skyjake's activity
From 2013-12-15 to 2013-12-28
2013-12-28
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09:40 Doomsday Engine Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
- If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
2013-12-26
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21:43 Doomsday Engine Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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21:40 Doomsday Engine Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
- This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
2013-12-25
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19:53 Doomsday Engine Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
19:52 Doomsday Engine Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
19:48 Doomsday Engine Revision e4595f67 (github): Stereo 3D: Copyright notice
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18:41 Doomsday Engine Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
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13:19 Doomsday Engine Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
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10:24 Doomsday Engine Revision 0b4e2934 (github): Default Style: Revised VR icon
2013-12-24
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20:41 Doomsday Engine Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
- Also, head tracking is now only active in Oculus Rift mode.
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16:58 Doomsday Engine Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
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16:26 Doomsday Engine Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
2013-12-23
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14:34 Doomsday Engine Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
- When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w... -
13:42 Doomsday Engine Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
- It is customary in Unix to have these.
IssueID #1503 -
13:38 Doomsday Engine Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
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13:04 Doomsday Engine Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
- IssueID #1659
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10:06 Doomsday Engine Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
- Attempting to make sure that OculusTracker is always informed about
the configured prediction latency. -
09:46 Doomsday Engine Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
- Set some more reasonable color settings for the Rift display.
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07:58 Doomsday Engine Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
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07:58 Doomsday Engine Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
2013-12-22
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20:25 Doomsday Engine Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
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20:01 Doomsday Engine Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
- Also added a quick-setup button for setting a good configuration for
the Rift. -
19:58 Doomsday Engine Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
- When checking for existing bindings for a control, only active input
devices should be taken into account. -
17:27 Doomsday Engine Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
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17:22 Doomsday Engine Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
- If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget. -
17:07 Doomsday Engine Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
- Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height). -
15:48 Doomsday Engine Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
- Todo: Add all the VR settings.
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14:12 Doomsday Engine Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
- This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ... -
09:56 Doomsday Engine Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
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09:56 Doomsday Engine Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
- There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget. -
09:56 Doomsday Engine Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
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09:56 Doomsday Engine Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
- Close picker’s menu if it’s already open.
2013-12-21
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21:15 Doomsday Engine Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes
- When a target was cleared, the current GLState wasn’t being
automatically applied. This meant that the right eye’s UI... -
20:38 Doomsday Engine Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width
- When an active rectangle was specified, the busy transition was
drawn in wrong place. Now the transition viewport is ... -
20:36 Doomsday Engine Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target
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19:32 Doomsday Engine Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes
- This is a temporary solution to the Rift UI font sizing. One needs
to manually specify a suitable font size (e.g., “-... -
19:29 Doomsday Engine Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters
- Added a more convenient way to get all the parameters of a command
line option in one call. -
19:28 Doomsday Engine Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed
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18:37 Doomsday Engine Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget
- When a popup is open, it is moved to the top of the root widget,
making it the topmost widget. When the popup is clos... -
18:26 Doomsday Engine Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9
- Some hidden popups got inadvertently deleted when the offscreen UI
compositor was deleted. -
18:26 Doomsday Engine Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9
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17:17 Doomsday Engine Revision 95ee0bca (github): Debug: Fixed build
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17:08 Doomsday Engine Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor
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15:50 Doomsday Engine Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode
- The cursor is simply a LabelWidget that shows the old mouse cursor
image. It is moved to the coordinates of the real ... -
14:46 Doomsday Engine Revision c9f878f8 (github): Cleanup
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09:53 Doomsday Engine Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open
- The normalized coordinates should be agnostic of the game widget’s
size and position, so normalize against the widget...
2013-12-20
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21:29 Doomsday Engine Revision c692f125 (github): Refactor|libgui|GLInfo: Better name for a method
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21:27 Doomsday Engine Revision de90fa31 (github): Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
- This multisampling is intended to counter the 1.5x scaling. The
warping is smoothed out by using a linear filter on t... -
15:40 Doomsday Engine Revision 171c4421 (github): libgui|GLInfo: Check for FBO-related OpenGL extensions
- If missing, warnings are printed in the log.
