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From 2013-12-20 to 2014-01-02

2014-01-02

23:25 Doomsday Engine Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,...
skyjake
23:18 Doomsday Engine Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
skyjake
22:53 Doomsday Engine Revision d73cce29 (github): Debug|Renderer: Added assertion
skyjake
22:10 Doomsday Engine Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
skyjake
21:25 Doomsday Engine Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
skyjake
19:53 Doomsday Engine Revision ed2d1361 (github): Cleanup
skyjake
19:09 Doomsday Engine Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
The list of alerts is scrollable, and the latest alert appears at
the top of the list.
skyjake
19:08 Doomsday Engine Revision 5a34193c (github): UI|Client: Dialog and popup improvements
Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition...
skyjake
19:04 Doomsday Engine Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
skyjake
18:10 Doomsday Engine Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo...
skyjake
15:21 Doomsday Engine Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts...
skyjake
15:20 Doomsday Engine Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons...
skyjake
15:18 Doomsday Engine Revision 24be7e67 (github): Cleanup
skyjake
15:17 Doomsday Engine Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
skyjake
09:50 Doomsday Engine Revision 23e7e2ad (github): Default Style: Revised the VR icon
skyjake
09:37 Doomsday Engine Revision b6875e4c (github): Default Style: Revised the VR icon
skyjake
09:37 Doomsday Engine Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
skyjake

2014-01-01

22:31 Doomsday Engine Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691
skyjake
22:31 Doomsday Engine Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691
skyjake
17:53 Doomsday Engine Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:52 Doomsday Engine Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++
Supporting Boom maps requires the ability to draw multiple skies at
once. This commit signals the beginnings of suppo...
danij
17:08 Doomsday Engine Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per...
skyjake
17:08 Doomsday Engine Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
IssueID #1697 skyjake
17:06 Doomsday Engine Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per...
skyjake
17:04 Doomsday Engine Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
IssueID #1697 skyjake
12:23 Doomsday Engine Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
IssueID #1695 skyjake
12:21 Doomsday Engine Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
IssueID #1695 skyjake
12:17 Doomsday Engine Revision f3ad5fd8 (github): Bumped version to 1.13.1
skyjake
12:09 Doomsday Engine Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
skyjake

2013-12-30

10:12 Doomsday Engine Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
skyjake
10:05 Doomsday Engine Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
skyjake

2013-12-29

16:05 Doomsday Engine Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
skyjake
11:59 Doomsday Engine Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
skyjake

2013-12-28

09:40 Doomsday Engine Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
skyjake

2013-12-26

21:43 Doomsday Engine Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:40 Doomsday Engine Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
skyjake

2013-12-25

19:53 Doomsday Engine Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
19:52 Doomsday Engine Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
19:48 Doomsday Engine Revision e4595f67 (github): Stereo 3D: Copyright notice
skyjake
18:41 Doomsday Engine Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
skyjake
13:19 Doomsday Engine Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
skyjake
10:24 Doomsday Engine Revision 0b4e2934 (github): Default Style: Revised VR icon
skyjake

2013-12-24

20:41 Doomsday Engine Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
Also, head tracking is now only active in Oculus Rift mode. skyjake
16:58 Doomsday Engine Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
skyjake
16:26 Doomsday Engine Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
skyjake

2013-12-23

14:34 Doomsday Engine Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w...
skyjake
13:42 Doomsday Engine Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
It is customary in Unix to have these.
IssueID #1503
skyjake
13:38 Doomsday Engine Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
skyjake
13:04 Doomsday Engine Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
IssueID #1659 skyjake
10:06 Doomsday Engine Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
Attempting to make sure that OculusTracker is always informed about
the configured prediction latency.
skyjake
09:46 Doomsday Engine Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
Set some more reasonable color settings for the Rift display. skyjake
07:58 Doomsday Engine Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
skyjake
07:58 Doomsday Engine Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
skyjake

2013-12-22

20:25 Doomsday Engine Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
skyjake
20:01 Doomsday Engine Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
Also added a quick-setup button for setting a good configuration for
the Rift.
skyjake
19:58 Doomsday Engine Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
When checking for existing bindings for a control, only active input
devices should be taken into account.
skyjake
17:27 Doomsday Engine Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
skyjake
17:22 Doomsday Engine Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget.
skyjake
17:07 Doomsday Engine Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height).
skyjake
15:48 Doomsday Engine Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
Todo: Add all the VR settings. skyjake
14:12 Doomsday Engine Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ...
skyjake
09:56 Doomsday Engine Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
skyjake
09:56 Doomsday Engine Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget.
skyjake
09:56 Doomsday Engine Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
skyjake
09:56 Doomsday Engine Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
Close picker’s menu if it’s already open. skyjake
09:52 Doomsday Engine Revision 1b362513 (github): Fixed|UI|Renderer Appearance: Typo in 'Anisotropic Filter:' button label
danij
08:15 Doomsday Engine Revision 42e608f9 (github): Refactor|World: Removed the World-internal MapLoadTaskData
Now that the editable to playable map state conversion is performed
with a secondary step, the high level logic of th...
danij
00:42 Doomsday Engine Revision cbad8a65 (github): Fixed|Menu|libcommon: Tiny menu cursor with some mods (e.g., Hell Revealed II)
The size of the menu cursor is determined dynamically according to
the dimensions of the currently focused menu item....
danij

