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From 2006-01-12 to 2006-01-25

2006-01-17

16:29 Bug #226: Sector soundorg z level is always 0
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Sounds good to me (pun intended :-)).
skyjake
16:27 Bug #229: 4 sound channels used by game menu
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I don't think this is very serious. The extra channels are needed when moving
the c...
skyjake

2006-01-16

20:46 Bug #229: 4 sound channels used by game menu
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This could be fixed by using S_LocalSoundFrom() instead of
S_LocalSound()?
How wo...
danij
20:27 Bug #226: Sector soundorg z level is always 0
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I'm not too keen on moving the ONLY sound origin in a
sector. Remember that it is us...
danij

2006-01-15

12:42 Bug #267: Can't complete Doom2 MAP30 with game-corpse-time = 1
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This problem is due to the way the corpse removal works.
Currently when game-corps...
danij
03:15 Feature #1279: Decoration -> Glow Definition
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Quote Kaiser:

Maybe it could be possible to use linedef to set the glow
on either...
skyjake
03:00 Feature #1322: Setting submodel scale independently
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Related to RFE 865494 ?
danij
02:53 Feature #1347: Directory search for *.DEH files
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I would love this modification too!
Cheers.
Jeremy
arablover
02:45 Feature #1371: Animation table enhancments
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True enough, true enough - Chilvence pointed out that it would
be best for both to...
picklebro
02:34 Feature #1392: Read DEH files from PK3/ZIP
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This has been implemented for 1.9.0.
Files with a .deh extension in the root of PK3/...
danij
02:30 Feature #1393: "version" should print IWAD info/version
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I'm fairly sure the IWAD version is already available in the
console during startup ...
danij
02:28 Feature #1395: Gravity
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Implemented in SVN [3272] for 1.9.0-beta4.
danij
 

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