Activity
From 2004-06-24 to 2004-07-07
2004-07-07
- 22:55 Bug #176: glBSP bug
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UPDATE !!!
One of the developers indicated that the option -keepdummy
(a 2.05 o...
2004-07-06
2004-07-04
- 22:09 Bug #178 (Closed): REAL bad Mouselag
- On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at... - 08:29 Feature #1348 (Closed): Better Mousewheel Weapon Switching
- Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...
2004-07-02
- 20:21 Feature #1347 (Closed): Directory search for *.DEH files
- Directory search for *.DEH files
Frequently some of the big WAD files (Alien Vendetta,
CyberDreams) come with th... - 20:14 Bug #177 (Closed): Reqieum WAD no longer works
- Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0
Running on Windows XP Professional, SP1 with I...
2004-06-28
- 17:43 Feature #1151: Strife support
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Strife has RPG elements not present in the Doomsday engine - 00:20 Revision 157b0873 (github): Updated for 1.8.0
2004-06-27
- 23:50 Revision 75aba071 (github): Increased camera smooth limit to 40 FPS
- 23:50 Revision 776ad696 (github): Added declaration of deathmatch player spawn routine
- 23:49 Revision fc8f064e (github): Version changed to 1.8.0
- 23:03 Revision e255997a (github): Fixed an uninitialized variable
- 22:27 Bug #176: glBSP bug
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Update:
If I use glBSP 2.00 to build HEXEN.GWA (with -fresh option), I
can visi... - 00:46 Bug #176: glBSP bug
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CORRECTION and Update!!!
(i) applies to just inside the door (2nd door from left)... - 21:57 Revision 964af78c (github): Fixed mobj Z coordinate when sector's real floor is not visible
- 21:56 Revision 281cd67d (github): Do not let the game clock run while map is being set up
- 21:54 Revision be329188 (github): Last changes for 1.8.0
- 21:51 Revision 0db61b05 (github): Updated with 1.8.0 info
- 21:51 Revision ea47e69e (github): Spider Mastermind must not be fullbright in "face target" state
2004-06-26
- 20:15 Bug #176 (Closed): glBSP bug
- Hi,
There is a bug in the latest version glBSP that comes
with v1.7.15.
I originally reported a bug with glBS...
2004-06-25
- 22:13 Bug #175 (Closed): Doom II | Level 6. Z_Free: freed a pointer without ZONEID
- I got the error:
Z_Free: freed a pointer without ZONEID
On level 6 of Doom 2: The Crusher.
When you go down the el... - 11:18 Revision e1bac946 (github): Fixed player startspot selection problems
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