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14:16 Doomsday Engine Revision d57f2dc0 (github): libgui|GLFramebuffer: Fall back to no depth/stencil texture (just color)
- It is conceivable that some OpenGL drivers do not support a
depth24/stencil8 texture in a FBO attachments. In this ca... -
13:31 Doomsday Engine Revision 7e95c1fe (github): Fixed|WadMapConverter: Build failure (missing Doomsday API header)
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13:17 Doomsday Engine Revision ddfab8be (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
13:17 Doomsday Engine Revision 59639b2a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
2013-12-19
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13:22 Doomsday Engine Revision 2d9d28f3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
13:06 Doomsday Engine Revision fd281e5f (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
13:04 Doomsday Engine Revision 05a067f4 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
2013-12-18
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18:40 Doomsday Engine Revision 796c1c8d (github): Fixed: Build failure (C standard)
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17:50 Doomsday Engine Revision c2ff3b40 (github): Renderer|libdoom: Use postfx for invulnerability effect
- The “post.fx.monochrome.inverted” shader is used as the
invulnerability effect in libdoom.
The blinking effect when ... -
07:51 Doomsday Engine Revision 184d4424 (github): Refactor|MenuWidget|Client: Handling deletion of sub-widgets
- When a widget is being deleted, only the de::Widget instance
remains; a dynamic cast to a subclass will fail.
2013-12-17
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18:48 Doomsday Engine Revision 24698bf7 (github): Cleanup
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18:46 Doomsday Engine Revision a88ec2ed (github): Refactor|UI|Task Bar: Custom widgets as submenus; improved task bar behavior
- Added a SubwidgetItem class that allows one to create a custom
popup widget as the submenu of a menu item. MenuWidget... -
13:15 Doomsday Engine Revision 62700d29 (github): UI|Client: Popups allow clicking through to widgets outside the popup
- As a special case, mouse clicks on interactive widgets are allowed
to occur: even though the popup is open, it offers... -
10:36 Doomsday Engine Revision 738bc0cd (github): UI|Client|GuiWidget: Added a method for hit-testing a widget tree
- This allows looking up a widget that would get hit by a position.
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10:35 Doomsday Engine Revision ad22f3e9 (github): Fixed|Release Build: Compiler warning (unused variable)
2013-12-16
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21:20 Doomsday Engine Revision 86d42937 (github): Renderer: Use the left/right stereo swap mode in VR mode 13 (quad-buffered)
- Todo: Test this on actual hardware.
IssueID #1680 -
21:19 Doomsday Engine Revision ff523976 (github): libgui|GLFramebuffer: Stereo left/right swap mode
- Even though rendering always happens in Canvas’s GL frame buffer,
VR mode 13 should now theoretically work as GLFrame... -
20:42 Doomsday Engine Revision 771e85b0 (github): Fixed: Build error (non-const references to temporaries)
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08:55 Doomsday Engine Revision 1eb8f988 (github): Changed release type to Candidate for 1.13
2013-12-15
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17:49 Doomsday Engine Revision c21797e1 (github): Fixed|libdeng2: Protect HighPerformanceTimer for multithreaded access
- If two threads check the current value of HighPerformanceTimer at
the same time, a race condition could occur. Also, ... -
17:27 Doomsday Engine Revision 8cb5f828 (github): Fixed: Failed release build
- Goto labels need a statement following them.
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13:52 Doomsday Engine Revision c7a1e7a0 (github): Fixed|UI|GuiWidget: Disabled widgets shouldn’t animate immediately after creation
- If a widget is disabled before its first update, it will not animate
its opacity to visualize the disabled state. Thi... -
13:23 Doomsday Engine Revision 0ccfc314 (github): Fixed|UI|All Games: Transition after selection a menu item
- When a new game is started from the Main Menu, the menu is closed
before the map is loaded. Before, this was masked b... -
13:06 Doomsday Engine Revision 8044fe3a (github): Fixed|Busy Mode: Don’t hold on an obsolete transition frame
- There may be a redundant request to render a transition frame,
however, if one comes some time later, we should respe...
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