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From 2003-04-07 to 2003-04-20

2003-04-16

17:37 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
Post by: Kinkyfriend85 [Patrick Westermark]
Sure I...
skyjake
13:35 Feature #1151 (Rejected): Strife support
Well, since Strife (by Raven Entertainment I think) uses
the same engine as Doom/Hexen/Herretic, I was
wondering ...
skyjake
10:02 Bug #39: jDoom: Sliding corpses
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user_id=717323
Partial fix: cvar to disable sliding corpses
(game-corpse-sliding).
skyjake

2003-04-15

22:28 Bug #39: jDoom: Sliding corpses
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Friction must be failing when the corpse slides parallel to
the ledge. Perhaps this...
skyjake
15:18 Bug #39 (Closed): jDoom: Sliding corpses
(Doom2, map22) For some reason, after any enemy you
kill in that room with end-level switch, their dead
body starts...
skyjake
22:18 Bug #38: JHexen: Sector sounds not playing properly
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user_id=717323
Should be now fixed. In snapshot 2003-04-16.
skyjake
21:24 Bug #37: Fog isn't saved into savegames
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user_id=717323
At the moment, many things that should be saved aren't.
This is because the savegam...
skyjake
21:21 Bug #36: Glowing flat lights vs. dynlights
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user_id=717323
There are known problems with dynamic lights on
transparent textures. The issues ca...
skyjake
21:16 Bug #35: Improper fog in JHexen
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user_id=717323
Everything is working fine for me. What about changing
the renderer? Different vide...
skyjake

2003-04-14

05:28 Bug #38 (Closed): JHexen: Sector sounds not playing properly
Just upgraded from jHexen 0.99.6 to Doomsday 1.7.8
(jHexen 1.2.4) and noticed some audio problems.
When sector s...
quietust

2003-04-07

14:17 Bug #37 (Closed): Fog isn't saved into savegames
If a fog is activated with XG lines/sectors and you save
game, then the fog isn't active when you load the game.
G...
skyjake
 

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