Activity
From 2005-05-25 to 2005-06-07
2005-06-04
- 11:14 Revision 3217e131 (github): Use h_config.h and x_config.h instead of d_config.h
- 11:13 Revision 451baa04 (github): d_config.h in jHeretic and jHexen: renamed to use game specific prefix
- 11:13 Revision 0201e352 (github): Disabled email notifications from now until SF problems are resolved
- 11:11 Revision e5072741 (github): Renamed to use game specific prefix
- 11:08 Revision b82435b4 (github): Fixed indentation
2005-06-02
- 16:38 Revision 23057943 (github): Fixed menu cursor rotation
- 16:21 Revision 3b422c31 (github): Fixed opening of menu.
- 15:58 Revision c69548c6 (github): Changed menu sounds in jHeretic
2005-06-01
- 23:03 Bug #235: Linux CVS: Weapons broken in Heretic/Hexen
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Yeah, that happens with jDoom and jHexen as well. - 05:53 Bug #235: Linux CVS: Weapons broken in Heretic/Hexen
- Logged In: YES
user_id=717323
Also, the old jHeretic weapon key bindings from 1.8.x seem to
disappear when startin... - 20:14 Revision 8e942dea (github): Updated build script with new/renamed files
- 20:14 Revision 1d67b078 (github): Need to include mn_def.h for M_WriteText2
- 20:03 Revision bf4bdeb1 (github): Added separate batch file for build configuration, so that vcbuild.bat contains only generic stuff
- 08:50 Revision cfad197a (github): Added missing st_stuff.c
2005-05-31
- 23:35 Bug #235 (Closed): Linux CVS: Weapons broken in Heretic/Hexen
- Again with today's CVS; after getting them to run, it
seems weapon attacks don't work in either game. Line
and miss... - 23:14 Bug #234: Linux CVS: undefined symbol: curpos (w/ fix)
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Oops, meant to add that changing the Makefile.am files as
described and redoing con... - 23:12 Bug #234 (Closed): Linux CVS: undefined symbol: curpos (w/ fix)
- Just grabbed latest CVS earlier today and got errors
like this when trying to run Heretic or Hexen:
InitGame: Loa...
2005-05-30
- 20:29 Revision c198ffef (github): Updated for 1.9.0
- 20:27 Revision cd7fade7 (github): Fixes (now compiles and runs in Linux)
- 18:46 Revision 77eb2e3e (github): StrCatQuoted is now in the engine.
- 18:45 Revision a596d953 (github): StrCatQuoted is now in the engine. Function name conventions.
- 17:48 Revision ab96bfc0 (github): Added M_StrCatQuoted, exported in public API
- 15:20 Revision 3b988561 (github): Removed
- 15:19 Revision ee6a3d94 (github): Fixes
- 14:49 Revision 21fcd53e (github): Removed a test message
- 14:15 Revision 2e815ec0 (github): #defines for sizeof constants
2005-05-29
- 23:30 Revision cd9874dc (github): No handleCommand in this plugin
- 22:14 Revision 954d37ad (github): Fixed mn_def.h file name case discrepencies.
- 22:02 Revision deb7b9c2 (github): Renamed Sb_bar.c to st_stuff.c
- 21:56 Revision f6bb7c58 (github): Renamed Sb_bar.c to st_stuff.c
- 21:47 Revision 7ead0021 (github): Added missing #ifndef#define wrapping.
- 21:31 Revision c3cbd92b (github): Removed as obsolete
- 21:28 Revision 96429f3e (github): Fixes
- 21:17 Revision 0bc6017f (github): Textdefs for XG class names, automap messages. Revised order of chat macro defs.
- 21:14 Revision 850436f3 (github): Added menufog, missing font and masked statusbar patches.
