Activity
From 2004-07-26 to 2004-08-08
2004-08-08
- 22:12 Revision f418004f (github): USHORT segs
- 22:11 Revision d706abba (github): Load MUS routines, if present
- 22:11 Revision 67e98dba (github): Removed extra spaces
- 22:10 Revision 38711271 (github): Use timidity for playing MIDI
- 22:09 Revision f5c80019 (github): Convert MUS to standard MIDI
2004-08-07
- 17:17 Revision 71af6d5f (github): Show URL of project page on SourceForge
- 10:59 Revision e5941ecd (github): Added player-move-speed
- 10:58 Revision a4df4ac7 (github): Fixed segfault in sight checking (outside the valid area?)
- 10:58 Revision ad61dae4 (github): Cleanup
- 10:55 Revision 42b8e74f (github): Changes for 1.8.1
- 06:41 Feature #1171: Center HUD weapon position when firing
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bump - whats happening here ? - 00:39 Revision 986da1c2 (github): Removed a redundant jump check
- 00:38 Revision 1e567212 (github): Fixed jumping
- 00:38 Revision 2692a58f (github): Changes for 1.8.1
- 00:31 Revision 0e9ba06f (github): Added Include/Common/p_ticcmd.h
2004-08-06
- 23:57 Revision 72335d7f (github): Added common ticcmd struct
- 23:42 Revision 67111548 (github): Fixed ticcmd handling
- 23:41 Revision 0f82ebde (github): Fixed ticcmd handling, removed non-smooth camera
- 23:38 Revision f328e362 (github): Removed non-smooth camera
- 21:07 Bug #187 (Closed): buffer overrun in jDoom
- hello, i have been having quite some difficutly getting
jDoom to exec. i have tried ALL versions of jDoom
(includ... - 19:41 Revision c178c63e (github): Fixed my name
- 19:40 Revision d18e133b (github): Fixed my name
- 19:39 Revision ed9db4ae (github): Don't assume that gl.SetInteger has been set
- 19:17 Revision fb5ed1b0 (github): RC4: final release candidate
- 17:55 Revision e5eee529 (github): Further improvements and cleanup in frametime syncing
- 17:54 Revision a730afe7 (github): Big-endian compliance
- 17:46 Revision 592a1011 (github): Use GL_CLAMP_TO_EDGE for more appropriate texture clamping
2004-08-03
- 21:31 Revision a576c5dd (github): Adjust frametime smoothly
- 21:30 Revision 016d1df3 (github): No longer an RC version
- 20:57 Revision d67930d0 (github): Smaller frametime adjustments
- 20:23 Revision c5342242 (github): Link with zlib for slackware
- 00:00 Feature #1356 (Rejected): MP3 Playlists
- While the mp3 soundtracks made by members of the
community (such as Sycraft) are excellent, I'm sure
many people ...
2004-08-02
- 05:07 Bug #186: problem when running jdoom, jhexen or jheretic
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> No IWAD has been specified!
You need a to load an IWAD. More information about t...
2004-08-01
- 23:56 Revision 4e4562e0 (github): Use Con_SetInteger when toggling buttons
- 23:45 Revision 54be84ef (github): Don't let frametime become negative (fixed)
- 23:44 Bug #186 (Closed): problem when running jdoom, jhexen or jheretic
- hello, it is me again with a new bug report.
When I run :/usr/local/bin/doomsday -game jhexen
-basedir /usr/local/s... - 23:41 Revision df0fc710 (github): Don't let frametime become negative
- 17:56 Revision 22a45f50 (github): Updated info about glBSP
- 16:18 Revision deb9295c (github): Include Doomsday.lib
- 16:05 Revision 67083387 (github): Don't apply smooth moving to flat particles that contact a surface
- 14:07 Bug #185: Compilation problem. /usr/lib/libpng.so: undefined ...
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Are you using slackware, by any chance? On some distros it
appears that libpng hasn'... - 13:49 Bug #185 (Closed): Compilation problem. /usr/lib/libpng.so: undefined ...
