Combined P_SpawnMissile() with P_SpawnPlayerMissile() and P_SpawnMissileAngle() with P_SPMAngle(). Updated the new combined routines to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.
Combined P_SpawnMissile() with P_SpawnPlayerMissile() and P_SpawnMissileAngle() with P_SPMAngle(). Updated the new combined routines to automatically use auto-aim (if enabled) if the source mobj is a player. This means that enemy missile code pointers can now be used on player states correctly if wished in a mod.