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From 2004-01-02 to 2004-01-15

2004-01-13

08:33 Bug #160 (Closed): Some game events not sent to clients in jHexen
Hi,
My friend and I have been playing through all of
jHexen. Quite often something happens like I (the
server) ...
chriskl

2004-01-09

17:12 Bug #159: Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
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That's strange, I tested this not too long ago and it worked fine.

It's possible t...
skyjake
16:41 Bug #159 (Closed): Ogg/Mp3 in PK3 Virtual Folder Structure Not Playing
I've discovered a bug, confirmed by Dani, with MP3/Ogg
playback when MP3s/Oggs are in the PK3 file.
Placing son...
tolwyn

2004-01-07

23:08 Feature #1321 (Rejected): Scoring points in 1p and MP
It would be cool if Arcade-like points were accumulated
in single player and Coop multiplayer for monster deaths
...
ddraigcymraeg

2004-01-06

21:56 Feature #1320 (Closed): Changing the FMOD player to something
The playback of mods (which are suggested to use :) )
is messy. While playing XM`s some instruments are
totally s...
xtense

2004-01-05

17:58 Feature #1319 (Rejected): Different models for LOD
Have you played the mega wad Hell Revealed II yet?
Unfortunetly having sooooo many monsters is crippling
Doomsda...
danij
17:23 Feature #1318: Creating Bullet Holes
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Yes I think for now duplicating the appearence of the particle
is probably the best...
danij
16:52 Feature #1318: Creating Bullet Holes
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The logical solution would be that the spawned particle(s) in this
scenario would mo...
skyjake
17:13 Bug #158 (Closed): Uping the generator limit/culling distant generators first
Now that Doomsday supports multiple particle
generators per state/mobj it is much easier to create far
better loo...
danij
16:41 Feature #1314: Particle spawn rate affected by mobj visibility
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If one limits the "sharing" to only the visible mobjs, there is a problem:
when an o...
skyjake

2004-01-03

23:36 Feature #1317: Leaning
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Since Doom uses a LOS calculation to determine if a monster
can see you, this would...
tolwyn
23:24 Feature #1314: Particle spawn rate affected by mobj visibility
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Ah ok :-)
Still it would be usefull to set a minimum particle count for in
cases...
danij
12:24 Feature #1318 (Closed): Creating Bullet Holes
Use the following definition to create a bullet hole:
# Bullet Hole
Generator {
State = "PUFF1"
Flags = ble...
danij

2004-01-02

19:36 Feature #1314: Particle spawn rate affected by mobj visibility
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This is not a bug. :-)

A mobj type generator is supposed to share the particles wi...
skyjake
19:28 Feature #1317: Leaning
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That would also be cool! I used it all the time in Soldier
of Fortune.
badrad
00:31 Feature #1317: Leaning
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skyjake
 

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