skyjake's activity
From 2020-01-15 to 2020-01-28
2020-01-26
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09:20 Doomsday Engine Bug #2406 (Closed): [Windows] Color adjustments are not being applied
- The color adjustment settings (gamma, brightness, contrast) have no effect.
2020-01-22
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20:32 Doomsday Engine Feature #2405 (Closed): Per-model FOV for rendering psprite models
- Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t...
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06:48 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a... -
06:32 Doomsday Engine Bug #2404 (New): REKKR compatibility issues
- There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
2020-01-18
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11:43 Doomsday Engine Feature #2379 (Resolved): HUD Weapon FOV 4:3 adaptation
2020-01-17
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19:57 Doomsday Engine Feature #2403 (New): User-provided particle texture flipbook (atlas)
- Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla...
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07:27 Doomsday Engine Bug #2401 (Resolved): "cubeshot" does not render views for all directions
- Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.
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07:25 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- Notarization was not successful because the server and tools executables were not all codesigned.
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07:24 Doomsday Engine Bug #2400: Some models are not rendered (invisible) or rendered only partially
- Found a regression due to implementation of #2373.
2020-01-16
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19:53 Doomsday Engine Bug #2401: "cubeshot" does not render views for all directions
- Got a workaround, but the real cause should be investigated.
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13:43 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
- It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ... -
13:36 Doomsday Engine Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
- I have a hunch about what could be wrong here, let me take a look...
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