Combined P_SpawnMissile() and P_SpawnPlayerMissile(), updated the new combined routine to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
Combined P_SpawnMissile() and P_SpawnPlayerMissile(), updated the new combined routine to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.