Activity
From 2004-03-19 to 2004-04-01
2004-04-01
- 16:12 Bug #170 (Closed): XG Wind bug
- When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
2004-03-31
- 22:27 Feature #1337 (Closed): Smooth changes
- Dynamic lights:
Currently dynamic light changes are instant.
I think there should be a flag that enables a smooth... - 17:00 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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I disagree, I' a huge fan of the particle effects, as long
as your able to take the... - 16:40 Bug #169: Corpses squished under ceilings
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This bug is also present in the original Doom/2.exe.
These "ghosts" are a well docu...
2004-03-30
- 12:57 Bug #169 (Closed): Corpses squished under ceilings
- When there's a squished monster and an archvile comes
to raise it, the monster is not solid, so it can't be killed ...
2004-03-27
2004-03-24
- 13:58 Feature #1334: Change line type on activation/deactivation
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Implemented for 1.9.0
The following options have been added to the Line Type
defi... - 11:52 Feature #1336 (New): Random textured particle direction
- Now every textured particle faces the same direction
when it hits the wall or ground. I think it would look
bette...
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