Activity
From 2004-01-02 to 2004-01-15
2004-01-13
- 08:33 Bug #160 (Closed): Some game events not sent to clients in jHexen
- Hi,
My friend and I have been playing through all of
jHexen. Quite often something happens like I (the
server) ...
2004-01-09
- 17:12 Bug #159: Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
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That's strange, I tested this not too long ago and it worked fine.
It's possible t... - 16:41 Bug #159 (Closed): Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
- I've discovered a bug, confirmed by Dani, with MP3/Ogg
playback when MP3s/Oggs are in the PK3 file.
Placing son...
2004-01-07
- 23:08 Feature #1321 (Rejected): Scoring points in 1p and MP
- It would be cool if Arcade-like points were accumulated
in single player and Coop multiplayer for monster deaths
...
2004-01-06
- 21:56 Feature #1320 (Closed): Changing the FMOD player to something
- The playback of mods (which are suggested to use :) )
is messy. While playing XM`s some instruments are
totally s...
2004-01-05
- 17:58 Feature #1319 (Rejected): Different models for LOD
- Have you played the mega wad Hell Revealed II yet?
Unfortunetly having sooooo many monsters is crippling
Doomsda... - 17:23 Feature #1318: Creating Bullet Holes
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Yes I think for now duplicating the appearence of the particle
is probably the best... - 16:52 Feature #1318: Creating Bullet Holes
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The logical solution would be that the spawned particle(s) in this
scenario would mo... - 17:13 Bug #158 (Closed): Uping the generator limit/culling distant generators first
- Now that Doomsday supports multiple particle
generators per state/mobj it is much easier to create far
better loo... - 16:41 Feature #1314: Particle spawn rate affected by mobj visibility
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If one limits the "sharing" to only the visible mobjs, there is a problem:
when an o...
2004-01-03
- 23:36 Feature #1317: Leaning
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Since Doom uses a LOS calculation to determine if a monster
can see you, this would... - 23:24 Feature #1314: Particle spawn rate affected by mobj visibility
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Ah ok :-)
Still it would be usefull to set a minimum particle count for in
cases... - 12:24 Feature #1318 (Closed): Creating Bullet Holes
- Use the following definition to create a bullet hole:
# Bullet Hole
Generator {
State = "PUFF1"
Flags = ble...
2004-01-02
- 19:36 Feature #1314: Particle spawn rate affected by mobj visibility
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This is not a bug. :-)
A mobj type generator is supposed to share the particles wi... - 19:28 Feature #1317: Leaning
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That would also be cool! I used it all the time in Soldier
of Fortune. - 00:31 Feature #1317: Leaning
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