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skyjake's activity

From 2015-12-09 to 2015-12-22

2015-12-22

13:17 Doomsday Engine Feature #1890 (In Progress): New sequence-based model animation mechanism
Plenty of progress has been made with this. The biggest missing features are:
* Animating parts of the skeleton sepa...
skyjake
13:10 Doomsday Engine Feature #1623 (In Progress): Shaders
skyjake

2015-12-18

08:59 Doomsday Engine Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
https://www.doomworld.co...
skyjake

2015-12-11

11:15 Doomsday Engine Feature #2142: Color adjustment should only apply to game view
We are currently applying color adjustments using the system APIs, which work on the entire display and typically can... skyjake

2015-12-09

21:19 Doomsday Engine Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
One instance of the server is located via broadcast on the local network, while the other instance is received from t... skyjake
20:37 Doomsday Engine Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def... skyjake
 

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