danij's activity
From 2015-04-24 to 2015-05-07
2015-05-04
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19:54 Doomsday Engine Feature #2029: Get the Doom64 lighting system working in Doom64TC
- The majority of the Doom64 lighting model is already implemented. Take a look at @libcommon@ @p_mapsetup.cpp@ and you...
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07:36 Doomsday Engine Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
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06:23 Doomsday Engine Bug #2034 (In Progress): [HeXen DK] Snowberry versus Ring Zero launching
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04:01 Doomsday Engine Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
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03:57 Doomsday Engine Bug #2030: [Hexen] Wendigo attack angle incorrect
- Indeed this regression is the result of an oversight in that recent commit. Unusually, vanilla Hexen uses the relativ...
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02:32 Doomsday Engine Bug #2030 (In Progress): [Hexen] Wendigo attack angle incorrect
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04:00 Doomsday Engine Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
- Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile... -
03:34 Doomsday Engine Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
- It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret... -
02:04 Doomsday Engine Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
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01:57 Doomsday Engine Bug #2031 (In Progress): [Hexen] First hub exit leads to incorrect map
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02:03 Doomsday Engine Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
- The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
2015-05-03
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11:54 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- Indeed I should have been clearer. The plan is not to literally base the game side HUD widgets directly on top of @li...
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10:11 Doomsday Engine Bug #2025: Doom64TC does not have a fully functional HUD
- I have just pushed a @hud-cleanup@ work branch which I started a month or so back where I began doing just that. You ...
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10:05 Doomsday Engine Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
- Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex... -
10:02 Doomsday Engine Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
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07:08 Doomsday Engine Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
- Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality. -
05:01 Doomsday Engine Revision e4737b71 (github): Renderer|Client: Cleanup
2015-05-02
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12:02 Doomsday Engine Revision c7fc3154 (github): Renderer|Client: Cleanup
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07:03 Doomsday Engine Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
- Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett...
2015-05-01
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10:52 Doomsday Engine Feature #2015: Remove server-side audio system
- skyjake wrote:
> It would be nice to see some issues here in the tracker regarding that work (and other local work y... -
06:47 Doomsday Engine Revision 6a6a7a31 (github): Renderer|Client: Cleanup
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06:27 Doomsday Engine Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
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04:53 Doomsday Engine Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
- Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code. -
02:38 Doomsday Engine Revision 5dcd1c3c (github): Renderer|Client: Cleanup
2015-04-30
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19:21 Doomsday Engine Revision 1e23c595 (github): Refactor|Renderer: Restructured texture => surface projection
- Revised the high-level model for the projection of textures onto
world Surfaces, making use of C++11 lambdas to impro... -
18:41 Doomsday Engine Feature #2015: Remove server-side audio system
- I began working on this several months back in a local branch in which I have already achieved the following:
* Intr...
2015-04-29
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19:21 Doomsday Engine Revision 1ea4eab7 (github): World|Map: Cleanup
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16:02 Doomsday Engine Revision 4b749648 (github): Homepage|Add-on Repository: Updated DHTP project homepage URI
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02:52 Doomsday Engine Revision ee774997 (github): Fixed|World|Map|Client: Use ConvexSubspaces when building the decorated surface list
- This fix addresses an problem observed when attempting to play E1M1
of datacore's Endless Torture, Ultimate Doom mod....
2015-04-28
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21:01 Doomsday Engine Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- skyjake wrote:
> This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that writ...
2015-04-27
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23:56 Doomsday Engine Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
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23:55 Doomsday Engine Revision 1cbb03ef (github): Fixed|libcommon|ACS: ACS world state deserialization
- Somewhere a superfluous 32-bit unsigned integer is being written to
the ACS world state data...
IssueID #1846 -
19:04 Doomsday Engine Revision 3c862d19 (github): Refactor|libcommon: common::GameSession has ownership of acs::System
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18:03 Doomsday Engine Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Yeah the terminology applied here truly sucks. My guess is this is a user-derived term. I don't think there is a comp...
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17:59 Doomsday Engine Revision 30f19715 (github): libcommon|GameSession: Cleanup
2015-04-24
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19:42 Doomsday Engine Feature #2016 (Closed): "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Many Windows users find installers inconvenient and in certain situations, they'd prefer a so-called "portable applic...
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19:24 Doomsday Engine Feature #1996 (In Progress): Engine-managed "map spot / point of interest" mechanism
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