2013-12-21

21:15 Doomsday Engine Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes
When a target was cleared, the current GLState wasn’t being
automatically applied. This meant that the right eye’s UI...
skyjake
20:38 Doomsday Engine Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width
When an active rectangle was specified, the busy transition was
drawn in wrong place. Now the transition viewport is ...
skyjake
20:36 Doomsday Engine Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target
skyjake
19:32 Doomsday Engine Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes
This is a temporary solution to the Rift UI font sizing. One needs
to manually specify a suitable font size (e.g., “-...
skyjake
19:29 Doomsday Engine Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters
Added a more convenient way to get all the parameters of a command
line option in one call.
skyjake
19:28 Doomsday Engine Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed
skyjake
18:37 Doomsday Engine Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget
When a popup is open, it is moved to the top of the root widget,
making it the topmost widget. When the popup is clos...
skyjake
18:26 Doomsday Engine Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9
Some hidden popups got inadvertently deleted when the offscreen UI
compositor was deleted.
skyjake
18:26 Doomsday Engine Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9
skyjake
17:17 Doomsday Engine Revision 95ee0bca (github): Debug: Fixed build
skyjake
17:08 Doomsday Engine Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor
skyjake
15:50 Doomsday Engine Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode
The cursor is simply a LabelWidget that shows the old mouse cursor
image. It is moved to the coordinates of the real ...
skyjake
14:46 Doomsday Engine Revision c9f878f8 (github): Cleanup
skyjake
09:53 Doomsday Engine Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open
The normalized coordinates should be agnostic of the game widget’s
size and position, so normalize against the widget...
skyjake

2013-12-20

21:29 Doomsday Engine Revision c692f125 (github): Refactor|libgui|GLInfo: Better name for a method
skyjake
21:27 Doomsday Engine Revision de90fa31 (github): Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
This multisampling is intended to counter the 1.5x scaling. The
warping is smoothed out by using a linear filter on t...
skyjake
15:40 Doomsday Engine Revision 171c4421 (github): libgui|GLInfo: Check for FBO-related OpenGL extensions
If missing, warnings are printed in the log. skyjake
14:16 Doomsday Engine Revision d57f2dc0 (github): libgui|GLFramebuffer: Fall back to no depth/stencil texture (just color)
It is conceivable that some OpenGL drivers do not support a
depth24/stencil8 texture in a FBO attachments. In this ca...
skyjake
13:31 Doomsday Engine Revision 7e95c1fe (github): Fixed|WadMapConverter: Build failure (missing Doomsday API header)
skyjake
13:17 Doomsday Engine Revision ddfab8be (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
13:17 Doomsday Engine Revision 59639b2a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
12:14 Doomsday Engine Revision 09a7d8ca (github): World|Map: Added cmd "inspectmap" for logging details of the current map
The 'inspectmap' command can be used whenever the user is interested
in knowing detailed information about the curren...
danij
10:55 Doomsday Engine Revision b25f63dd (github): World: Switch to busy mode on engine side, when changing the current map
Initiating busy mode on engine side allows splitting this task into
multiple subtasks. Also, in the future it may not...
danij
09:37 Doomsday Engine Revision 306a037e (github): libcommon: Initiate map briefings from the main thread
danij
09:02 Doomsday Engine Revision e8d0f7e1 (github): Fixed: Compiler warning (explicit de::IPrivate init in copy-ctor)
danij
08:08 Doomsday Engine Revision bffdd8ac (github): WadMapConverter: Bumped version number to 1.1.1
danij
08:05 Doomsday Engine Revision 6aff847c (github): WadMapConverter: Removed the now unused maplumpinfo.h
danij
07:44 Doomsday Engine Revision 18c14590 (github): WadMapConverter: Cleanup
danij
07:30 Doomsday Engine Revision 483565d8 (github): Refactor|WadMapConverter: Further Id1Map cleanup
danij
06:45 Doomsday Engine Revision 58bf7c31 (github): Refactor|WadMapConverter: Removed the unnecessary MapLumpInfo; Id1Map cleanup
danij
02:25 Doomsday Engine Revision e754886c (github): Refactor|WadMapConverter|Id1Map: Cleaned up the Id1Map API
danij
00:10 Doomsday Engine Revision b8ad2338 (github): WadMapConverter|Id1Map: Applied pimpl idiom to Id1Map; cleanup
danij
 

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