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skyjake's activity

From 2014-10-15 to 2014-10-28

2014-10-28

13:51 Doomsday Engine Feature #1891: Notification area animations
I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su... skyjake
13:22 Doomsday Engine Feature #1891: Notification area animations
vermil wrote:
> option to split the currently one warning indication log, into multiple smaller ones
I kind of li...
skyjake
11:43 Doomsday Engine Feature #1891 (Progressed): Notification area animations
The animations occurring in the notification area could be improved further. For instance, if an alert notification s... skyjake
11:45 Doomsday Engine Feature #1848: Auto-hide warning indicator after X minutes
I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such... skyjake

2014-10-27

20:08 Doomsday Engine Feature #1848 (Closed): Auto-hide warning indicator after X minutes
skyjake
17:16 Doomsday Engine Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi... skyjake
17:14 Doomsday Engine Feature #1246 (Closed): Support newer model formats and skeletal animation
skyjake
17:13 Doomsday Engine Feature #1246: Support newer model formats and skeletal animation
Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode... skyjake
17:06 Doomsday Engine Feature #8: New GL2 based model renderer
Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste... skyjake
17:05 Doomsday Engine Feature #8 (Closed): New GL2 based model renderer
skyjake
17:04 Doomsday Engine Feature #1890 (Closed): New sequence-based model animation mechanism
Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ... skyjake

2014-10-26

19:08 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
This should be re-tested with all the recent threading-related fixes. skyjake
18:43 Doomsday Engine Bug #1873: [HeXen DK] multiplayer crash on Sump
Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro... skyjake
18:42 Doomsday Engine Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump
skyjake
17:55 Doomsday Engine Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump
skyjake

2014-10-20

15:35 Doomsday Engine Feature #1887 (Closed): Migrate project build system to CMake 3
CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ... skyjake
15:17 Doomsday Engine Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native... skyjake
15:14 Doomsday Engine Feature #1741 (Closed): Upgrade to SDL 2
skyjake

2014-10-18

20:10 Doomsday Engine Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
Any breakdown on the type of exceptions being thrown? skyjake
20:06 Doomsday Engine Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
This change was introduced in "version 1.11":http://dengine.net/dew/index.php?title=Detailed_list_of_changes_in_Dooms... skyjake
20:00 Doomsday Engine Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Are these your own servers? Currently there is a known issue where a server is reported twice if Doomsday finds it bo... skyjake

2014-10-15

17:53 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
This topic is highly platform-specific. On OS X, we are dealing with self-contained application bundles that are simp... skyjake
10:07 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
I suppose the main benefit would be on the Mac where our own updater is pretty wonkily implemented (generated scripts... skyjake
 

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