- 20:57 Revision ef878b71 (github): Fixes
- 20:54 Revision 963cefcb (github): Use the #defined ceiling and plat sizes
- 20:44 Revision bf3d7200 (github): #defines for sizeof constants, fixed indentation
- 19:32 Revision a17684e6 (github): Added entries for 1.9.0
- 19:24 Revision d490c39f (github): Standardised to match jDoom. Include new/changed headers.
- 19:23 Revision cc3d885d (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Alpha blended statusbar and fullscreen HUD. Fullscreen no HUD view. Fullscreen floating statusbar view.
- 19:21 Revision 5697a97d (github): Several text strings drawn using commonised text drawing routines.
- 19:18 Revision a6b1a5a5 (github): Line attack weapons can hit planes. Use IS_NETGAME rather than netgame.
- 19:17 Revision 7f275e93 (github): Added from jDoom. jHexen now uses this gamma table.
- 19:15 Revision 80f4f95b (github): Game Status Cvar for map music.
- 19:14 Revision f90aad74 (github): Include new/changed headers. Changed P_SetMessage() signature to match jDoom. Use IS_NETGAME rather than netgame.
- 19:09 Revision ea380e57 (github): Automap colours are configurable. More fullscreen HUD options. Alpha blended fullscreen HUD, statusbar + counters. Message ccmds. Include new/changed headers.
- 19:06 Revision a075db4c (github): Automap keys are bindable. Added actions for panning, zooming map.
- 19:05 Revision d6338f46 (github): Use IS_NETGAME instead of netgame.
- 19:03 Revision ac62ec97 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Alpha blended statusbar and fullscreen hud. Fullscreen no HUD view. Fullscreen floating statusbar view.
- 19:01 Revision 9c3f4372 (github): Include new/changed headers. Updated P_SetMessage() signature to match jDoom.
- 18:58 Revision 53e03245 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Line attack weapons can hit planes.
- 18:56 Revision c4d5ffbe (github): Updated to use commonised text drawing routines.
- 18:54 Revision ed1ee021 (github): Game Status Cvar for map music.
- 18:53 Revision 87184655 (github): Clean up. Include new/changed headers.
- 18:52 Revision 388d65d2 (github): Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
- 18:49 Revision 369b3522 (github): Automap keys are bindable. Added actions for panning, zooming map.
- 16:10 Revision 56f80f01 (github): Moved several font drawing routines to the commonised hu_stuff.c. WI_DrawPatch() accepts RGBA values. M_WriteText2() accepts alpha value.
- 16:07 Revision 0bde51d3 (github): Fullscreen no HUD mode. Fullscreen floating status bar mode. Alpha blended HUD and statusbar. Show Doom guy's face in fullscreen HUD.
- 16:04 Revision 72d8f586 (github): Automap keys are bindable. Added actions for panning, zooming the map.
- 16:03 Revision e1fe2303 (github): Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
- 15:55 Revision 29d1edd1 (github): Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
- 15:54 Revision 85d2ff15 (github): WeaponAutoSwitch now works in co-op. Common key array names.
- 15:51 Revision a75bf5f8 (github): Fixed a comment.
- 15:50 Revision 585012b5 (github): Game Status Cvar for map music.
- 15:47 Revision 1d3d6a80 (github): Added various Doom.exe bug fixes (with compatibility options) for Lost Souls spawning inside walls, Archviles raising invincible ghosts etc using fixes by Lee K from PrBoom.
- 15:45 Revision 0ffc4960 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom.
- 15:41 Revision a8012652 (github): Game Status Cvars. Beginings of jStrife. Common Pause handling. ltc_end_level can specify next level. Clean up. Include new/changed headers.
- 15:37 Revision 543fdd38 (github): Commonised HUD widget code. Alpha blending for widgets.
- 15:36 Revision e9066ece (github): Moved text drawing routines to the commonised hu_stuff.c
- 15:36 Revision 612ed6fb (github): Commonised HUD message routines. Added various cvars to control look of messages.
- 15:34 Revision c2c7aec5 (github): Include new/changed headers. Common Pause handling. Minor changes.
