Activity
From 2006-09-10 to 2006-09-23
2006-09-23
- 21:20 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
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Fixed in SVN. - 16:39 Bug #372 (Closed): DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- Doom64TC crashes when loading one of these maps: 14,
15, 20, 23, 24, 26. Backtrace attached.
*Labels:* jDoom64 - 16:39 Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
- backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6de919fc/6dad/attachment/backtrace2.txt
- 14:49 Bug #191: Random ocasional crashes on multiplayer.
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Closing as obsolete. Submit a new bug if problem persists in future releases. - 14:49 Bug #252: invisible monsters on clientside
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This should be fixed in 1.9.0-beta5. The problem was that some mobj deltas
could ge... - 14:43 Bug #370: DOOM64TC: HOM in E1M01
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Filed a bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1564102&group... - 13:28 Bug #370: DOOM64TC: HOM in E1M01
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This appears to be a bug in glBSP and not Doomsday. Please
forward this on to glBSP.... - 12:08 Bug #370 (Closed): DOOM64TC: HOM in E1M01
- A HOM appears in the room near the exit in E1M01.
Screenshot attached.
*Labels:* jDoom64 - 12:08 Bug #370: DOOM64TC: HOM in E1M01
- HOM in E1M01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2d5b911f/5c65/attachment/003.jpg
- 14:26 Bug #368: DOOM64TC: Outcast levels crash
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Fixed in SVN. - 13:56 Bug #368: DOOM64TC: Outcast levels crash
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/ee23/attachment/backtrace.txt
- 13:56 Bug #368: DOOM64TC: Outcast levels crash
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attaching backtrace - 11:57 Bug #368 (Closed): DOOM64TC: Outcast levels crash
- When selecting Outcast Levels in DOOM64TC episode menu,
doomsday crashes with a segfault. Doomsday.out attached
bel... - 11:57 Bug #368: DOOM64TC: Outcast levels crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7303e7c2/f515/attachment/doomsday.out
- 13:58 Bug #367: DOOM64TC: Imps fire only at very short range
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Fixed in SVN. - 11:54 Bug #367 (Closed): DOOM64TC: Imps fire only at very short range
- Normal DOOM64TC imps (on E1M2, for example) only fire
when you're standing VERY close to them. Nightmare imp
range ... - 13:36 Bug #371: DOOM64TC: Interpic doesn't load
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Fixed in SVN. - 12:10 Bug #371 (Closed): DOOM64TC: Interpic doesn't load
- After finishing a level, the DOOM64TC interpic does not
show up in the stats screen.
*Labels:* jDoom64 - 13:09 Bug #363: DOOM64TC: Wrong character in skill select menu
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Fixed in SVN.
The strings were incorrect anyway (they were from DOOM). - 11:45 Bug #363 (Closed): DOOM64TC: Wrong character in skill select menu
- In skill select menu, "HEY, NOT TOO ROUGH" appears as
"HEY% NOT TOO ROUGH".
*Labels:* jDoom64 - 12:05 Bug #369 (Closed): jDoom64: Monsters get stuck in doors
- Monsters sometimes get stuck in doors.
Can be easily reproduced by standing next to the exit
room (with pinkies) d... - 12:05 Bug #369: jDoom64: Monsters get stuck in doors
- pinky demon stuck in door
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/539f6607/f010/attachme... - 11:50 Bug #365: jDoom64: Save games crash
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/beaa7725/352c/attachment/doomsday.out
- 11:50 Bug #365: jDoom64: Save games crash
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attaching the right one now - 11:49 Bug #365: jDoom64: Save games crash
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wrong file attached :) - 11:48 Bug #365 (Closed): jDoom64: Save games crash
- DOOM64TC crashes when saving game. Doomsday.out attached.
*Labels:* jDoom64 - 11:49 Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator.
- When using the rain generator in jDoom DOOM2 MAP12 as
posted here:
http://dengine.net/dew/index.php?title=Particle_... - 11:49 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
- 11:47 Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator.
- When using the following rain generator in jDOOM as
posted here:
http://dengine.net/dew/index.php?title=Particle_ge... - 11:47 Bug #364: SIGSEGV - Console "Reset" with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
- 11:44 Bug #362 (Closed): jDoom64: No music in some levels
- While music appears to play at main screen and, for
example, on E1M8, it doesn't play on E1M1 and many
other levels... - 07:21 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
- Addressed most of the texture filtering issues for 1.9.0-Beta6.10
- 00:34 Feature #1424 (Closed): Snowberry: Center window on screen (Windows)
- The Kickstart window opens in the center of the screen,
but Snowberry opens in whatever position Windows
assigns to...
2006-09-19
- 17:24 Bug #343: Cyberdemon infights
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My fault, didn't know where comments appeared. - 17:23 Bug #343: Cyberdemon infights
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In Barrels of Fun the arachnatrons wouldn't fight with the
Mastermind either. - 15:30 Bug #337: Problem with dedicated host
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Closed for now. Reopen if the problem persists in future releases.
2006-09-18
- 23:24 Bug #360: weapon autoswitch when ammo-pickup
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Added cvar "player-autoswitch-ammo" autoswitch weapon when
after collecting ammo for... - 16:53 Feature #1423 (Closed): Obituary msg, set difficulty, and Hud face/menu filtering
- When you die in a single player game, it doesn't tell
you that you were Bruised by a Baron, burned by an imp,
or an...
2006-09-16
- 03:06 Feature #1422 (Closed): Double sided linedef will not tile more than 128 pixels high
- A double sided linedef will not tile more than 128
pixels in height on a middle texture.
http://img155.imageshac...
2006-09-15
- 04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games
- When you save a game, it saves everything, except which
inventory item you have selected. For example, you
select ...
2006-09-14
- 07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
- 07:13 Bug #358: Hexen segfault in recent SVN
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Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi... - 03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ... - 02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l... - 02:02 Bug #358: Hexen segfault in recent SVN
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I noticed from your backtrace that you had just loaded a
save game. Can you try this...
2006-09-13
- 23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time. - 22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
- Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
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