Project

General

Profile

Activity

From 2006-09-09 to 2006-09-22

2006-09-22

20:47 Revision b4bab143 (github): Ensure license text is accurate and updated
yagisan
20:03 Revision 85d64735 (github): Renamed p_linelist to p_iterlist to reflect recent changes in their application.
danij
19:58 Revision 655fb6fa (github): Generalized linelist into an iterlist. This means they can now be used for iterating lists of any object.
danij
19:36 Revision f4598130 (github): Fixed BUG, cameras should not be affected by sector wind.
danij
18:15 Revision fbadbd63 (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij
18:11 Revision 392b3e3b (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij

2006-09-20

19:51 Revision 37866965 (github): Reworked all forms of P_FindSectorFromTag in all games to be used in the same manner. This is a precursory step to implementing common sector, line tag indexes to both improve performance and obsolete more Raven licensed code.
danij
16:20 Revision d0cf6ca9 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices (jHexen).
danij
02:41 Revision b8d2b67c (github): Checks for changing cvars marked CVF_READ_ONLY should not be sidestepped if the cvar is also flagged as CVF_PROTECTED and using force.
danij
02:02 Revision b1cb11e9 (github): Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client console input, DED file etc). However, due to the fact that the remote invocation method MUST be sent over the net - any truly dangerous ccmds should be marked as
CMDF_CLIENT.
In order to implement this a new PKT_COMMAND2 type has been added which obsoletes the old type. Due to t...
danij

2006-09-19

20:48 Revision e3b76168 (github): Replaced with tables from the Doom GPL release
yagisan
19:54 Revision ce75db16 (github): Ensure license text is correct and accurate
yagisan
19:32 Revision 33cdaee9 (github): move template file
yagisan
19:30 Revision 128a77dd (github): Script cleanups
yagisan
19:13 Revision 04e38e13 (github): Fixed client rebirth bug. Now the client will correctly send a Use action request, and not try to be reborn itself. Additionally, the server will not try to fixangles on the dead player, as the client will control the angles after death on clientside.
skyjake
18:54 Revision 350f1e5d (github): Script cleanups
yagisan
18:39 Revision 235472e6 (github): Ensure license text is correct and accurate
yagisan
17:53 Revision f1cecb43 (github): Revert files that were incorrectly processed by my utf-8 conversion script. Sorry about that :(
yagisan
17:23 Revision 719ee942 (github): Convert to UTF-8 encoding.
yagisan
17:21 Revision 2e9ee934 (github): Consistant line endings
yagisan
17:19 Revision de76dab0 (github): Ensure license text is correct and accurate
yagisan
02:23 Revision d7c2ccad (github): Added cvar "player-autoswitch-ammo" autoswitch weapon when after collecting ammo for a weapon which had previously ran out of ammo; 0= never 1= if better 2= always.
danij
00:48 Revision 6d071ddf (github): Fixed BUG, chat widget responder is only supposed to react to key down events.
danij
00:45 Revision ddc051d4 (github): Updated WolfTC with the $unifiedangles changes.
danij
00:41 Revision 10c678a1 (github): Updated Doom64TC with the $unifiedangles changes.
danij
00:35 Revision 054ec271 (github): Added missing MF_PICKUP flag which prevent players from picking up objects again after changing back from cameras.
danij
00:33 Revision 230f5c78 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices.
danij

2006-09-18

22:37 Revision ac94e453 (github): Ensure license text is correct and accurate
yagisan
20:02 Revision 06d3a316 (github): Ensure license text is correct and accurate
yagisan
19:34 Revision 78933d2b (github): Yes - I made a typo o_O
yagisan
19:21 Revision b309f1d7 (github): Ensure license text is correct and accurate
yagisan
18:14 Revision 6e2e0f8a (github): Convert to UTF-8 encoding.
yagisan
18:09 Revision d47cf469 (github): Changed file encoding to UTF-8.
skyjake
17:37 Revision 16b61ce5 (github): Convert to UTF-8 encoding. (Yay - no more unprintable characters)
yagisan
17:17 Revision 89f8cfcf (github): Consistant line endings
yagisan
15:32 Revision bf7efea4 (github): Ensure license text is correct and accurate
yagisan
14:55 Revision a758bea7 (github): Ensure license text is correct and accurate
yagisan
13:15 Revision 96f16f34 (github): Ensure license text is correct and accurate
yagisan

