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Doomsday Engine -
Feature #2391: [SDL_mixer] Decode Ogg Vorb...
Feature #2391: [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: Deng Team Priority: Normal
Doomsday Engine -
Feature #2390: [FMOD] Ogg Vorbis custom lo...
Feature #2390: [FMOD] Ogg Vorbis custom loop point tags
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: skyjake Priority: Normal
Doomsday Engine -
Bug #2388: [Heretic] Stuck monsters ca...
Bug #2388: [Heretic] Stuck monsters can close the "open stay" door
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: Deng Team Priority: Normal
Doomsday Engine -
Feature #2387: [Heretic] Sector floor cann...
Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: Deng Team Priority: Normal
Doomsday Engine -
Bug #2386: [Render hack] Alien Vendett...
Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: skyjake Priority: Normal
Doomsday Engine -
Bug #2385: [Heretic] Deactivating a on...
Bug #2385: [Heretic] Deactivating a one-time teleport
Project: Doomsday Engine Status: New Start date: 2019-12-31 Due date: Assignee: Deng Team Priority: Normal |
1
Doomsday Engine -
Feature #2392: Sky-lit sectors should not ...
Feature #2392: Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
Project: Doomsday Engine Status: New Start date: 2020-01-01 Due date: Assignee: skyjake Priority: Normal |
2 |
3
Doomsday Engine -
Feature #2393: Map selection UI for Master...
Feature #2393: Map selection UI for Master Levels for Doom II (Episode with additional packages)
Project: Doomsday Engine Status: New Start date: 2020-01-03 Due date: Assignee: skyjake Priority: Normal |
4 |
5
Doomsday Engine -
Feature #2395: Exporting and importing gam...
Feature #2395: Exporting and importing game profiles (files and dengine.net)
Project: Doomsday Engine Status: New Start date: 2020-01-05 Due date: Assignee: Deng Team Priority: Normal
Doomsday Engine -
Feature #2394: Episodes defined in game pr...
Feature #2394: Episodes defined in game profile
Project: Doomsday Engine Status: New Start date: 2020-01-05 Due date: Assignee: Deng Team Priority: Normal |
2 |
6 |
7
Doomsday Engine -
Bug #2398: Incorrect texture mapping
Bug #2398: Incorrect texture mapping
Project: Doomsday Engine Status: New Start date: 2020-01-07 Due date: Assignee: Deng Team Priority: Normal |
8 |
9 |
10 |
11 |
12
Doomsday Engine -
Bug #2399: [Render hack] TNT map21: Tr...
Bug #2399: [Render hack] TNT map21: Transparent doors
Project: Doomsday Engine Status: New Start date: 2020-01-12 Due date: Assignee: skyjake Priority: Normal |
3 |
13 |
14 Doomsday Engine - Doomsday Engine - 2.2.1 |
15 |
16 |
17
Doomsday Engine -
Feature #2403: User-provided particle text...
Feature #2403: User-provided particle texture flipbook (atlas)
Project: Doomsday Engine Status: New Start date: 2020-01-17 Due date: Assignee: skyjake Priority: Normal |
18 |
19 |
4 |
20 |
21 |
22
Doomsday Engine -
Bug #2404: REKKR compatibility issues
Bug #2404: REKKR compatibility issues
Project: Doomsday Engine Status: New Start date: 2020-01-22 Due date: Assignee: skyjake Priority: Normal |
23 |
24 |
25 |
26 |
5 |
27 |
28 Doomsday Engine - Doomsday Engine - 2.2.2
Doomsday Engine -
Feature #2407: "follow / no follow" in the...
Feature #2407: "follow / no follow" in the automap settings
Project: Doomsday Engine Status: New Start date: 2020-01-28 Due date: Assignee: Deng Team Priority: Normal |
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