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skyjake's activity

From 2015-06-10 to 2015-06-23

2015-06-20

16:39 Doomsday Engine Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
skyjake
14:54 Doomsday Engine Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable"). skyjake
13:31 Doomsday Engine Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-... skyjake

2015-06-19

21:06 Doomsday Engine Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:11 Doomsday Engine Bug #2083 (In Progress): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:08 Doomsday Engine Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Since the music warnings can't be fully fixed in 1.15.1, I'll just make prevent them from being printed when processi... skyjake
21:06 Doomsday Engine Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
The stable 1.15 build 1616 built on Launchpad is incorrect: it doesn't contain any binaries or even data files. The s... skyjake
15:11 Doomsday Engine Feature #2093 (New): Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Processing of the information in the MAPINFO lump depends on whether the lump is from Hexen or from ZDoom. The requir... skyjake

2015-06-16

18:00 Doomsday Engine Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions. skyjake

2015-06-15

22:26 Doomsday Engine Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ... skyjake

2015-06-14

14:27 Doomsday Engine Bug #2080 (Closed): [Updater] Crash when parsing the version number information
skyjake
14:25 Doomsday Engine Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
skyjake
14:16 Doomsday Engine Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
skyjake

2015-06-13

18:43 Doomsday Engine Bug #2088 (Closed): [Hexen] Crash when spawning a missile
skyjake
18:32 Doomsday Engine Bug #2088 (Closed): [Hexen] Crash when spawning a missile
Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t...
skyjake
18:42 Doomsday Engine Bug #2089 (Closed): Potential memory access violations
skyjake
18:35 Doomsday Engine Bug #2089 (Closed): Potential memory access violations
Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds. skyjake
10:03 Doomsday Engine Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Perhaps this should be a Developer warning, since the user can't do much about it. skyjake

2015-06-11

13:49 Doomsday Engine Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
skyjake

2015-06-10

19:53 Doomsday Engine Bug #2063 (Rejected): GLFramebuffer > GLTarget: Segmentation Violation [Intel]
Our plan is to require OpenGL 3.3 in the future, and your driver should work with that.
However, unfortunately we ...
skyjake
 

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