Activity
From 2005-08-11 to 2005-08-24
2005-08-24
- 
  15:53 Bug #252: invisible monsters on clientside 
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 user_id=849456
 I've not noticed this myself. Do you have any suggestions on
 how I might repeat this...
- 
  02:52 Bug #252 (Closed): invisible monsters on clientside 
- Occasionally monsters are completely invisible on the 
 client side of a multiplayer game. These monsters
 _can_ be...
- 
  15:51 Bug #250: Sliding against walls creates very fast run speed. 
- Logged In: YES 
 user_id=849456
 Yep this behaviour existed in the original Doom and
 shouldn't be removed IMO.
 Wal...
2005-08-23
- 
  00:27 Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast 
- In Nightmare mode it is just like Ultra Violence but
 with fast respawning monsters. Sometimes when loading
 nightmar...
- 
  00:23 Bug #250: Sliding against walls creates very fast run speed. 
- Logged In: YES 
 user_id=1333369
 If this is in the original doom.exe games then I guess it
 would be best to leave it...
- 
  00:05 Bug #250 (Closed): Sliding against walls creates very fast run speed. 
- While playing the game I notice if I slide against the
 wall at an angle that it creates a very fast run speed.
 I'm ...
- 
  00:00 Bug #249 (Closed): Dead Simple unable to exit. 
- In jDoom while playing the Doom2.wad I sometimes
 encounter instances when playing level "Dead Simple"
 the lift goes...
2005-08-22
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  17:00 Feature #1386 (New): Stopping monster infighting 
- A DED file option that allows the user to script
 certain monsters to stop killing their own kind. (ex:
 nazis killin...
- 
  15:10 Feature #1333: Specific data component in line/plane/sector reference 
- Logged In: YES 
 user_id=849456
 I've just found that this functionality already exists. Maybe
 the XG doc needs upda...
2005-08-21
- 
  19:31 Feature #1381: Ltc_plane_move set sector type to 0 if lpref_none in Ip11/13 
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 user_id=849456
 Not very important as the data component can be specified
 using Ip12/14 set to 0 and...
- 
  15:35 Feature #1375: XG THING anchors for reference purposes 
- Logged In: YES 
 user_id=717323
 This should be quite straightforward to implement. There is
 already a loop in XL_Tr...
2005-08-15
- 
  03:44 Bug #248 (Closed): "Doom 2 High-Res Textures" 
- How on earth do I use the "Doom 2 High-Res 
 Textures"? I downloaded a whole buncsh of .PNG files
 and I expected to...
2005-08-11
- 
  08:25 Bug #236: Linux CVS: autoaim broken in jHeretic/jHexen 
- Logged In: YES 
 user_id=1103163
 Autoaim is still broken for me in the CVS version I pulled
 about an hour ago.
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