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skyjake's activity

From 2015-02-08 to 2015-02-21

2015-02-18

14:13 Doomsday Engine Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
skyjake

2015-02-16

10:25 Doomsday Engine Bug #1980: Client should refuse to use the same userdir as another already running client
At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a... skyjake

2015-02-13

10:55 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Incantator wrote:
> Sure, here is the log file.
Thanks! From the looks of it, the next thing that should be happen...
skyjake
10:30 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Ok, what if you also add the "-vvv" option in 1.15.0? This will produce a lot more log output that may contain some h... skyjake
09:59 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
Did you try the unstable 1.15.0? We've fixed some potential causes for a startup crash. skyjake
08:46 Doomsday Engine Bug #1977: Doomsday crashes with Intel Chipset
The most likely reason for this crash is that the way we do antialiasing in 1.14 is not compatible with the Intel GPU... skyjake
10:17 Doomsday Engine Bug #1915: Click-to-focus also handled as UI click
It would help if you describe the exact steps to reproduce this issue. skyjake
10:14 Doomsday Engine Bug #1973: App init failed: CreateDirError (1.14.5)
Closing as duplicate. skyjake
10:14 Doomsday Engine Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
skyjake

2015-02-12

17:56 Doomsday Engine Feature #1756: URIs for locating/identifying resources and assets
To avoid confusing two concepts that should be kept separate, URIs should not be thought of as object identifiers, ju... skyjake
17:41 Doomsday Engine Feature #1684: Launching without Snowberry
The "officially supported way" is now to simply start the Doomsday executable manually. Later on, when Snowberry is d... skyjake
17:39 Doomsday Engine Feature #1684 (Closed): Launching without Snowberry
skyjake
13:24 Doomsday Engine Feature #1684: Launching without Snowberry
vermil wrote:
> [quit button in Home]
Yeah I suppose it would be convenient if such a button was visible in the Hom...
skyjake
09:10 Doomsday Engine Feature #1684 (In Progress): Launching without Snowberry
skyjake
09:10 Doomsday Engine Feature #1684: Launching without Snowberry
I'm still doing this for 1.15 because it should be quite simple in practice.
* If there are no playable games, sho...
skyjake
13:22 Doomsday Engine Feature #1976 (New): Replace old Save/Load menu with new UI widgets
The traditional save menu is quite (visually) broken. To enable screenshots and better metadata, the save/load menus ... skyjake
13:18 Doomsday Engine Feature #1975 (Closed): Quitting a game returns back to Home screen
vermil wrote:
> I also think the in game quit menu options could do with an option to return to Ring Zero; as well ...
skyjake
13:12 Doomsday Engine Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
When the window is in fullscreen mode and the task bar is hidden, there should be a "Quit X" button in the top right ... skyjake
09:04 Doomsday Engine Bug #1973: App init failed: CreateDirError (1.14.5)
Unfortunately this is a known bug with 1.14. As a workaround, you could try the latest 1.15 unstable build and bypass... skyjake

2015-02-11

19:24 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I discovered and fixed another crash. Just as vermil suggested, first having a version conflict with a server and the... skyjake
15:26 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I've fixed the likely cause of the crash in the UI widget. A new build will be available later today for testing. skyjake
19:19 Doomsday Engine Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
skyjake
18:39 Doomsday Engine Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
In Doom, the invulnerability effect is not cleared when leaving an MP and joining another. To reproduce, get an invul... skyjake
18:44 Doomsday Engine Bug #1972 (New): [MP] Fast-moving planes not always reach destination on client-side
When playing on a remote server with a ping of ~250ms, sometimes fast-moving planes do not reach their destination bu... skyjake
17:51 Doomsday Engine Feature #1970 (New): Scriptable map entry/exit, cycling
Use Doomsday Script to perform actions after loading a map and when exiting a map. While this is useful for map cycli... skyjake
10:18 Doomsday Engine Feature #1962 (New): Revised network protocol based on libshell
The Shell protocol uses Doomsday 2 components for a more robust (versioned) and secure (bound/error-checked) network ... skyjake
10:11 Doomsday Engine Bug #1961 (New): Client fatal error due to invalid data received from server
Sometimes (not very often) the client will crash / fatal error when it attempts to read an invalid data packet receiv... skyjake

2015-02-09

11:01 Doomsday Engine Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
10:01 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Thanks! That indicates the crash is caused by the UI widget, I'll look into it. skyjake
08:51 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
From the .2 log:
> Reading symbols from doomsday...(no debugging symbols found)...done.
> Executable: Doomsday Engi...
skyjake
06:54 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
That does show a crash occurring, however without debug symbols it doesn't help much. Any chance you could do a debug... skyjake
 

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