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Doomsday Engine - Feature #2391: [SDL_mixer] Decode Ogg Vorb... Feature #2391: [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: Deng Team
Priority: Normal
Doomsday Engine - Feature #2390: [FMOD] Ogg Vorbis custom lo... Feature #2390: [FMOD] Ogg Vorbis custom loop point tags

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: skyjake
Priority: Normal
Doomsday Engine - Bug #2388: [Heretic] Stuck monsters ca... Bug #2388: [Heretic] Stuck monsters can close the "open stay" door

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: Deng Team
Priority: Normal
Doomsday Engine - Feature #2387: [Heretic] Sector floor cann... Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: Deng Team
Priority: Normal
Doomsday Engine - Bug #2386: [Render hack] Alien Vendett... Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: skyjake
Priority: Normal
Doomsday Engine - Bug #2385: [Heretic] Deactivating a on... Bug #2385: [Heretic] Deactivating a one-time teleport

Project: Doomsday Engine
Status: New
Start date: 2019-12-31
Due date:
Assignee: Deng Team
Priority: Normal

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Doomsday Engine - Feature #2392: Sky-lit sectors should not ... Feature #2392: Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level

Project: Doomsday Engine
Status: New
Start date: 2020-01-01
Due date:
Assignee: skyjake
Priority: Normal

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Doomsday Engine - Feature #2393: Map selection UI for Master... Feature #2393: Map selection UI for Master Levels for Doom II (Episode with additional packages)

Project: Doomsday Engine
Status: New
Start date: 2020-01-03
Due date:
Assignee: skyjake
Priority: Normal

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Doomsday Engine - Feature #2395: Exporting and importing gam... Feature #2395: Exporting and importing game profiles (files and dengine.net)

Project: Doomsday Engine
Status: New
Start date: 2020-01-05
Due date:
Assignee: Deng Team
Priority: Normal
Doomsday Engine - Feature #2394: Episodes defined in game pr... Feature #2394: Episodes defined in game profile

Project: Doomsday Engine
Status: New
Start date: 2020-01-05
Due date:
Assignee: Deng Team
Priority: Normal
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Doomsday Engine - Bug #2398: Incorrect texture mapping Bug #2398: Incorrect texture mapping

Project: Doomsday Engine
Status: New
Start date: 2020-01-07
Due date:
Assignee: Deng Team
Priority: Normal

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Doomsday Engine - Bug #2399: [Render hack] TNT map21: Tr... Bug #2399: [Render hack] TNT map21: Transparent doors

Project: Doomsday Engine
Status: New
Start date: 2020-01-12
Due date:
Assignee: skyjake
Priority: Normal
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Doomsday Engine - Doomsday Engine - 2.2.1

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Doomsday Engine - Feature #2403: User-provided particle text... Feature #2403: User-provided particle texture flipbook (atlas)

Project: Doomsday Engine
Status: New
Start date: 2020-01-17
Due date:
Assignee: skyjake
Priority: Normal

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Doomsday Engine - Bug #2404: REKKR compatibility issues Bug #2404: REKKR compatibility issues

Project: Doomsday Engine
Status: New
Start date: 2020-01-22
Due date:
Assignee: skyjake
Priority: Normal

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Doomsday Engine - Doomsday Engine - 2.2.2
Doomsday Engine - Feature #2407: "follow / no follow" in the... Feature #2407: "follow / no follow" in the automap settings

Project: Doomsday Engine
Status: New
Start date: 2020-01-28
Due date:
Assignee: Deng Team
Priority: Normal

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