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skyjake's activity

From 2020-01-15 to 2020-01-28

2020-01-26

09:20 Doomsday Engine Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Doomsday Engine Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:32 Doomsday Engine Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake

2020-01-18

11:43 Doomsday Engine Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
skyjake

2020-01-17

19:57 Doomsday Engine Feature #2403 (New): User-provided particle texture flipbook (atlas)
Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla... skyjake
07:27 Doomsday Engine Bug #2401 (Resolved): "cubeshot" does not render views for all directions
Marking as resolved, although might be worth finding out later where the GL state is being mismanaged. skyjake
07:25 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
Notarization was not successful because the server and tools executables were not all codesigned. skyjake
07:24 Doomsday Engine Bug #2400: Some models are not rendered (invisible) or rendered only partially
Found a regression due to implementation of #2373. skyjake

2020-01-16

19:53 Doomsday Engine Bug #2401: "cubeshot" does not render views for all directions
Got a workaround, but the real cause should be investigated. skyjake
13:43 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ...
skyjake
13:36 Doomsday Engine Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
I have a hunch about what could be wrong here, let me take a look... skyjake
 

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