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From 2004-02-04 to 2004-02-17

2004-02-17

21:26 Feature #1300: Differentiating variants of monster attacks
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That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a...
danij
21:25 Feature #1317: Leaning
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Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum...
danij
21:23 Feature #1318: Creating Bullet Holes
Closing as duplicate. danij
21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ...
tolwyn
13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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one possible enhancement^2 would be to define alternate
hires textures list. for exa...
pbru

2004-02-16

01:03 Feature #1327 (New): Render extra plane in XG sector
The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to...
danij
00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
danij

2004-02-10

18:20 Feature #1326 (Closed): Communication between XG & InFine
Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta...
danij

2004-02-08

22:03 Feature #1325 (Progressed): Boom line types and sectors
is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ...
resurrection

2004-02-06

16:42 Feature #1145: ATI TRUFORM for models
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No! Dont use TRUFORM globaly. It is slow and ugly !!!
jaquboss
 

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