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From 2005-07-04 to 2005-07-17

2005-07-15

18:26 Bug #245: [Mac] Window mode (and mouse)
Logged In: YES
user_id=717323
Yes, I'm aware of these issues. But they are mostly caused by SDL
(www.libsdl.org),...
skyjake
16:15 Bug #245 (Closed): [Mac] Window mode (and mouse)
Doomsday takes over the whole screen in window mode, pointer cannot
be moved outside the window so it is impossible...
normnod

2005-07-14

11:06 Feature #1385 (Rejected): Option to not pick up health/armor bonuses if already 200%
It would be nice if you didn't automatically pick up
health and armor bonuses (the blue +1 bottles and
brown/green ...
rekrul
10:55 Feature #1384 (Closed): Option to NOT switch to fist when picking up beserk pack
I'd like an option to NOT switch to the fist when
picking up a beserk pack in Doom games. Most of the
time I end up...
rekrul
10:42 Feature #1383 (Closed): Option to make save/load default to same slot
Currently the game remembers which slot you last loaded
from and defaults to that one the next time you want to
loa...
rekrul

2005-07-11

16:53 Bug #244: Bias Grid Lock Up
Logged In: YES
user_id=717323
Workaround: set the cvar rend-bias-grid to zero.

This is actually not a lock up....
skyjake
16:32 Bug #244 (Closed): Bias Grid Lock Up
Game locks up half way through loading Phobos Anomoly in Ultimate
Doom - this is a repeatable problem. This is the ...
normnod

2005-07-07

00:58 Feature #1382 (Closed): Copy for XG lines and sectors
So I made this door xg line type, now I want a copy of
this line type, but I want it need a red keycard from
the pl...
jimigrey

2005-07-06

20:45 Bug #243 (Closed): Menu shimmer missing behind Quit confirmation
At least in jDoom when one selects the Quit option in the main menu,
the menu background shimmer fades away while t...
skyjake
 

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