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From 2015-11-11 to 2015-11-24

2015-11-24

19:34 Doomsday Engine Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Doomsday Engine Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Doomsday Engine Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Doomsday Engine Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake

2015-11-22

15:53 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Doomsday Engine Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake

2015-11-21

19:09 Doomsday Engine Bug #2130: Segfault during ambient occlusion drawing (Hexen map02)
This looks to be related to / caused by the broken map geometry being misinterpreted as a map hack. I'll investigate... danij
18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-11

19:03 Doomsday Engine Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
18:35 Doomsday Engine Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This... rhargrave
 

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