danij's activity
From 2014-10-10 to 2014-10-23
2014-10-19
-
03:54 Doomsday Engine Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
- skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
2014-10-18
-
21:22 Doomsday Engine Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
- Keyboard turning uses repeaters and will therefore feel completely different to vanilla because the rate and delay ar...
2014-10-17
-
00:38 Doomsday Engine Bug #1881 (Closed): 350+ exceptions thrown during initial startup (prior to loading a game)
- Clearly excessive. The majority of these are not truly exceptional circumstances so therefore should not be handled u...
2014-10-16
-
23:50 Doomsday Engine Bug #1880 (New): Key repeat rate is dependent on the user's configuration at OS level
- In-game key repeat rates are entirely dependent upon how one configures their OS. Obviously this is a very serious is...
-
23:47 Doomsday Engine Bug #1879 (Closed): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Startup will sometimes fail at the following point, with no explanation in the log as to what is going on:
RenderSys... -
06:49 Doomsday Engine Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
-
06:20 Doomsday Engine Bug #965 (In Progress): [XG] Plane texture class gives new flat a tint of 0
-
03:53 Doomsday Engine Bug #906 (Closed): [XG] Power class if health below
-
03:49 Doomsday Engine Bug #906 (In Progress): [XG] Power class if health below
2014-10-15
-
18:00 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Being completely unfamiliar with the requirements of the Mac OS platform I'll bow to your better judgement here.
H... -
17:08 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- Well, most of those bullet points are already covered by Doomsday's own updater mechanism. The existing updater is:
...
2014-10-14
-
21:13 Doomsday Engine Feature #1877: [Updater] Use Sparkle for automatic updates (on OS X)
- What are the practical benefits to using (Win)Sparkle compared to Doomsday's built-in Updater mechanism? I'm fairly h...
2014-10-11
-
06:38 Doomsday Engine Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
- When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effect...
-
06:15 Doomsday Engine Bug #899 (Closed): XG stops working when loading a save game
-
06:15 Doomsday Engine Bug #899: XG stops working when loading a save game
- The XG problems in this map set were fixed along with Issue #1105
-
05:41 Doomsday Engine Bug #899 (In Progress): XG stops working when loading a save game
-
04:49 Doomsday Engine Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
-
04:32 Doomsday Engine Bug #1105 (In Progress): XG sector ambient sounds not saved/loaded
2014-10-10
-
21:26 Doomsday Engine Feature #1874 (Rejected): Defer creation of savegame folders until needed
- Presently savegame folders are created for a game mode when the ResourceSystem receives the relevant Games::Addition ...
Also available in: Atom