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danij's activity

From 2015-04-24 to 2015-05-07

2015-05-04

19:54 Doomsday Engine Feature #2029: Get the Doom64 lighting system working in Doom64TC
The majority of the Doom64 lighting model is already implemented. Take a look at @libcommon@ @p_mapsetup.cpp@ and you... danij
07:36 Doomsday Engine Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
danij
06:23 Doomsday Engine Bug #2034 (In Progress): [HeXen DK] Snowberry versus Ring Zero launching
danij
04:01 Doomsday Engine Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
danij
03:57 Doomsday Engine Bug #2030: [Hexen] Wendigo attack angle incorrect
Indeed this regression is the result of an oversight in that recent commit. Unusually, vanilla Hexen uses the relativ... danij
02:32 Doomsday Engine Bug #2030 (In Progress): [Hexen] Wendigo attack angle incorrect
danij
04:00 Doomsday Engine Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile...
danij
03:34 Doomsday Engine Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret...
danij
02:04 Doomsday Engine Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
danij
01:57 Doomsday Engine Bug #2031 (In Progress): [Hexen] First hub exit leads to incorrect map
danij
02:03 Doomsday Engine Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
danij

2015-05-03

11:54 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
Indeed I should have been clearer. The plan is not to literally base the game side HUD widgets directly on top of @li... danij
10:11 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
I have just pushed a @hud-cleanup@ work branch which I started a month or so back where I began doing just that. You ... danij
10:05 Doomsday Engine Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex...
danij
10:02 Doomsday Engine Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
danij
07:08 Doomsday Engine Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality.
danij
05:01 Doomsday Engine Revision e4737b71 (github): Renderer|Client: Cleanup
danij

2015-05-02

12:02 Doomsday Engine Revision c7fc3154 (github): Renderer|Client: Cleanup
danij
07:03 Doomsday Engine Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett...
danij

2015-05-01

10:52 Doomsday Engine Feature #2015: Remove server-side audio system
skyjake wrote:
> It would be nice to see some issues here in the tracker regarding that work (and other local work y...
danij
06:47 Doomsday Engine Revision 6a6a7a31 (github): Renderer|Client: Cleanup
danij
06:27 Doomsday Engine Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
danij
04:53 Doomsday Engine Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code.
danij
02:38 Doomsday Engine Revision 5dcd1c3c (github): Renderer|Client: Cleanup
danij

2015-04-30

19:21 Doomsday Engine Revision 1e23c595 (github): Refactor|Renderer: Restructured texture => surface projection
Revised the high-level model for the projection of textures onto
world Surfaces, making use of C++11 lambdas to impro...
danij
18:41 Doomsday Engine Feature #2015: Remove server-side audio system
I began working on this several months back in a local branch in which I have already achieved the following:
* Intr...
danij

2015-04-29

19:21 Doomsday Engine Revision 1ea4eab7 (github): World|Map: Cleanup
danij
16:02 Doomsday Engine Revision 4b749648 (github): Homepage|Add-on Repository: Updated DHTP project homepage URI
danij
02:52 Doomsday Engine Revision ee774997 (github): Fixed|World|Map|Client: Use ConvexSubspaces when building the decorated surface list
This fix addresses an problem observed when attempting to play E1M1
of datacore's Endless Torture, Ultimate Doom mod....
danij

2015-04-28

21:01 Doomsday Engine Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
skyjake wrote:
> This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that writ...
danij

2015-04-27

23:56 Doomsday Engine Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
danij
23:55 Doomsday Engine Revision 1cbb03ef (github): Fixed|libcommon|ACS: ACS world state deserialization
Somewhere a superfluous 32-bit unsigned integer is being written to
the ACS world state data...
IssueID #1846
danij
19:04 Doomsday Engine Revision 3c862d19 (github): Refactor|libcommon: common::GameSession has ownership of acs::System
danij
18:03 Doomsday Engine Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
Yeah the terminology applied here truly sucks. My guess is this is a user-derived term. I don't think there is a comp... danij
17:59 Doomsday Engine Revision 30f19715 (github): libcommon|GameSession: Cleanup
danij

2015-04-24

19:42 Doomsday Engine Feature #2016 (Closed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
Many Windows users find installers inconvenient and in certain situations, they'd prefer a so-called "portable applic... danij
19:24 Doomsday Engine Feature #1996 (In Progress): Engine-managed "map spot / point of interest" mechanism
danij
 

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