skyjake's activity
From 2015-11-01 to 2015-11-14
2015-11-11
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19:03 Doomsday Engine Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
- I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor...
2015-11-10
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11:37 Doomsday Engine Feature #1600 (Closed): Drop Snowberry
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11:33 Doomsday Engine Feature #1995: Improved 3D model shaders
- Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_).
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11:25 Doomsday Engine Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
- The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ...
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11:21 Doomsday Engine Feature #1301: Redesigned DED Reader
- Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ...
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11:16 Doomsday Engine Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
- Closing because Snowberry is going away in 2.0.
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11:14 Doomsday Engine Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
2015-11-03
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09:19 Doomsday Engine Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- The only thing missing here is to add checks that say that Qt 4 builds are not supported; CMake should show an error ...
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09:17 Doomsday Engine Feature #1994: Model asset for player weapons (model.weapon.*)
- The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its ...
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09:16 Doomsday Engine Feature #1995 (In Progress): Improved 3D model shaders
- There can now be a different shader for each rendering pass of a model.
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09:14 Doomsday Engine Feature #2057: Multiple client instances
- This may be relatively unimportant from an end user's point of view, but it would be nice for basic MP development, f...
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09:13 Doomsday Engine Feature #2112 (Closed): Bindings for the Playstation 3 controller
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