Activity
From 2004-01-20 to 2004-02-02
2004-01-31
- 18:21 Revision 9ba32c6f (github): Initial checkin, to-do for 1.8
- 10:05 Revision 8bcf5c5e (github): Axis binding persistency
- 10:04 Revision 375345ed (github): Don't invert the walk control
- 00:24 Revision 6241c3ea (github): The old actions are now obsolete
- 00:24 Revision c94f28e2 (github): Old ticcmd building is now obsolete
- 00:23 Revision e7637388 (github): Revised input devices, bindings, player controls
- 00:19 Revision f75f15db (github): Release name changed to "alpha-2"
- 00:19 Revision 20126dde (github): Initial checkin, player controls
2004-01-30
- 15:42 Revision 555e5c79 (github): Removed as obsolete, actions handled by p_control.c
- 01:19 Revision 663b9f2e (github): Fixed DHQ Utils download link
2004-01-29
- 21:39 Feature #1146: Ducking
- Logged In: YES
user_id=816824
I would like ducking, even without sprites to go with it so
in singleplayer I could ... - 21:34 Feature #1324 (New): XG music lines
- The posibillity for xg lines to turn back to the original
music after changing without the use of chains to loop
...
2004-01-28
2004-01-26
- 22:22 Revision c161ed61 (github): Episode 4 music lumps should be moved to Audio.ded
- 19:20 Revision 9997876e (github): Fixed #include path of sys_findfile.h
- 16:57 Revision a23ef6ef (github): InFine is now an Amethyst document
- 16:56 Revision e77e5d82 (github): Initial checkin, snapshot release notes
- 16:55 Revision c7d9e268 (github): Updated for the 1.8 series
- 16:53 Revision 8ea91633 (github): Merged with branch-nix
- 16:51 Revision 319a7506 (github): Merged from branch-nix
- 16:49 Revision 6c63beb3 (github): Updated for the new system config
- 00:16 Revision d0f1baf5 (github): Some alpha for the console side text
- 00:12 Revision 6d8f2135 (github): Updated version numbering for the 1.8 series
- 00:11 Revision e79b4bce (github): Fixed for new system config, added -gfx
2004-01-25
- 23:52 Revision a3191a12 (github): Removed DESCRIPTIONs from .def files
- 23:51 Revision 4832391f (github): Corrected some parentheses
- 23:50 Revision 24eb701d (github): Use the new def header
- 23:49 Revision 12af4e90 (github): Fixed finecosine
- 23:49 Revision 5512fa62 (github): Fixed problems caused by merge
- 23:48 Revision 158caa15 (github): Fixed GetGameAPI problems
- 23:47 Revision 5afc44fd (github): id_t is now ident_t
- 23:46 Revision 34004f4a (github): Fixed comment
- 23:45 Revision 2260d5f2 (github): Sys_SuspendThread no longer available; sound system broken
- 23:44 Revision cdaa733c (github): Removed compiler warning
- 23:43 Revision dce5e2cb (github): Use SDL on Win32, too
- 23:42 Revision 534283d5 (github): Win32 implementation of sys_findfile.c
- 23:41 Revision af7682d0 (github): Fixed finecosine
- 23:40 Revision 7b8bbe0c (github): Corrected location of GetGameAPI declaration
- 23:38 Revision 81e67919 (github): Moved sys_findfile.h to main Include dir
- 23:36 Revision 8fe954f4 (github): Moved sys_findfile.h to parent dir
- 23:31 Revision 76f93432 (github): Changed old model path
2004-01-24
- 11:32 Bug #161 (Closed): Doomsday crashes at startup when using external audio.
- If I just start Doomsday with external audio files
selected it just halts right before the loading
animation (the b...
2004-01-22
- 21:46 Revision 9321baaf (github): New docs merged from branch-nix
- 21:42 Revision 0c50ba1d (github): Revised version info
- 21:39 Revision 6840c04a (github): Modified hq2x filtering added
- 21:34 Revision 19f3e42e (github): Merged from branch-nix
- 21:33 Revision ec766f06 (github): Added first changes for alpha-1
- 21:33 Revision 9d3761ff (github): Initial checkin (modified hq2x)
- 21:32 Revision 9c0b8238 (github): Do smart filtering, rough edition
- 21:31 Revision 2d5c74bb (github): Added filter-smart cvar, better sidetext (game ver) rendering
2004-01-21
- 20:41 Revision faa0c54f (github): Variable naming convention
- 17:54 Revision 19ff894f (github): id_t is not defined anywhere, use ident_t
- 13:45 Feature #1323 (New): Set skin on particle model from within particle generator
- Being able to change the skin of a model particle from
within the particle generator would be extremely useful.
...
Also available in: Atom