skyjake's activity
From 2015-02-08 to 2015-02-21
2015-02-18
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14:13 Doomsday Engine Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
2015-02-16
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10:25 Doomsday Engine Bug #1980: Client should refuse to use the same userdir as another already running client
- At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a...
2015-02-13
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10:55 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Incantator wrote:
> Sure, here is the log file.
Thanks! From the looks of it, the next thing that should be happen... -
10:30 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Ok, what if you also add the "-vvv" option in 1.15.0? This will produce a lot more log output that may contain some h...
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09:59 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- Did you try the unstable 1.15.0? We've fixed some potential causes for a startup crash.
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08:46 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
- The most likely reason for this crash is that the way we do antialiasing in 1.14 is not compatible with the Intel GPU...
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10:17 Doomsday Engine Bug #1915: Click-to-focus also handled as UI click
- It would help if you describe the exact steps to reproduce this issue.
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10:14 Doomsday Engine Bug #1973: App init failed: CreateDirError (1.14.5)
- Closing as duplicate.
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10:14 Doomsday Engine Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
2015-02-12
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17:56 Doomsday Engine Feature #1756: URIs for locating/identifying resources and assets
- To avoid confusing two concepts that should be kept separate, URIs should not be thought of as object identifiers, ju...
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17:41 Doomsday Engine Feature #1684: Launching without Snowberry
- The "officially supported way" is now to simply start the Doomsday executable manually. Later on, when Snowberry is d...
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17:39 Doomsday Engine Feature #1684 (Closed): Launching without Snowberry
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13:24 Doomsday Engine Feature #1684: Launching without Snowberry
- vermil wrote:
> [quit button in Home]
Yeah I suppose it would be convenient if such a button was visible in the Hom... -
09:10 Doomsday Engine Feature #1684 (In Progress): Launching without Snowberry
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09:10 Doomsday Engine Feature #1684: Launching without Snowberry
- I'm still doing this for 1.15 because it should be quite simple in practice.
* If there are no playable games, sho... -
13:22 Doomsday Engine Feature #1976 (New): Replace old Save/Load menu with new UI widgets
- The traditional save menu is quite (visually) broken. To enable screenshots and better metadata, the save/load menus ...
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13:18 Doomsday Engine Feature #1975 (Closed): Quitting a game returns back to Home screen
- vermil wrote:
> I also think the in game quit menu options could do with an option to return to Ring Zero; as well ... -
13:12 Doomsday Engine Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
- When the window is in fullscreen mode and the task bar is hidden, there should be a "Quit X" button in the top right ...
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09:04 Doomsday Engine Bug #1973: App init failed: CreateDirError (1.14.5)
- Unfortunately this is a known bug with 1.14. As a workaround, you could try the latest 1.15 unstable build and bypass...
2015-02-11
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19:24 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I discovered and fixed another crash. Just as vermil suggested, first having a version conflict with a server and the...
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15:26 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I've fixed the likely cause of the crash in the UI widget. A new build will be available later today for testing.
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19:19 Doomsday Engine Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
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18:39 Doomsday Engine Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
- In Doom, the invulnerability effect is not cleared when leaving an MP and joining another. To reproduce, get an invul...
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18:44 Doomsday Engine Bug #1972 (New): [MP] Fast-moving planes not always reach destination on client-side
- When playing on a remote server with a ping of ~250ms, sometimes fast-moving planes do not reach their destination bu...
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17:51 Doomsday Engine Feature #1970 (New): Scriptable map entry/exit, cycling
- Use Doomsday Script to perform actions after loading a map and when exiting a map. While this is useful for map cycli...
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10:18 Doomsday Engine Feature #1962 (New): Revised network protocol based on libshell
- The Shell protocol uses Doomsday 2 components for a more robust (versioned) and secure (bound/error-checked) network ...
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10:11 Doomsday Engine Bug #1961 (New): Client fatal error due to invalid data received from server
- Sometimes (not very often) the client will crash / fatal error when it attempts to read an invalid data packet receiv...
2015-02-09
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11:01 Doomsday Engine Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
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10:01 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- Thanks! That indicates the crash is caused by the UI widget, I'll look into it.
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08:51 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- From the .2 log:
> Reading symbols from doomsday...(no debugging symbols found)...done.
> Executable: Doomsday Engi... -
06:54 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- That does show a crash occurring, however without debug symbols it doesn't help much. Any chance you could do a debug...
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