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From 2003-03-30 to 2003-04-12

2003-04-12

00:30 Revision ea07069b (github): Added -savedir
skyjake

2003-04-11

22:36 Revision c51ccf88 (github): Added button for mouse filter
skyjake
22:35 Revision 54660b43 (github): Fixed DS8 sound echo problem
skyjake
22:35 Revision a7e9e328 (github): Added rend-light-wall-angle
skyjake
22:34 Revision 0bcc7004 (github): Added mouse filtering
skyjake
22:33 Revision bda2a128 (github): Added cvars for mouse filter, wall angle light
skyjake
22:32 Revision 5bd5a60a (github): Version changed to 1.7.9
skyjake
22:32 Revision f1594635 (github): Mouse filtering added
skyjake
22:31 Revision 1c15a2a0 (github): Fixed DS8 sound repeat problem
skyjake
22:30 Revision 19cc8dfa (github): Release 1.7.8
skyjake

2003-04-07

14:17 Bug #37 (Closed): Fog isn't saved into savegames
If a fog is activated with XG lines/sectors and you save
game, then the fog isn't active when you load the game.
G...
skyjake

2003-04-03

14:52 Feature #1149: MD3 support
Closing as duplicate (there is a newer RFE for this with more recent information/discussion). danij
00:06 Bug #36 (Closed): Glowing flat lights vs. dynlights
Glowing flat lights aren't rendered into middle textures
which have transparent areas, but if the texture hasn't
...
skyjake

2003-04-02

19:05 Feature #1150 (Rejected): Duke Nukem 3D Support
i read in the FAQ you would have put duke 3d in it now
you can! :D its out!
you can find download links for the ...
skyjake

2003-04-01

10:39 Feature #1149: MD3 support
Logged In: YES
user_id=501315
well, i think painskins are not a problem, artists might create
them when they can ...
noctrun
00:59 Bug #35 (Closed): Improper fog in JHexen
Fog in JHexen functions normally for all monster,
items, and level decorations but the current weapon,
status bars,...
skyjake

2003-03-30

21:27 Bug #34 (Closed): -nohightex disables particle textures
The -nohightex option should only disable the 'normal'
high-resolution textures, which are used as
replacements for...
skyjake
21:07 Bug #33 (Closed): Netgame pausing doesn't work
When the server pauses the game, clients do not pause.
*Labels:* Multiplayer
skyjake
20:49 Bug #31: Disappearing walls when looking up/down
Logged In: YES
user_id=717323
Sounds like a problem with your video card. I haven't
received other reports about t...
skyjake
20:47 Bug #32: No text between hubs
Logged In: YES
user_id=717323
jHexen expects to find the intermission text from the lump
CLUS1MSG. "(not foun...
skyjake
19:03 Bug #32 (Closed): No text between hubs
After beating "Seven Portals" (first hub), I got the
grey Hexen title screen with "(not found)" ...
skyjake
 

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