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From 2004-08-10 to 2004-08-23

2004-08-22

00:17 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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err, Topologi Linux, that is.
tux0rz
00:16 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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Well then most likely it's a bug with different hardware.
P4 1.6ghz
GeForce 4 MX 6...
tux0rz

2004-08-21

10:19 Bug #111: monsters falls into other monsters
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This behaviour has been inhereted from the original Doom.
skyjake
10:16 Bug #135: Halos associated to mobj's outside the game world
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Things should never be outside the world. :-)
skyjake
10:12 Bug #149: Unable to use plasma gun
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I have been unable to reproduce this bug.
skyjake
10:11 Bug #153: External window size on exit
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This is a Windows problem. :-)
skyjake
08:51 Bug #157: Texture Error
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This is an intentional 'feature'. The best solution would be to
clamp the texture v...
skyjake
08:47 Bug #161: Doomsday crashes at startup when using external audio.
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This has probably been fixed already?
skyjake
08:43 Bug #171: pauses when entering new area
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It sounds like an ATI problem. Try changing the renderer or its
options (like -nosg...
skyjake
08:40 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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I was unable to reproduce this bug.
skyjake
08:39 Bug #177: Reqieum WAD no longer works
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Does Doomsday 1.8.1 work any better?
skyjake
08:33 Bug #180: Exiting 1.8.x segfault
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault.
skyjake
08:33 Bug #182: more segfaults with cvs
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault.
skyjake
08:30 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I don't see this bug happening on Windows. It might be a
compiler bug, or some glit...
skyjake

2004-08-20

22:42 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Still acting up on 1.8.1 Linux.
zachkeene

2004-08-19

13:02 Feature #1358 (Rejected): Object oriented fog
A doomobject casting fog
*Labels:* Game Objects
resurrection

2004-08-18

00:14 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Just had a go at 1.8.1-rc4 on a Windows XP machine and
couldn't trigger any of the...
zachkeene

2004-08-17

19:01 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
Disappearing Warrior/Embedded Gargoyle demo (Aug 12 CVS Linux)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_...
zachkeene
19:01 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Beating a dead horse probably, but here's another
manifestation of the bug I can re...
zachkeene
00:10 Feature #1357 (New): [InFine] More blending modes (add/mul/inv etc)
It would be usefull if these blending modes were made
available to be used with InFine objects:
add/mul/inv etc....
danij

2004-08-14

23:08 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Problem persists in CVS version I grabbed on Aug 12.
zachkeene
05:16 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
Screwy Savefile!
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7fdb695a/4705/attachment/HticSa...
zachkeene
05:16 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Seems there's a bigger problem with enemy clipping here;
using KITTY I found my two...
zachkeene

2004-08-13

03:38 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
Demo of Heretic Ironlich Bug (made with 1.8.0 Linux)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
zachkeene
03:38 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Here's a demo of the bug in action. It also demonstrates a
weapon oddity that may b...
zachkeene
02:07 Bug #188 (Closed): jHeretic/jHexen enemy clipping errors on Linux
This happens to me on the Linux version of 1.8.0; I
don't use Windows so I haven't tested that version. I'm
using t...
zachkeene

2004-08-11

05:41 Bug #187: buffer overrun in jDoom
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thank you for the response, indeed anything is better than
nothing, so i appreciat...
jrox

2004-08-10

20:03 Bug #187: buffer overrun in jDoom
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I answer those that I have time for, providing I know what could
be causing the prob...
skyjake
18:54 Bug #187: buffer overrun in jDoom
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why no response? i see most of these other posts have been
replied to within a day...
jrox
 

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