vermil's activity
From 2014-01-03 to 2014-01-16
2014-01-16
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17:26 Doomsday Engine Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
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17:25 Doomsday Engine Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
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17:05 Doomsday Engine Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
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14:53 Doomsday Engine Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are...
2014-01-09
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12:26 Doomsday Engine Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
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12:09 Doomsday Engine Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu...
2014-01-08
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19:03 Doomsday Engine Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi...
2014-01-07
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20:56 Doomsday Engine Bug #1709 (New): Infine events interfere with taskbar
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
2014-01-03
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23:57 Doomsday Engine Bug #1706 (Closed): Default Mapinfo music glitch
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
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23:52 Doomsday Engine Bug #1705 (Closed): Flickering light decoration on moving platform
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th... -
23:50 Doomsday Engine Bug #1704 (Closed): Busy mode background images
- Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i... -
17:03 Doomsday Engine Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t... -
16:36 Doomsday Engine Feature #1509: Option to stop active/sight sounds if emitter killed
- I think the 'sound-overlap-stop' cvar covers this old RFE.
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11:38 Doomsday Engine Feature #1509: Option to stop active/sight sounds if emitter killed
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
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11:18 Doomsday Engine Feature #1509: Option to stop active/sight sounds if emitter killed
- Withdrawn; my apologies.
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16:31 Doomsday Engine Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b...
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