2006-09-17

23:21 Revision 3df2a4dc (github): Update comment to match default value.
skyjake
23:15 Revision 5ed09103 (github): Fix the bug where the player is able to fit into too small openings. The hack to reduce the size of mobjs on clientside was probably an attempt to fix some other bug... But this is the way it has to be.
skyjake
23:13 Revision 106e4974 (github): "where" is an allowed cheat.
skyjake
22:59 Revision ace7e9f3 (github): Initial fix for psprite init when player connects.
skyjake
22:42 Revision 60014386 (github): Updated with renamed files.
skyjake
21:18 Revision 5f98871d (github): Ensure license text is correct and accurate
yagisan
20:25 Revision f6eaa1c1 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir. Now everyone uses the mob...
skyjake
20:22 Revision 956d11d9 (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
skyjake
20:22 Revision 2a69901b (github): Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir.
Revised fixangles/pos/mo...
skyjake
20:20 Revision de50dae6 (github): Revised mouse filtering. Now uses ticLength to calculate an appropriate result for each fractional frame. Fixes mouse strafing stutters.
skyjake
19:37 Revision 80715ef9 (github): Removed MAXLINEANIMS fixed limit in all supported games.
danij
18:55 Revision 425d7d42 (github): Updated license boilerplate.
danij
18:53 Revision 667fd54b (github): Renamed p_spechit to p_linelist to reflect recent changes in their application.
danij
18:51 Revision e3e70bcd (github): Converted the new spechit list implementation into a line list object. A linelist can now be used to replace the other playsim, line_t* array fixed size limits such as MAXBUTTONs, MAXLINEANIMS etc, etc.
danij
18:24 Revision c2187af9 (github): Ensure license text is correct and accurate
yagisan
18:04 Revision fb5dd066 (github): Ensure license text is correct and accurate
yagisan
17:32 Revision 2203b478 (github): Ensure license text is correct and accurate
yagisan
17:16 Revision f99344a7 (github): Ensure license text is correct and accurate
yagisan
16:58 Revision 03fd4dae (github): Ensure license text is correct and accurate
yagisan
16:27 Revision d39f6e97 (github): Ensure license text is correct and accurate
yagisan
16:18 Revision f79d4ec4 (github): Ensure license text is correct and accurate
yagisan
15:56 Revision b67d85a0 (github): Cleanup. Delete old commented out code.
skyjake
15:47 Revision 8687c179 (github): fix line endings
yagisan
14:43 Revision 8cd1bd33 (github): Ensure license text is correct and accurate
yagisan
13:54 Revision 33dc146c (github): Ensure license text is correct and accurate
yagisan
11:53 Revision 253c3b6d (github): Ensure license text is correct and accurate
yagisan
11:39 Revision 5428f930 (github): Ensure license text is correct and accurate
yagisan
11:13 Revision 8114ae9d (github): Add my auditing script
yagisan
00:50 Revision 5d347931 (github): p_tick.c was renamed to p_ticker.c - updated win32 build script.
danij

