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skyjake's activity

From 2015-01-25 to 2015-02-07

2015-02-06

12:48 Doomsday Engine Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
skyjake
10:42 Doomsday Engine Bug #1831 (Feedback): Closing Updater Settings dialog leads to checking for updates
skyjake
12:42 Doomsday Engine Bug #1734: Games' Help InFine scripts have no sounds
BTW, I postponed this to 1.16 because it needs some new code (for determining how the script was started). skyjake
08:42 Doomsday Engine Bug #1734: Games' Help InFine scripts have no sounds
I have noticed a problem with these. For instance, in Ultimate Doom, if I select Help! from the main menu, it will pl... skyjake
10:40 Doomsday Engine Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
skyjake

2015-02-05

18:34 Doomsday Engine Bug #1734 (In Progress): Games' Help InFine scripts have no sounds
skyjake
18:33 Doomsday Engine Bug #1960 (Closed): Crash when handling input events during busy mode
skyjake
15:59 Doomsday Engine Bug #1960 (Closed): Crash when handling input events during busy mode
@G_EventSequenceResponder@ is erroneously being called during busy mode, even though the engine should not be offerin... skyjake
17:33 Doomsday Engine Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
17:33 Doomsday Engine Bug #1884 (Resolved): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
16:25 Doomsday Engine Bug #1884: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
The IP address is actually not the problem. The problem is that only a game mode change will automatically disconnect... skyjake
16:24 Doomsday Engine Bug #1954 (Feedback): Joining an MP game from a different game causes segfault (after version conflict)
skyjake
16:16 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
During my Windows debugging I discovered and fixed #1960, which may have been the primary culprit here, since it was ... skyjake

2015-02-02

11:56 Doomsday Engine Bug #1884 (In Progress): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
skyjake
11:52 Doomsday Engine Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
skyjake
11:52 Doomsday Engine Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers
I don't see anything that suggests this is a bug in Doomsday's code. skyjake
11:45 Doomsday Engine Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
skyjake

2015-02-01

15:52 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
Tried local servers on Windows (without resource packs), didn't get a crash. skyjake

2015-01-31

16:27 Doomsday Engine Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
16:08 Doomsday Engine Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)
This appears to be in co-op only, and affected by this logic in @PTR_AimTraverse@:... skyjake
14:28 Doomsday Engine Bug #1953 (In Progress): [Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
14:10 Doomsday Engine Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
I tried this on OS X with two local servers, but it didn't trigger any problems. Next I'll have to set up suitable re... skyjake

2015-01-30

21:52 Doomsday Engine Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
skyjake

2015-01-27

20:57 Doomsday Engine Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
...
skyjake
16:35 Doomsday Engine Bug #1950 (Rejected): Keyboard movement keys got stuck
skyjake
16:34 Doomsday Engine Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
skyjake
10:26 Doomsday Engine Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
skyjake
 

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