Revision f6eaa1c1
     Added by skyjake about 19 years ago
    Added by skyjake about 19 years ago
  
  
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday- engine- portable- include- cl_player.h (diff)
- net_demo.h (diff)
- net_main.h (diff)
- sv_def.h (diff)
- sv_pool.h (diff)
- sv_sound.h (diff)
 
- src- cl_frame.c (diff)
- cl_main.c (diff)
- cl_mobj.c (diff)
- cl_oldframe.c (diff)
- cl_oldworld.c (diff)
- cl_player.c (diff)
- cl_sound.c (diff)
- cl_world.c (diff)
- con_main.c (diff)
- dd_loop.c (diff)
- net_demo.c (diff)
- net_main.c (diff)
- net_ping.c (diff)
- r_main.c (diff)
- sv_frame.c (diff)
- sv_main.c (diff)
- sv_pool.c (diff)
 
 
- include
 
- portable
- plugins
 
- engine
Increased mouse mickey accuracy by 1000, to allow for smoother filtering.
Moved mobj reactiontime to the shared base elements.
Removed player clAngle and clLookDir. Now everyone uses the mobj angle and the player lookdir. clAngle and clLookDir were unnecessary.
Renamed packet identifiers to upper case to follow naming conventions.
Revised fixangles/pos/mom with a counter-based mechanism. PSV_PLAYER_FIX is a message that is sent instead.
Multiple _DEBUG prints for network stuff.