2006-09-16

23:06 Revision 9210d6e1 (github): Made a debug print VERBOSE2 only.
skyjake
23:06 Revision 3416f93a (github): Fixed a crash on clientside. Mobj state might be missing sometimes, so skip the ones with NULL state.
skyjake
22:15 Revision 3dda3b24 (github): Delta debugging. Make sure the right number of deltas is read, and that each delta is read correctly.
skyjake
22:14 Revision 8f43fbd0 (github): Fixed reading of skipped sector deltas. Added dummy planes to dummy.
skyjake
22:11 Revision c59eb7de (github): Make sure no negative values are written with WritePackedShort.
skyjake
20:08 Revision 142fe10a (github): Fixed invalid initialization of register sectors, dt_sector_t.
danij
18:22 Revision d66bef72 (github): Fixed debug print. Make sure side exists.
skyjake
17:19 Revision ed604d3c (github): Fixed non-compilable error in R_InitLineNeighbors when _DEBUG.
danij
16:37 Revision 33c47d27 (github): Renamed engine's p_tick to p_ticker to avoid header name conflict with common/p_tick.h. Tweaked compiler warning flags on OS X.
skyjake
15:20 Revision d1febf28 (github): Due to the way dummy map data objects and extra data is stored we must be careful to ALWAYS use the xobject conversion routines e.g. P_XSector instead of indexing xsectors.
danij
12:58 Revision e5e1faaf (github): Changed line parameter of P_CrossSpecialLine() to a ptr rather than and index.
danij
12:23 Revision daed1cb0 (github): Moved cheat manipulation to the makecam routine.
danij
12:19 Revision 546c3006 (github): Added missing auto-aim enabled check. Updated jHeretic's P_SpawnMissileAngle to ensure missiles are always spawned with the correct momentum in 3D if not overridden by specifying a z momentum (in which case, no adjustment is made to the X/Y direction). The magic number is currently -12345 and is only applicable to player missiles.
danij
12:10 Revision 437757b9 (github): Added missing auto-aim enabled check.
danij
11:52 Revision a08798f6 (github): Reorganised P_SpawnMissile for clarity. Also updated to use player eye height when spawning player missiles and zero when player is a camera.
danij
11:44 Revision e68ca4a2 (github): Reorganised P_SpawnMissile for clarity. Also updated to use player eye height when spawning player missiles and zero when player is a camera.
danij
11:41 Revision fadd4173 (github): Fixed bug: the auto-aim toggle was inverted in jHexen.
danij
11:40 Revision b5b3e9c1 (github): Fixed bug which led to the last selected weapon's ammo icon being displayed when the current weapon requires no ammo at all.
danij
06:45 Revision 8887e2c1 (github): jHexen: Moved R_SetAllDoomsdayFlags() to jhexen/src/hrefresh.c
danij
02:58 Revision ca60e9e4 (github): Minor fix to enable jHexen to build until I finish the combined missile code work tomorrow.
danij
02:45 Revision 1593d2f0 (github): Combined P_SpawnMissile() and P_SpawnPlayerMissile(), updated the new combined routine to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
danij
02:11 Revision ff3d1b6c (github): Combined P_SpawnMissile() with P_SpawnPlayerMissile() and P_SpawnMissileAngle() with P_SPMAngle(). Updated the new combined routines to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
danij
02:09 Revision d4b42962 (github): Only modify missiles after spawn if they haven't already been destroyed.
danij

2006-09-15

22:58 Revision 26e6ceea (github): Combined P_SpawnMissile() and P_SpawnPlayerMissile(), updated the new combined routine to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
danij
18:22 Revision c0f2ff8a (github): Ensure license text is correct and accurate
yagisan
01:23 Revision 0663b92a (github): Fixed line attack trace origin z height when player is a camera. Also fixed an inconsistency between P_AimLineAttack() and P_LineAttack() with regard to player trace origin z height. The former did not consider player cfg.plrViewHeight.
danij

2006-09-14

19:19 Revision 50cad287 (github): Remove obsolete docs
yagisan
17:38 Revision 68784321 (github): Fixed some bugs with morphed players in jHeretic which must have crept in during the recent client-side player improvements.
danij
13:08 Revision d4a1847d (github): Fixed crash when trying to exit through the secret exit to Cat and Mouse on level E1M01. Due to gameepisode being indexed from 1 instead of zero...
danij
12:33 Revision 88cf4d0b (github): Fixed victory checks in Doom64TC.
danij
12:22 Revision 56d2a0fc (github): Fixed bug which did not restore player flags when changing from a camera back into a regular player.
danij
12:20 Revision e3f557f3 (github): Fixed finales in Doom64TC.
danij
11:30 Revision 6ff06087 (github): Menu cursor patches were named and ordered back to front.
danij
11:14 Revision 34301fdb (github): Adjusted menu cursor animation speed in Doom64TC as it was far too slow.
danij
10:12 Revision 3499008b (github): Fixed BUG #1553129: Seg fault on load with hub teleport saves. I had assumed that Hexen would save full header info in these too (and thus a version byte), seems I was wrong.
danij
07:33 Revision a723bfaf (github): Minor tweak to ensure the default range is exactly the middle.
danij
07:31 Revision 8ab5708a (github): Player light ranges and related values were not being initialized after map load. Wait until the first frame after load to make sure we don't init until all possible changes (save game, console commands etc etc) have been made.
danij
05:53 Revision 14266237 (github): Rearranged the Doom64TC HUD to more closely resemble the original N64 version. Fixed various menu bugs.
danij
02:25 Revision 921d8e20 (github): Fixed a couple of bugs which crept in during the update. Probably the cause of the seg fault ashridah reported when trying to access the secret level from E1M01.
danij
02:23 Revision e9f4c995 (github): DMU was not checking if an object was dummy before attempting to determine its type in DMU_GetType().
danij
00:33 Revision 459de0a0 (github): Fixed all problems with skies (including animated ones) in Doom64TC.
danij
00:31 Revision 6699e31c (github): Fixed a problem in save games with Doom64TC.
danij
00:24 Revision ce91dd7e (github): Cleanup.
danij
00:23 Revision ed8bd898 (github): Removed a call to RespawnSpecials which looks totally out of place. Hopefully this does not break anything.
danij
00:22 Revision dfc0bf1e (github): Removed check to prevent cheating on Hectic. If players wish to cheat and spoil their own enjoyment we should not prevent them from doing so.
danij
00:20 Revision 35bd2e79 (github): Removed duplicate sky patch.
danij

