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# Project Tracker Status Priority Subject Assignee Updated % Done
1815 Doomsday Engine Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

2323 Doomsday Engine Bug New Normal Saved games are deleted after opening game 2019-11-29 22:26

2451 Doomsday Engine Bug New Normal ringing sound skyjake 2021-02-18 07:25

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

2301 Doomsday Engine Bug New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2019-12-01 21:47

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1864 Doomsday Engine Feature New Normal Remember material, particle and decoration animation states in saved games 2019-11-29 21:06

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

1406 Doomsday Engine Feature New Normal Record particles and other effects in demos 2019-11-29 20:24

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-12-08 08:27

1336 Doomsday Engine Feature New Normal Random textured particle direction 2019-11-29 16:43

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

2435 Doomsday Engine Bug New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-12-08 08:26

2464 Doomsday Engine Bug New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

263 Doomsday Engine Bug New Normal Particles rendered at wrong height 2017-04-03 15:08

918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1305 Doomsday Engine Feature New Lowest Particle generator flag: instantly kill generator 2019-11-29 15:26

1430 Doomsday Engine Feature New Normal Particle generator decorations (e.g., particles from a wall) 2019-11-29 18:40

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

2123 Doomsday Engine Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2019-11-29 22:15

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

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