- 15:20 Revision 34b4cdaa (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom.
- 15:16 Revision 76b43974 (github): Font drawing with jHeretic/jHexen uses the d_patch font arrays.
- 15:14 Revision aa59eb14 (github): Changed a comment.
- 15:13 Revision ca1f2072 (github): Include new/changed headers.
- 15:06 Revision d2caea16 (github): Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the reference and use it as a parameter for applicable fields). Added XG class names via DED text defs. To improve readability of xgdev messages. Updated style.
- 15:04 Revision b308820a (github): Commonised menu. Commonised controls menu. Added Binding Classes.
- 15:02 Revision 28c66e76 (github): Beginings of jStrife. Modified P_SetMessage() signature to match jDoom. Updated key array names.
- 14:58 Revision 36cb34a9 (github): Commonised automap code. Automap window display. Automap keys are bindable. Colours can be configured. Automap menu to configure options.
- 14:36 Feature #1158: Soft Sector Lighting
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A combination of vertex lighting and dynamic lightpolys for
planes might just do the... - 14:30 Feature #1212: jDoom: Extra weapon states
- _(originally posted by anonymous SF.net user)_
Logged In: NO
I've tried changing the objects+values.ded and have a... - 14:22 Feature #1251: Integrated Boom support
- _(originally posted by anonymous SF.net user)_
Logged In: NO
While your at it, add Legacy support........ jk. Unle... - 14:21 Feature #1255: Support for DirectX Texture Compression
- Already implemented.
- 14:15 Feature #1270: Startup caching of certain patches
- Implemented in svn for 1.9.0-beta6
- 14:08 Feature #1314: Particle spawn rate affected by mobj visibility
- Converting to RFE (see previous comments).
- 14:05 Feature #1371: Animation table enhancments
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A method for defining switches (via DED) should be added to
the animation group supp... - 14:03 Feature #1362: Smoothing of dynlights & halos
- Converting to RFE
- 13:57 Feature #1354: KickStart changes.
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Wont fix.
Snowberry is the new official Doomsday launcher. - 13:54 Feature #1352: better quicksave and quickload
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Implemented for 1.9.0
The cvar 'menu-quick-ask' has been added.
If set to 0 you w... - 13:53 Feature #1353: Doomsday HUD improvements
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Implemented in CVS. - 11:36 Revision 3bcb7488 (github): Updated style (use spaces not tabs).
- 11:25 Revision 986ad604 (github): Modifications to line type parameter lists for ltc_music and ltc_end_level. Both can now use ldrefs (line data references) for certain parameters. ltc_end_level can specify which level to exit to.
- 11:20 Revision ce540ae9 (github): Added UI menu page for BIAS editor. Bias editor binding class.
- 11:18 Revision a907f28d (github): Fixed a loop invariant.
- 11:16 Revision 26aaed4f (github): Modified GL_DrawCutRectTiled() to allow panning the texture coords.
- 11:15 Revision 600f7a32 (github): Added Strife texture and patch struct variants. Added algorithm to desaturate patches. Added a hint when Doomsday advises the game not to draw the HUD displays.
- 11:07 Revision 081dc92d (github): UI pages can be drawn over the game window.
- 11:03 Revision de3a5c4c (github): Binding Classes (allows multiple command strings to be bound to the same event). Read-only cvars (cvars that cannot be modified at all by the user). Tracking of key/button down state (mouse/keyboard/joystick) for use when switching binding classes. Various console shortcuts (ie command line navigation, flush buffer).
- 10:51 Revision d6cb6d19 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets.
- 10:50 Revision 9205f21c (github): Automap keys are bindable. Added actions for panning, zooming the map.
- 10:48 Revision c8def4db (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Changed -ravpic commandline option to -devparm.
- 10:46 Revision d27f12bb (github): Automap colours are configurable. More fullscreen HUD options. Alpha blended fullscreen HUD, statusbar + counters. Chat macros saved in the cfg.
