Activity
From 2004-07-02 to 2004-07-15
2004-07-15
- 05:12 Feature #1349 (Closed): IWAD version number instead of ID number
- it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
2004-07-14
- 16:30 Bug #179: 2 easy to fix model related bugs
- Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m... - 11:31 Bug #179 (Closed): 2 easy to fix model related bugs
- * the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
2004-07-12
2004-07-11
- 21:28 Revision a64cd31a (github): Making 1.8.1 RC1 release
- 21:09 Revision 00e37caa (github): Preparing for 1.8.1 RC1
- 14:48 Revision 7e1cb484 (github): Input events processed on every frame
- Improved handling of ticcmds
- 14:46 Revision 6930c2be (github): Mouse filter makes sure no mickeys are lost
- 14:45 Revision b77de4c9 (github): Cleanup
- 14:44 Revision e8c41caa (github): Fixed clearing of ticcmd
- 14:43 Revision 1f9eebe1 (github): Slightly reduce the clientside radius of mobjs
- (the XY positions the client receives aren't always
100% accurate) - 14:41 Revision 258c5efe (github): Floating-point FPS measurements, improved input event processing
- 14:39 Revision d5fcf954 (github): Version upgrade to 1.8.1
- 14:38 Revision 14cdacc9 (github): Changes and fixed for 1.8.1
- 14:38 Revision af79571a (github): Version changes to 1.8.1
- Added Daniel Norton (Subworl) to the Acknowledgements
- 14:28 Revision c903b842 (github): Fixed demo file names on Linux
- 13:33 Revision dffb06bc (github): Instructions about resource pack loading
- 13:26 Revision a67d3b2c (github): No longer crashes with extra verbosity and LOTS of messages
- 13:11 Revision 000b9bd1 (github): Fixed the SUBDIR attribute, now directory descending works on Win32
- 11:04 Revision 177c4b06 (github): Added info about --without-opengl
- 10:08 Revision 33dbe04b (github): The GL is not needed in dedicated mode
- 10:07 Revision dfb6df8a (github): Don't assume that gl.GetString is available
- 09:50 Revision 1f1b8425 (github): Added the --without-opengl configuration option
2004-07-10
2004-07-08
- 22:26 Revision cac2f5eb (github): Fixed problems with descending into subdirectories during search
- 22:25 Revision b3902904 (github): More typenames
- 19:37 Bug #168: jHexen: graphics error
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user_id=1071665
This is a problem with glBSP. It occurs with glBSP version 2.05
and 2.00. This has...
2004-07-07
- 22:55 Bug #176: glBSP bug
- Logged In: YES
user_id=1071665
UPDATE !!!
One of the developers indicated that the option -keepdummy
(a 2.05 o...
2004-07-06
2004-07-04
- 22:09 Bug #178 (Closed): REAL bad Mouselag
- On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at... - 08:29 Feature #1348 (Closed): Better Mousewheel Weapon Switching
- Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...
2004-07-02
- 20:21 Feature #1347 (Closed): Directory search for *.DEH files
- Directory search for *.DEH files
Frequently some of the big WAD files (Alien Vendetta,
CyberDreams) come with th... - 20:14 Bug #177 (Closed): Reqieum WAD no longer works
- Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0
Running on Windows XP Professional, SP1 with I...
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