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From 2014-02-09 to 2014-02-22

2014-02-22

22:56 Doomsday Engine Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
skyjake
22:56 Doomsday Engine Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
This reverts commit cd958050cd70b748e0effcd56053035e043f48e0. skyjake
22:55 Doomsday Engine Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
Attempting to access an invalid pointer value. skyjake
22:53 Doomsday Engine Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
skyjake
22:32 Doomsday Engine Revision 2a7cf187 (github): Fixed|Doom|Heretic: Error initializing the game menu
Use the 'data' member of the local weaponOrder struct to initialize
the Weapons option menu as 'text' cannot be relia...
danij
22:26 Doomsday Engine Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
21:19 Doomsday Engine Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
skyjake
21:15 Doomsday Engine Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
Conflicts:
distrib/autobuild.py
distrib/builder/utils.py
skyjake
21:13 Doomsday Engine Revision 8778beaa (github): Fixed|libcommon: Compiler warnings (dereferencing type-punned pointer)
danij
20:53 Doomsday Engine Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
skyjake
20:53 Doomsday Engine Revision 43f15fa4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
danij
20:20 Doomsday Engine Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
If a game subset is empty, show a notice about it. skyjake
19:48 Doomsday Engine Revision 7090c4dc (github): libdeng2|C wrapper: Logging via App_Log now results in a single log entry per call
danij
19:06 Doomsday Engine Revision 62202235 (github): Cleanup: Removed superfluous trailing new line characters in log messages
danij
18:11 Doomsday Engine Revision a17c58c0 (github): Fixed|libcommon: Compiler warnings (unused argument/variable)
danij
17:42 Doomsday Engine Revision 1528daff (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
danij
17:04 Doomsday Engine Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con...
skyjake
17:02 Doomsday Engine Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
skyjake
16:07 Doomsday Engine Revision 01f673e9 (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
danij
14:39 Doomsday Engine Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
skyjake
11:36 Doomsday Engine Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
skyjake

2014-02-21

20:16 Doomsday Engine Revision a27f0106 (github): libcommon|SaveInfo: Delineate all possible saved game session statuses in SaveInfo
danij
19:13 Doomsday Engine Revision 325b29b7 (github): libcommon: Cleanup
danij
18:35 Doomsday Engine Revision a331343a (github): libcommon|SaveInfo: Include the savegame source file path in 'inspectgamesave' output
danij
18:02 Doomsday Engine Revision c9e4b77f (github): libcommon|SaveInfo: Cleanup
danij
17:52 Doomsday Engine Revision 8e9739d9 (github): libcommon|SaveInfo|SaveSlots: Associate the saved game state file name with SaveInfo
When a new SaveInfo is instantiated or copied from another save slot
the game state file name bound to associated sav...
danij
17:20 Doomsday Engine Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
skyjake
15:46 Doomsday Engine Revision 3e071dad (github): Refactor|libcommon|SaveSlots|SaveInfo: Continued moving logic from SaveSlots to SaveInfo
danij
15:23 Doomsday Engine Revision 69de5e33 (github): libcommon: Cleanup
danij
15:16 Doomsday Engine Revision 1ecc57bd (github): Documentation|libcommon|SaveSlots: Minor SaveSlots apidoc cleanup
danij
15:01 Doomsday Engine Revision 89ff7e31 (github): libcommon|SaveSlots: Do not alter the file system when looking up a save slot file name
danij
14:35 Doomsday Engine Revision da276f46 (github): Refactor|libcommon|SaveSlots: Renamed SaveSlot::mapSaveName() as saveNameForMap()
Avoids potential confusion with bindSaveName() danij
14:19 Doomsday Engine Revision 3c3ee029 (github): libcommon: Cleanup
danij
14:15 Doomsday Engine Revision ec54087b (github): libcommon|SaveSlots: Mechanism for binding save game file names to logical save slots
danij
13:43 Doomsday Engine Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
skyjake
13:14 Doomsday Engine Revision 2f755190 (github): libcommon|SaveSlots: Cleanup
danij
12:41 Doomsday Engine Revision b30dd86b (github): Refactor|libcommon|SaveSlots: Various SaveSlots API improvements, cleanup
danij
10:22 Doomsday Engine Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
Copyright marks and class/file grouping. skyjake
08:29 Doomsday Engine Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
skyjake

