Bug #179
2 easy to fix model related bugs
Description
- the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models are not rendered in the game.
- The MD2/JDoom/Monst/LostSoul folder is not included
in the search path, so the lost souls's "heads" are not
rendered.
Here's an extract from the doomsday.out file :
R_InitModels: Initializing MD2 models.
Search path:
Data\jDoom\Models;;MD2/jDoom/Play;MD2/jDoom/Hud/v_
dsaw;MD2/jDoom/Hud/v_dfists;MD2/jDoom/Hud/v_dpistol
;MD2/jDoom/Hud/v_dcg;MD2/jDoom/Hud/v_dsg;MD2/jDoo
m/Hud/v_dssg;MD2/jDoom/Hud/v_dbfg;MD2/jDoom/Hud/v
_dpg;MD2/jDoom/Hud/v_drl;MD2/jDoom/Hud;MD2/jDoom/
Weapon;MD2/jDoom/Item;MD2/jDoom/Monst/Revenant;M
D2/jDoom/Monst/Spider;MD2/jDoom;MD2/jDoom/Monst/P
ain;MD2/jDoom;MD2/jDoom/Monst/Archvile;MD2/jDoom/M
onst/Mancubus;MD2/jDoom;MD2/jDoom/Monst/Bruiser;MD
2/jDoom/Monst/Soldier;MD2/jDoom/Monst/Spider;MD2/jD
oom/Monst/Soldier;MD2/jDoom/Monst/Smashed;MD2/jDoo
m/Monst/Imp;MD2/jDoom/Monst/Smashed;MD2/jDoom/Mo
nst/Soldier;MD2/jDoom/Monst/Smashed;MD2/jDoom/Mons
t/Keen;MD2/jDoom/Monst/Cyberdemon;MD2/jDoom/Monst
/Demon;MD2/jDoom/Monst/Demon;MD2/jDoom/Monst/Cac
o;MD2/jDoom/;MD2/jDoom/Monst/ssdude;MD2/jDoom/Mo
nst/Smashed;MD2/jDoom/Tech;MD2/jDoom/Nature;MD2/j
Doom/Decor;MD2/jDoom/FX;MD2/jDoom/FX/explosion;MD
2/jDoom/Tech;MD2/jDoom/FX;MD2/jDoom;MD2/jDoom/FX
File hash built in 0.07 seconds.
decor/blood/tinyblood.md2 not found.
SkinTex: md2\jdoom\fx\flame_yellow_0.png => 0
SkinTex: md2\jdoom\fx\flame_yellow_1.tga => 1
SkinTex: md2\jdoom\fx\flame_yellow_2.png => 2
...
SkinTex: md2\jdoom\monst\ssdude\ss_mf1.pcx => 79
SkinTex: md2\jdoom\monst\ssdude\ss_mf2.pcx => 80
SkinTex: md2\jdoom\monst\ssdude\ss_mf3.pcx => 81
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
Monst\LostSoul\LostSoul.md2 not found.
SkinTex: md2\jdoom\monst\caco\caco_skin.png => 82
SkinTex: md2\jdoom\monst\caco\caco_pain1.png => 83
SkinTex: md2\jdoom\monst\caco\caco_pain2.png => 84
SkinTex: md2\jdoom\monst\caco\caco_die.png => 85
SkinTex: md2\jdoom\monst\caco\caco_eye0.pcx => 86
...
SkinTex: md2\jdoom\fx\explosion\d.png => 267
SkinTex: md2\jdoom\fx\explosion\e.png => 268
SkinTex: md2\jdoom\fx\explosion\f.png => 269
SkinTex: md2\jdoom\monst\pain\painelemental_die.png
=> 270
SkinTex: md2\jdoom\monst\pain\painelemental_skin.pcx
=> 271
SkinTex: md2
\jdoom\monst\pain\painelemental_pain1.pcx => 272
SkinTex: md2
\jdoom\monst\pain\painelemental_pain2.pcx => 273
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
Monst/LostSoul/Lostsoul.md2 not found.
SkinTex: md2
\jdoom\monst\spider\mastermind_death.pcx => 274
SkinTex: md2\jdoom\monst\revenant\revenant_skin.pcx
=> 275
SkinTex: md2
\jdoom\monst\revenant\revenant_pain1.pcx => 276
...
SkinTex: md2\jdoom\weapon\gsaw.pcx => 321
SkinTex: md2\jdoom\weapon\gbfg.pcx => 322
SkinTex: md2\jdoom\weapon\gplasma.pcx => 323
SkinTex: md2\jdoom\weapon\gchain.pcx => 324
SkinTex: md2\jdoom\weapon\supergun.pcx => 325
SkinTex: md2\jdoom\weapon\gshotgun.pcx => 326
SkinTex: md2\jdoom\weapon\grocketlnchr.pcx => 327
rocketair.md2 not found.
SkinTex: md2\jdoom\hud\v_drl\hud_rl_mf0.pcx => 328
SkinTex: md2\jdoom\hud\v_drl\hud_rl_mf1.pcx => 329
SkinTex: md2\jdoom\hud\v_drl\hud_rl_mf2.pcx => 330
SkinTex: md2\jdoom\hud\v_drl\hud_rl_mf3.pcx => 331
SkinTex: md2\jdoom\hud\v_drl\hud_rl0.pcx => 332
...
SkinTex: md2\jdoom\play\marine_weapon.pcx => 394
SkinTex: md2\jdoom\play\marine_squished.pcx => 395
R_InitModels: Done in 3.31 seconds.
Labels: Resources
History
#1 Updated by danij over 20 years ago
Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://modelyard.newdoom.com
The jDRP is the new name for the (now obsolete) modelpack.