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From 2017-03-18 to 2017-03-31

2017-03-31

20:31 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ... skyjake
11:36 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
skyjake
08:05 Doomsday Engine Bug #2221: MIDI music keeps playing after exiting
Just tried version 2.1 of doomsday, this bug seems squashed. Thanks! aha2940
08:01 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
skyjake
07:41 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
I was indeed using version 1.0. Patched it and now it works fine. Thanks! aha2940

2017-03-30

17:32 Doomsday Engine Bug #2221 (Resolved): MIDI music keeps playing after exiting
skyjake
08:57 Doomsday Engine Bug #2221 (In Progress): MIDI music keeps playing after exiting
skyjake
08:41 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl...
aha2940
17:13 Doomsday Engine Bug #2223 (Closed): Directory selection box is not selectable
Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ...
aha2940
10:20 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R... vermil
09:04 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p...
skyjake
08:57 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ... aha2940

2017-03-26

16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
For instance, the packages list is cumbersome to close if the list of packages is long. skyjake

2017-03-24

13:29 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre... skyjake

2017-03-22

20:49 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m... skyjake
20:46 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to. skyjake

2017-03-20

09:38 Doomsday Engine Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
skyjake
09:37 Doomsday Engine Feature #2208 (Closed): cubemap screenshot function/console command
skyjake
09:23 Doomsday Engine Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
skyjake
00:49 Doomsday Engine Bug #2180: Task bar shows only partially (Intel Mobility)
build 2268 behaves like 2265 Drako

2017-03-18

13:39 Doomsday Engine Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag... skyjake
13:04 Doomsday Engine Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be... skyjake
 

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