746
attaching the right one now
mrdarka
11:49 Bug #365: jDoom64: Save games crash
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user_id=1042746
wrong file attached :)
mrdarka
11:48 Bug #365 (Closed): jDoom64: Save games crash
DOOM64TC crashes when saving game. Doomsday.out attached.
*Labels:* jDoom64
mrdarka
11:49 Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator.
When using the rain generator in jDoom DOOM2 MAP12 as
posted here:
http://dengine.net/dew/index.php?title=Particle_...
danij
11:49 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
danij
11:47 Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator.
When using the following rain generator in jDOOM as
posted here:
http://dengine.net/dew/index.php?title=Particle_ge...
danij
11:47 Bug #364: SIGSEGV - Console "Reset" with Rain generator.

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
danij
11:44 Bug #362 (Closed): jDoom64: No music in some levels
While music appears to play at main screen and, for
example, on E1M8, it doesn't play on E1M1 and many
other levels...
mrdarka
07:21 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
Addressed most of the texture filtering issues for 1.9.0-Beta6.10 danij
00:34 Feature #1424 (Closed): Snowberry: Center window on screen (Windows)
The Kickstart window opens in the center of the screen,
but Snowberry opens in whatever position Windows
assigns to...
rekrul

2006-09-19

17:24 Bug #343: Cyberdemon infights
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user_id=1600910
My fault, didn't know where comments appeared.
pimpuigi
17:23 Bug #343: Cyberdemon infights
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user_id=1600910
In Barrels of Fun the arachnatrons wouldn't fight with the
Mastermind either.
pimpuigi
15:30 Bug #337: Problem with dedicated host
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user_id=717323
Closed for now. Reopen if the problem persists in future releases.
skyjake

2006-09-18

23:24 Bug #360: weapon autoswitch when ammo-pickup
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user_id=849456
Added cvar "player-autoswitch-ammo" autoswitch weapon when
after collecting ammo for...
danij
16:53 Feature #1423 (Closed): Obituary msg, set difficulty, and Hud face/menu filtering
When you die in a single player game, it doesn't tell
you that you were Bruised by a Baron, burned by an imp,
or an...
pimpuigi

2006-09-16

03:06 Feature #1422 (Closed): Double sided linedef will not tile more than 128 pixels high
A double sided linedef will not tile more than 128
pixels in height on a middle texture.
http://img155.imageshac...
rhino_66

2006-09-15

04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games
When you save a game, it saves everything, except which
inventory item you have selected. For example, you
select ...
rekrul

2006-09-14

07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
zachkeene
07:13 Bug #358: Hexen segfault in recent SVN
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user_id=849456
Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi...
danij
03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ...
zachkeene
02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l...
zachkeene
02:02 Bug #358: Hexen segfault in recent SVN
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user_id=849456
I noticed from your backtrace that you had just loaded a
save game. Can you try this...
danij

2006-09-13

23:35 Bug #358: Hexen segfault in recent SVN
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user_id=1103163
It's still happening for me in 3914, and I don't think it's
me this time.
zachkeene
22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
zachkeene
 

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