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danij's activity

From 2014-10-10 to 2014-10-23

2014-10-19

03:54 Doomsday Engine Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
danij

2014-10-18

21:22 Doomsday Engine Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar... danij

2014-10-17

00:38 Doomsday Engine Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u... danij

2014-10-16

23:50 Doomsday Engine Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is... danij
23:47 Doomsday Engine Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys...
danij
06:49 Doomsday Engine Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
danij
06:20 Doomsday Engine Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
danij
03:53 Doomsday Engine Bug #906 (Closed): [XG] Power class if health below
danij
03:49 Doomsday Engine Bug #906 (In Progress): [XG] Power class if health below
danij

2014-10-15

18:00 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H...
danij
17:08 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
...
danij

2014-10-14

21:13 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h... danij

2014-10-11

06:38 Doomsday Engine Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect... danij
06:15 Doomsday Engine Bug #899 (Closed): XG stops working when loading a save game
danij
06:15 Doomsday Engine Bug #899: XG stops working when loading a save game
The XG problems in this map set were fixed along with Issue #1105 danij
05:41 Doomsday Engine Bug #899 (In Progress): XG stops working when loading a save game
danij
04:49 Doomsday Engine Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
danij
04:32 Doomsday Engine Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
danij

2014-10-10

21:26 Doomsday Engine Feature #1874 (Rejected): Defer creation of savegame folders until needed
Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ... danij
 

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