- 10:45 Revision fbd00b53 (github): P_SetMessage() signature changed to match jDoom.
- 10:43 Revision 01e006c6 (github): Commonised controls menu. Added Binding Classes.
- 10:43 Revision 1cc63f24 (github): Commonised menu code.
- 10:41 Revision 97c54964 (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
- 10:38 Revision 6f34a5a7 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets.
- 10:36 Revision f6ec48fd (github): Minor changes to match jDoom.
- 10:34 Revision b189cfd4 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Line attack weapons can hit planes.
- 10:33 Revision a1eb6773 (github): Commonised menu, msg and HUD widget code.
- 10:32 Revision f9f38436 (github): Automap controls are bindable. Added actions for panning, zooming the map.
- 10:29 Revision 54d678a4 (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
- 10:27 Revision 5cd5cd85 (github): Automap colours are configurable. Alpha blended fullscreen HUD, statusbar + counters.
- 09:02 Revision a1a16e0c (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Added various Doom.exe bug fixes (with compatibility options) for Lost Souls spawning inside walls, Archviles raising invincible ghosts etc using fixes by Lee K from PrBoom.
- 08:58 Revision 4b671e33 (github): Commonised key array names.
- 08:56 Revision 3f6af450 (github): Commonised key arrays. Game Status Cvars.
- 08:53 Revision 1fa170fa (github): Automap colours are configurable. Show Doom guy's face in fullscreen HUD. Alpha blended fullscreen HUD, statusbar + counters. Chat macros saved in the cfg.
- 08:50 Revision 366200aa (github): Automap keys are bindable. Added actions for zooming, panning the automap.
- 08:48 Revision 4110205b (github): Minor changes.
- 08:47 Revision 5b4b418a (github): Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
- 08:45 Revision 795bf199 (github): Moved text drawing routines to the commonised hu_stuff.c
- 08:41 Revision 36c496d4 (github): Commonised controls menu. Added Binding Classes.
- 08:40 Revision 3be90756 (github): Commonised menu code.
- 08:37 Revision a8941a9a (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
- 08:35 Revision 40e5fe13 (github): Beginings of jStrife.
- 08:32 Revision 777e0748 (github): Game Status Cvars. Games register read-only cvars to show the status of the current player/game.
- 08:30 Revision 3f286885 (github): Commonised HUD widget code.
- 08:29 Revision 67f72e59 (github): Added XG class names via DED text defs. To improve readability of xgdev messages.
- 08:27 Revision 937ad971 (github): Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the reference and use it as a parameter for applicable fields).
- 08:21 Revision 54d0e53c (github): Commonised HUD widget code.
- 08:18 Revision f15da962 (github): Commonised HUD message routines. Added various cvars to control look of messages.
- 08:16 Revision 8eb20d61 (github): Commonised.
- 08:14 Revision b61da89a (github): Commonised automap code. Automap window display. Automap keys are bindable. Colours can be configured. Automap menu to configure options.
- 08:10 Revision 6e01c61c (github): Added Strife patch and texture struct variants.
- 08:09 Revision f4e3cdbb (github): UI can be active whilest the game is. UI can be drawn over the game window.
- 08:06 Revision 75c8a1cd (github): Modified GL_DrawCutRectTiled() to allow panning the texture coords.
- 08:02 Revision ac9824f8 (github): Binding Classes. Allows multiple commands to be bound to the same binding.
2005-05-25
- 22:50 Revision e8fef882 (github): Added r_lgrid.c
- 22:44 Revision a0964b11 (github): Added r_lgrid.c
- 22:31 Revision e0312d49 (github): Added r_lgrid.c (sector light grid for bias lighting).
- Optimization for finding ptcgen associated with flat.
The light level of things is evaluated using the grid. - 22:28 Revision 6ac48e8c (github): Added the macro MINMAX_OF (limit between two values)
- 22:27 Revision fbf728b8 (github): More about bias lighting
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