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danij's activity

From 2014-11-07 to 2014-11-20

2014-11-19

19:14 Doomsday Engine Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED...
danij
04:50 Doomsday Engine Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr...
danij
04:38 Doomsday Engine Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
IssueID #1898 danij

2014-11-18

20:29 Doomsday Engine Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:29 Doomsday Engine Revision 22d8f65d (github): libdoomsday|DED: Cleanup
danij

2014-11-17

21:47 Doomsday Engine Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
danij
21:38 Doomsday Engine Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
danij
21:35 Doomsday Engine Revision 5beb347b (github): Fix merge issues
danij
21:27 Doomsday Engine Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t...
danij
21:18 Doomsday Engine Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
danij
21:07 Doomsday Engine Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp
danij
21:05 Doomsday Engine Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
danij
19:33 Doomsday Engine Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit...
danij
19:27 Doomsday Engine Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr...
danij
19:22 Doomsday Engine Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit...
danij
19:08 Doomsday Engine Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr...
danij
18:52 Doomsday Engine Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
danij

2014-11-14

13:37 Doomsday Engine Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition
Conflicts:
doomsday/client/src/world/p_ticker.cpp
doomsday/plugins/common/src/m_ctrl.cpp
danij

2014-11-13

20:52 Doomsday Engine Revision 72d47c20 (github): World: Cleanup
danij
19:47 Doomsday Engine Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup
danij
01:49 Doomsday Engine Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup
danij

2014-11-12

16:07 Doomsday Engine Revision d79d3a8e (github): Typos
danij
15:57 Doomsday Engine Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I...
danij
13:44 Doomsday Engine Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct.
danij
08:01 Doomsday Engine Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
danij
05:35 Doomsday Engine Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
danij
05:32 Doomsday Engine Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
danij
04:57 Doomsday Engine Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
danij
04:18 Doomsday Engine Revision 5dec006c (github): BindContext|Client: Cleanup
danij
04:12 Doomsday Engine Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
danij
04:06 Doomsday Engine Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
danij
03:51 Doomsday Engine Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
danij
02:31 Doomsday Engine Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:31 Doomsday Engine Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
danij

2014-11-10

17:41 Doomsday Engine Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones
danij
17:19 Doomsday Engine Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active
danij
17:15 Doomsday Engine Revision 0499a756 (github): InputSystem|Client: Cleanup
danij

2014-11-09

20:15 Doomsday Engine Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:14 Doomsday Engine Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players
Previously, the bindings for all local players of any given impulse
would share the same binding Id.
Todo: The logic...
danij

2014-11-08

21:15 Doomsday Engine Revision f1a86810 (github): Fixed|BindContext|PlayerImpulse: PlayerImpulse double-click binding activation
Symbolic events have no device identifier, they are referenced by
name and context only. Also fixed a recent refactor...
danij
20:27 Doomsday Engine Revision 389cdc51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:27 Doomsday Engine Revision 397d9d29 (github): Fixed|PlayerImpulse: PlayerImpulse double-click symbolic event synthesis
Double click impulses are still not working, however. The (bug) hunt
continues...
danij
17:45 Doomsday Engine Revision d46165fe (github): Refactor|PlayerImpulse: Continued PlayerImpulse remodeling
Evidently double-clicks still aren't working correctly. Hmm... danij
15:04 Doomsday Engine Revision e992beda (github): Refactor|InputSystem|Client: Moved all binding .cfg file writing to con_config.cpp
danij
02:36 Doomsday Engine Revision 4bc92be1 (github): Documentation|InputSystem|Client: Basic Binding model theory, plus some cleanup
danij
01:13 Doomsday Engine Revision f8c92a17 (github): BindContext|InputSystem|Client: Tweaked formatting of bind command/impulse announcements
danij
01:03 Doomsday Engine Revision 273e3a39 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:02 Doomsday Engine Revision 5eca3dbd (github): Windows|Joystick|DirectInput|InputSystem|Client: Don't log errors regarding nonexistent joystick controls
In this case the errors are due to our basic DirectInput init not
taking the time to enumerate the available controls...
danij
00:24 Doomsday Engine Revision ce398127 (github): InputSystem|Client: Cleaned up Input domain log output
danij

2014-11-07

23:42 Doomsday Engine Revision 433e36e0 (github): InputSystem|Client: Try an event with all BindContexts if none is named
danij
23:37 Doomsday Engine Revision 5fd578c0 (github): Typos
danij
23:04 Doomsday Engine Revision 7dc33f45 (github): Typos
danij
22:56 Doomsday Engine Revision dd107f1c (github): Refactor|InputSystem|Client: Combined BindContext and WidgetActions
Keeping track of who had authority and/or ownership over the relevant
input system components was becoming hard work,...
danij
19:29 Doomsday Engine Revision 202162e0 (github): Debug|InputSystem|Client: Cleanup
danij
19:26 Doomsday Engine Revision 5ce5f977 (github): Documentation|InputSystem|Client: Todo comment wrt future BindContext decentralization
danij
19:21 Doomsday Engine Revision d6b2c282 (github): Refactor|InputSystem|Client: Renamed input related source files following organization changes
danij
12:56 Doomsday Engine Revision c05210a6 (github): Fixed|InputSystem|InputDeviceButtonControl|Client: Expiring InputDeviceButtonControls on context change (typo)
danij
08:33 Doomsday Engine Revision aca5ba29 (github): InputSystem|BindContext|Client: Revert statecondition_t equality test (refactoring oversight)
danij
08:17 Doomsday Engine Revision 408ee13f (github): InputSystem|BindContext|Client: Clean up BindContext acquired device usage
Evidently the "stuck control" problem occurs when the binding context
for bound control is changes and then back agai...
danij
08:13 Doomsday Engine Revision 0f6cd491 (github): InputSystem|Client: Maintain id and name maps for PlayerImpulse lookup
danij
05:11 Doomsday Engine Revision 00bd5a33 (github): Console|InputSystem|Client: Applied rich formatting to input system command output
danij
02:31 Doomsday Engine Revision 8a4f15fd (github): InputSystem|Bindings|Client: Minor cleanup
danij
01:09 Doomsday Engine Revision 6615a548 (github): ClientApp: WidgetActions can now be destroyed whenever
danij
01:07 Doomsday Engine Revision 728d8c51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:07 Doomsday Engine Revision 280bcf17 (github): Refactor|InputSystem: Completed binding system reimplementation in OO C++
Todo:
- Fix the BindContext management regression.
- Cleanup.
danij
 

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