2006-09-12

21:27 Revision 98e2a4f3 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:51 Revision 184e8b66 (github): Fixed compilation problems with jHeretic and jHexen.
danij
20:18 Revision e31866a4 (github): Convert to UTF-8 encoding. Ensure consistent line endings.
yagisan
19:49 Revision 239b020d (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:48 Revision e85f8c8a (github): Continued portage of Doom64TC. Part #2 completed: merge and clean up AI routines. Fix various problems including the slowdown apparent due to some badly designed XG line types.
danij
19:46 Revision 6d46bb5c (github): Various updates to game status cvars due to inconsistencies.
danij
18:33 Revision bb3f3878 (github): Convert to CRLF line endings. This is temporary to fix a svn conflict
yagisan
18:26 Revision 7e43438a (github): Removed fixed limit on the max number of textures in an animation group. Was previously 64. I would have thought that would have been more than enough but Doom64TC (for example) has animations with 150+ frames. Yikes!
danij
18:23 Revision 88cdd7b2 (github): Only execute cvar callbacks when the value actually changes.
danij

2006-09-10

21:39 Revision df0e0d2b (github): Ensure license text is correct and accurate
yagisan
21:37 Revision 31d2005a (github): Ensure license text is correct and accurate
yagisan
18:22 Revision 7811abe3 (github): Ensure license text is correct and accurate
yagisan
17:11 Revision 89f8c27d (github): Doxygen updates
yagisan
17:09 Revision 2ee824eb (github): Ensure license text is correct and accurate
yagisan
15:26 Revision 4bdd8278 (github): Ensure license text is correct and accurate
yagisan
10:22 Revision f4c0b7f6 (github): Copy/Paste error
yagisan
10:09 Revision 95c55a74 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
06:45 Revision 6cf20a6c (github): Put viewer_t->x,y,z into viewer_t->pos[VX,VY,VZ].
danij
06:20 Revision c0d230c5 (github): Chasecam should not interfere with "real" cameras.
danij
06:17 Revision e6dd45f9 (github): Added common/include/p_tick.h for common top level tick stuff.
The message buffer should not be ticked when the game is paused. danij
05:37 Revision e000c441 (github): Restored sector delta generation to a working state.
danij
02:09 Revision 3afb602e (github): Implemented an ultra basic third person camera. Despite how early this is I am surprised to find it somewhat playable (once you get used to aiming through the player's back at least). I will return to this soon. To enable this mode use the console command "viewmode n" where n is the player number you wish to change the view mode for.
Plus numerous minor tweaks. danij

2006-09-09

22:17 Revision 7f07ce1d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:29 Revision e522489a (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
21:25 Revision 46e81227 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:43 Revision 8f3879f6 (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
20:37 Revision b1c6c787 (github): Unneeded directory
yagisan
20:35 Revision d0d8134c (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
09:43 Revision bb6f9f8d (github): Doxygen updates. License online links. add auditscript magic strings
yagisan
01:50 Revision 4de1f9b3 (github): Use pointer arrays for spritelumps and transsprites to reduce the amount of data being shovelled during init/reset.
danij
 

Also available in: Atom