Activity
From 2006-09-05 to 2006-09-18
2006-09-18
- 23:24 Bug #360: weapon autoswitch when ammo-pickup
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Added cvar "player-autoswitch-ammo" autoswitch weapon when
after collecting ammo for... - 16:53 Feature #1423 (Closed): Obituary msg, set difficulty, and Hud face/menu filtering
- When you die in a single player game, it doesn't tell
you that you were Bruised by a Baron, burned by an imp,
or an...
2006-09-16
- 03:06 Feature #1422 (Closed): Double sided linedef will not tile more than 128 pixels high
- A double sided linedef will not tile more than 128
pixels in height on a middle texture.
http://img155.imageshac...
2006-09-15
- 04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games
- When you save a game, it saves everything, except which
inventory item you have selected. For example, you
select ...
2006-09-14
- 07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
- 07:13 Bug #358: Hexen segfault in recent SVN
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Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi... - 03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ... - 02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l... - 02:02 Bug #358: Hexen segfault in recent SVN
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I noticed from your backtrace that you had just loaded a
save game. Can you try this...
2006-09-13
- 23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time. - 22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
- Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
2006-09-08
- 15:18 Bug #358: Hexen segfault in recent SVN
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Fixed in SVN.
2006-09-06
- 20:21 Bug #361: Possible fix for bug 1504116: Mac screenshot issues
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Crap, this should have went to the Patches section. Sorry.
- 20:19 Bug #361 (Closed): Possible fix for bug 1504116: Mac screenshot issues
- I haven't had a chance to test this on the Mac yet, but
it should work (famous last words.) I can confirm that
it w... - 16:42 Bug #330: Crash bug in jdoom with 3d models enabled
- _(originally posted by anonymous SF.net user)_
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I get similar segfaults, those times ... - 15:50 Bug #360 (Closed): weapon autoswitch when ammo-pickup
- After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe... - 04:40 Bug #359: Recent LICENSE move broke cmake
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Thanks - will fix later tonight as I'm in the middle of an
audit - that's why it br... - 03:23 Bug #359: Recent LICENSE move broke cmake
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Er.. that should have all been one line. - 03:22 Bug #359 (Closed): Recent LICENSE move broke cmake
- Please update line 314 of CMakeLists.txt to:
SET(CPACK_RESOURCE_FILE_LICENSE
"${CMAKE_CURRENT_SOURCE_DIR}/engine/... - 03:17 Bug #358: Hexen segfault in recent SVN
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/aa67/attachment/doomsday.out
- 03:17 Bug #358 (Closed): Hexen segfault in recent SVN
- Not sure when this crept in but it's still happening as
of 3854.
Start a game, VISIT02 (or play through normally ... - 03:17 Bug #358: Hexen segfault in recent SVN
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/1bdc/attachment/hexen-bt....
2006-09-05
- 11:37 Bug #335: in *nix MIDI hangs Doomsday
- _(originally posted by anonymous SF.net user)_
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Same problem here. I'm using an Audig...
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