2014-02-20

21:04 Doomsday Engine Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
skyjake
21:03 Doomsday Engine Revision 3e61726e (github): UI|Client: Store console width persistently
skyjake
21:02 Doomsday Engine Revision 4b7fd402 (github): libappfw: Cleanup
skyjake
21:02 Doomsday Engine Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
skyjake
21:00 Doomsday Engine Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
The "UIState" file contains the serialized state of widgets that
implement IPersistent.
skyjake
20:57 Doomsday Engine Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
PersistentState is a Refuge for objects that implement the IPersistent
interface.
skyjake
20:53 Doomsday Engine Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
skyjake
20:52 Doomsday Engine Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
Kept in a serialized Record written to the App's persistent data
archive.
skyjake
13:29 Doomsday Engine Revision b3c2157e (github): UI|Client: Apply game filter/sort order
The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia...
skyjake
12:29 Doomsday Engine Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
skyjake
08:56 Doomsday Engine Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:45 Doomsday Engine Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
skyjake
08:19 Doomsday Engine Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake
08:18 Doomsday Engine Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
skyjake

2014-02-19

21:09 Doomsday Engine Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
skyjake
21:08 Doomsday Engine Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
skyjake
21:07 Doomsday Engine Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
skyjake
21:05 Doomsday Engine Revision c8d9c8eb (github): Cleanup
skyjake
21:01 Doomsday Engine Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
The new item class acts as a base class for ui::ActionItem. skyjake
02:47 Doomsday Engine Revision 24376b0f (github): Fixed|libcommon|Game Menu: Error at startup and further compiler warning fixes
On second thought, replacing memory management in the crusty old game
menu, with an OO model, is simply not feasible ...
danij
01:20 Doomsday Engine Revision 5219f93b (github): Fixed|libcommon: Compiler warnings (missing initializer, string constant -> char *)
danij
01:00 Doomsday Engine Revision 695e5ca0 (github): Fixed|libcommon|Game Menu: Compiler warnings (missing initializer, char const * -> void *)
danij

2014-02-18

15:09 Doomsday Engine Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods...
skyjake
14:13 Doomsday Engine Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
11:13 Doomsday Engine Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
skyjake
11:12 Doomsday Engine Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
skyjake
11:12 Doomsday Engine Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
skyjake
10:10 Doomsday Engine Revision 42cae6ce (github): Resources: Added cmd "inspectgamesave" for logging details of a saved game session
The 'inspectgamesave' command is used to log detailed information
about a saved game session. The only argument is th...
danij
09:04 Doomsday Engine Revision ecae2883 (github): libcommon: Cleanup
danij
03:53 Doomsday Engine Revision 2761c8f2 (github): Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
Currently such strings are converted to Str when written to/read from
the savegame session header.
danij
02:42 Doomsday Engine Revision a375b558 (github): Refactor|libcommon|SaveInfo|SaveSlots: Use C++ SaveInfo and SaveSlots APIs throughout, dumped C APIs
danij
02:18 Doomsday Engine Revision afb1f2ae (github): libcommon: Switched g_game.c, hu_menu.c to C++
danij

2014-02-17

19:02 Doomsday Engine Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
danij
18:56 Doomsday Engine Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
danij
18:26 Doomsday Engine Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
danij
16:24 Doomsday Engine Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its...
danij
15:51 Doomsday Engine Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
danij
15:40 Doomsday Engine Revision 60e9dd69 (github): libcommon: Cleanup
danij
13:11 Doomsday Engine Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
danij
12:02 Doomsday Engine Revision d6ed243e (github): Cleanup
skyjake
11:15 Doomsday Engine Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
danij

2014-02-16

10:44 Doomsday Engine Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
Todo: Why is the save game module initialized so late on? danij
08:48 Doomsday Engine Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
SaveInfo can be updated from a saved game state directly. danij
06:12 Doomsday Engine Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th...
danij
01:39 Doomsday Engine Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
danij

2014-02-15

20:02 Doomsday Engine Revision 374aaee9 (github): Refactor|libcommon: Added IGameStateReader interface
danij
19:38 Doomsday Engine Revision 5bfb27b0 (github): libheretic|HereticV13GameStateReader: Cleanup
danij
19:35 Doomsday Engine Revision c8c3e127 (github): libcommon|SaveSlots: Updated include paths for legacy game state readers
danij
19:34 Doomsday Engine Revision fc508e50 (github): Refactor|libheretic|HereticV13GameStateReader: Renamed source files for HereticV13GameStateReader, cleanup
danij
19:06 Doomsday Engine Revision 5d90899e (github): Refactor|libdoom|DoomV9GameStateReader: Renamed source files for DoomV9GameStateReader, cleanup
danij