- Hi,
I use Linux. After running "make" i get an error. There
is some error log:
make[3]: Entering directory
`/ho... - 11:47 Revision dc4c9f4d (github): Preparing for RC3
2004-07-31
- 18:46 Revision 5e1b1189 (github): Cleanup
- 18:45 Revision bc5ad503 (github): When demo ends, inform InFine about it
- 16:27 Revision eccd4c54 (github): Fixed Map Info -> Execute
- 15:52 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
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This has been fixed for 1.8.1. - 00:25 Bug #184 (Closed): Automatic jHeretic/jHexen Demo Playback Issues
- I observed that it is possible to create demo1.cdm,
demo2.cdm etc. files for jHeretic and jHexen which play
back au... - 00:25 Bug #184: Automatic jHeretic/jHexen Demo Playback Issues
- Short-ish demo1.cdm for jHeretic (put in Run/jHeretic/demo to test)
*Attachments:*
* http://sourceforge.net/p/deng/b... - 13:59 Revision b29d936a (github): Fixed endianness issues
- 03:25 Bug #148: Netplay refusing to fully work
- _(originally posted by anonymous SF.net user)_
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I got the same problem: behind a NATi...
2004-07-30
- 21:56 Revision a4cb832f (github): When camera smoothing is disabled, freeze view angles at every game update
- 21:55 Revision 19d2cec0 (github): Corrected reference to external variable "shiftdown"
- 21:55 Revision d30f1811 (github): Added the "message" console command
- 21:54 Revision d0c7534c (github): Fixed font problem by properly deferring InitNew with autostart
- 17:46 Bug #182: more segfaults with cvs
- _(originally posted by anonymous SF.net user)_
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I'm running debian unstable with sdl ...
2004-07-29
- 22:41 Revision a7dd1f4e (github): Fixed the banner
- 22:40 Revision 6fd134cc (github): Added -L/usr/X11R6/lib (safe to use?)
- 22:26 Revision 40806ad7 (github): Fixed endianness problems, other glitches that show up on Mac
- 22:25 Revision fa97b756 (github): Link with X11 and Xext
- 22:24 Revision ee9db560 (github): Use AC_HELP_STRING instead of AS_HELP_STRING
- 15:28 Feature #1355 (Closed): map-cheat-counter 63
- How can I get a list of how many enemies killed,
secrets found and items collected?
Simply type:
map-cheat-cou... - 15:13 Feature #1354 (Closed): KickStart changes.
- Kickstart always seems to start under other running
applications.
The PLAY button is not set to trigger when I hi... - 15:08 Feature #1347: Directory search for *.DEH files
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Implemented in CVS for 1.9.0 - 15:07 Feature #1345: Models clipping
- This should have been a bug really...
Fixed in svn for 1.9.0-beta6 - 14:57 Feature #1349: IWAD version number instead of ID number
- This would be nice.
- 01:15 Feature #1353 (Closed): Doomsday HUD improvements
- I think the fullscreen HUD of Hexen should at least
have the option of displaying "AC" or armor.
Also I wouldn't ... - 01:11 Feature #1352 (Closed): better quicksave and quickload
- how about 1 custom slot for quicksave and quickload,
without the game asking would you like to quicksave?
For examp...
2004-07-28
- 22:37 Revision c1f63404 (github): Handle negative mickeys better
- 20:26 Revision d51ca110 (github): Fixed flyup/down/center in jHeretic and jHexen
- 20:26 Revision 9977633d (github): Don't use VidModeExtension, use SDL gamma!
- 20:20 Revision 60d99c9a (github): Better frametime syncing
- 20:19 Revision ecfe4b85 (github): Mouse input frequency, more filtering levels
- 20:18 Revision 6ff42c59 (github): Don't use VidModeExtension, use SDL gamma!
- 20:17 Revision 2b115004 (github): Linux SDL gamma
2004-07-26
- 22:43 Revision a5b0ecb4 (github): Removed glBSP
- 22:27 Revision ba7ce1f2 (github): Fixed frame syncing
- 22:26 Revision 5a9d341b (github): Win32 implementation for last modification time
- 22:25 Revision f8aef989 (github): config.h is only in UNIX
- 22:24 Revision 50f25513 (github): Export functions needed by dpMapLoad
- 22:24 Revision 82a4b83f (github): Fixed missing return value
- 22:23 Revision 944cf687 (github): Make sure everything compiles in Windows
- 22:22 Revision 6aee97be (github): Must have a declaration for MergeTiccmd
- 22:21 Revision 0b646121 (github): Added the dpMapLoad project
- 22:19 Revision 5a961fb8 (github): Fixed frame syncing
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