Activity
From 2004-01-28 to 2004-02-10
2004-02-10
- 18:20 Feature #1326 (Closed): Communication between XG & InFine
- Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta... - 15:43 Revision 802caeec (github): Don't do time scaling here (should only be done under playsim)
2004-02-09
- 21:00 Revision fd236893 (github): Updated for alpha-2
- 20:59 Revision 596fdbfd (github): Added -r (release name) option
- 20:25 Revision b19b2839 (github): Needs de_console.h
- 20:24 Revision 4877476a (github): Removed obsolete functions
- 20:24 Revision 458580a6 (github): Unused variable removed
- 20:23 Revision 40bc499b (github): sfx_avail is volatile
- 20:22 Revision ce266f67 (github): Changes for alpha-2
- 19:07 Revision a6fde36d (github): Update, slight changes
2004-02-08
- 23:31 Revision a4a7fbce (github): Cleanup
- 23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
- 23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
- 23:30 Revision 956e444c (github): Implemented basic sidestepping
- 23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
- 23:28 Revision abcbe102 (github): Time scaling is not possible at this level
- 23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
- 22:07 Revision e386501a (github): Removed obsolete settings
- 22:03 Feature #1325 (Progressed): Boom line types and sectors
- is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ... - 12:09 Revision 480604dc (github): Added one more newline
- 11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
2004-02-06
- 16:42 Feature #1145: ATI TRUFORM for models
- Logged In: YES
user_id=899538
No! Dont use TRUFORM globaly. It is slow and ugly !!!
2004-01-31
- 18:21 Revision 9ba32c6f (github): Initial checkin, to-do for 1.8
- 10:05 Revision 8bcf5c5e (github): Axis binding persistency
- 10:04 Revision 375345ed (github): Don't invert the walk control
- 00:24 Revision 6241c3ea (github): The old actions are now obsolete
- 00:24 Revision c94f28e2 (github): Old ticcmd building is now obsolete
- 00:23 Revision e7637388 (github): Revised input devices, bindings, player controls
- 00:19 Revision f75f15db (github): Release name changed to "alpha-2"
- 00:19 Revision 20126dde (github): Initial checkin, player controls
2004-01-30
- 15:42 Revision 555e5c79 (github): Removed as obsolete, actions handled by p_control.c
- 01:19 Revision 663b9f2e (github): Fixed DHQ Utils download link
2004-01-29
- 21:39 Feature #1146: Ducking
- Logged In: YES
user_id=816824
I would like ducking, even without sprites to go with it so
in singleplayer I could ... - 21:34 Feature #1324 (New): XG music lines
- The posibillity for xg lines to turn back to the original
music after changing without the use of chains to loop
...
2004-01-28
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