2014-02-14

17:09 Doomsday Engine Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
skyjake
11:30 Doomsday Engine Revision 7ffea3d7 (github): Client|libappfw: Cleanup
skyjake
11:21 Doomsday Engine Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
skyjake
06:49 Doomsday Engine Revision 269a7ba6 (github): Typo
danij
06:18 Doomsday Engine Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
danij
06:13 Doomsday Engine Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
01:47 Doomsday Engine Revision 576285eb (github): libcommon|SaveInfo: Cleanup
danij
01:28 Doomsday Engine Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
Todo: MapStateWriter should fully encapsulate it. danij

2014-02-13

22:39 Doomsday Engine Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
20:30 Doomsday Engine Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
14:41 Doomsday Engine Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa...
skyjake
14:21 Doomsday Engine Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
skyjake
14:04 Doomsday Engine Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
skyjake
13:21 Doomsday Engine Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem.
skyjake
10:28 Doomsday Engine Revision 84a54b71 (github): libgui: Cleanup
skyjake
10:23 Doomsday Engine Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
skyjake
08:38 Doomsday Engine Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
08:37 Doomsday Engine Revision 90212850 (github): Fixed|libgui: Build failure
skyjake
08:37 Doomsday Engine Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
skyjake
08:37 Doomsday Engine Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
The Map API was not declared as being in use early enough. skyjake
07:59 Doomsday Engine Revision 996542bd (github): libappfw: Changed license to LGPL 3
skyjake
07:55 Doomsday Engine Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
skyjake
07:50 Doomsday Engine Revision e01d1443 (github): libgui: Changed license to LGPL 3
skyjake
07:42 Doomsday Engine Revision 30d2c009 (github): libshell: Changed license to LGPL 3
skyjake
07:41 Doomsday Engine Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
skyjake
05:27 Doomsday Engine Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
danij
04:25 Doomsday Engine Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
03:14 Doomsday Engine Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
danij
01:46 Doomsday Engine Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
danij
00:52 Doomsday Engine Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
danij
00:12 Doomsday Engine Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
danij

2014-02-12

23:13 Doomsday Engine Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
danij
22:43 Doomsday Engine Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
danij
21:39 Doomsday Engine Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
danij
21:20 Doomsday Engine Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
danij
20:11 Doomsday Engine Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
danij
20:02 Doomsday Engine Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
20:01 Doomsday Engine Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:00 Doomsday Engine Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
danij
14:55 Doomsday Engine Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
skyjake
14:54 Doomsday Engine Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
skyjake
14:53 Doomsday Engine Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
skyjake
14:52 Doomsday Engine Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
Only POD data accepted. skyjake
14:52 Doomsday Engine Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after...
skyjake
09:30 Doomsday Engine Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:01 Doomsday Engine Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
skyjake

2014-02-11

16:09 Doomsday Engine Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
skyjake
16:06 Doomsday Engine Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma...
skyjake
16:05 Doomsday Engine Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ...
skyjake
14:23 Doomsday Engine Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
skyjake
13:39 Doomsday Engine Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
skyjake
05:37 Doomsday Engine Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
danij
04:39 Doomsday Engine Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
danij
04:12 Doomsday Engine Revision b4774489 (github): libcommon|SaveInfo: Cleanup
danij
03:57 Doomsday Engine Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
danij
01:23 Doomsday Engine Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
danij
01:14 Doomsday Engine Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
danij
00:18 Doomsday Engine Revision fcd8f309 (github): libcommon: Cleanup
danij
00:14 Doomsday Engine Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
danij

2014-02-10

23:29 Doomsday Engine Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced...
danij
22:21 Doomsday Engine Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
The term 'cluster' is less descriptive and map authors generally use
'hub' in any case.
danij
15:03 Doomsday Engine Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple...
skyjake
11:30 Doomsday Engine Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s
skyjake
10:32 Doomsday Engine Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
skyjake
07:16 Doomsday Engine Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
skyjake

2014-02-09

15:36 Doomsday Engine Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
danij
13:35 Doomsday Engine Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
danij
11:48 Doomsday Engine Revision 2f4e8dd0 (github): libcommon: Cleanup
danij
11:36 Doomsday Engine Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
danij
10:24 Doomsday Engine Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
skyjake
10:07 Doomsday Engine Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
danij
09:42 Doomsday Engine Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
danij
08:34 Doomsday Engine Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
danij
08:23 Doomsday Engine Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
danij
07:43 Doomsday Engine Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
danij
07:38 Doomsday Engine Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin...
danij
03:51 Doomsday Engine Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab...
danij
01:44 Doomsday Engine Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
danij
01:38 Doomsday Engine Revision 0dd755f5 (github): libhexen: Cleanup
danij
01:24 Doomsday Engine Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
danij
 

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