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skyjake's activity

From 2013-12-15 to 2013-12-28

2013-12-28

09:40 Doomsday Engine Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
skyjake

2013-12-26

21:43 Doomsday Engine Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:40 Doomsday Engine Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
skyjake

2013-12-25

19:53 Doomsday Engine Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
19:52 Doomsday Engine Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
19:48 Doomsday Engine Revision e4595f67 (github): Stereo 3D: Copyright notice
skyjake
18:41 Doomsday Engine Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
skyjake
13:19 Doomsday Engine Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
skyjake
10:24 Doomsday Engine Revision 0b4e2934 (github): Default Style: Revised VR icon
skyjake

2013-12-24

20:41 Doomsday Engine Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
Also, head tracking is now only active in Oculus Rift mode. skyjake
16:58 Doomsday Engine Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
skyjake
16:26 Doomsday Engine Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
skyjake

2013-12-23

14:34 Doomsday Engine Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w...
skyjake
13:42 Doomsday Engine Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
It is customary in Unix to have these.
IssueID #1503
skyjake
13:38 Doomsday Engine Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
skyjake
13:04 Doomsday Engine Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
IssueID #1659 skyjake
10:06 Doomsday Engine Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
Attempting to make sure that OculusTracker is always informed about
the configured prediction latency.
skyjake
09:46 Doomsday Engine Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
Set some more reasonable color settings for the Rift display. skyjake
07:58 Doomsday Engine Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
skyjake
07:58 Doomsday Engine Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
skyjake

2013-12-22

20:25 Doomsday Engine Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
skyjake
20:01 Doomsday Engine Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
Also added a quick-setup button for setting a good configuration for
the Rift.
skyjake
19:58 Doomsday Engine Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
When checking for existing bindings for a control, only active input
devices should be taken into account.
skyjake
17:27 Doomsday Engine Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
skyjake
17:22 Doomsday Engine Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget.
skyjake
17:07 Doomsday Engine Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height).
skyjake
15:48 Doomsday Engine Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
Todo: Add all the VR settings. skyjake
14:12 Doomsday Engine Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ...
skyjake
09:56 Doomsday Engine Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
skyjake
09:56 Doomsday Engine Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget.
skyjake
09:56 Doomsday Engine Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
skyjake
09:56 Doomsday Engine Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
Close picker’s menu if it’s already open. skyjake

2013-12-21

21:15 Doomsday Engine Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes
When a target was cleared, the current GLState wasn’t being
automatically applied. This meant that the right eye’s UI...
skyjake
20:38 Doomsday Engine Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width
When an active rectangle was specified, the busy transition was
drawn in wrong place. Now the transition viewport is ...
skyjake
20:36 Doomsday Engine Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target
skyjake
19:32 Doomsday Engine Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes
This is a temporary solution to the Rift UI font sizing. One needs
to manually specify a suitable font size (e.g., “-...
skyjake
19:29 Doomsday Engine Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters
Added a more convenient way to get all the parameters of a command
line option in one call.
skyjake
19:28 Doomsday Engine Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed
skyjake
18:37 Doomsday Engine Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget
When a popup is open, it is moved to the top of the root widget,
making it the topmost widget. When the popup is clos...
skyjake
18:26 Doomsday Engine Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9
Some hidden popups got inadvertently deleted when the offscreen UI
compositor was deleted.
skyjake
18:26 Doomsday Engine Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9
skyjake
17:17 Doomsday Engine Revision 95ee0bca (github): Debug: Fixed build
skyjake
17:08 Doomsday Engine Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor
skyjake
15:50 Doomsday Engine Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode
The cursor is simply a LabelWidget that shows the old mouse cursor
image. It is moved to the coordinates of the real ...
skyjake
14:46 Doomsday Engine Revision c9f878f8 (github): Cleanup
skyjake
09:53 Doomsday Engine Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open
The normalized coordinates should be agnostic of the game widget’s
size and position, so normalize against the widget...
skyjake

2013-12-20

21:29 Doomsday Engine Revision c692f125 (github): Refactor|libgui|GLInfo: Better name for a method
skyjake
21:27 Doomsday Engine Revision de90fa31 (github): Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer
This multisampling is intended to counter the 1.5x scaling. The
warping is smoothed out by using a linear filter on t...
skyjake
15:40 Doomsday Engine Revision 171c4421 (github): libgui|GLInfo: Check for FBO-related OpenGL extensions
If missing, warnings are printed in the log. skyjake
14:16 Doomsday Engine Revision d57f2dc0 (github): libgui|GLFramebuffer: Fall back to no depth/stencil texture (just color)
It is conceivable that some OpenGL drivers do not support a
depth24/stencil8 texture in a FBO attachments. In this ca...
skyjake
13:31 Doomsday Engine Revision 7e95c1fe (github): Fixed|WadMapConverter: Build failure (missing Doomsday API header)
skyjake
13:17 Doomsday Engine Revision ddfab8be (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
13:17 Doomsday Engine Revision 59639b2a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake

2013-12-19

13:22 Doomsday Engine Revision 2d9d28f3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
13:06 Doomsday Engine Revision fd281e5f (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
13:04 Doomsday Engine Revision 05a067f4 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake

2013-12-18

18:40 Doomsday Engine Revision 796c1c8d (github): Fixed: Build failure (C standard)
skyjake
17:50 Doomsday Engine Revision c2ff3b40 (github): Renderer|libdoom: Use postfx for invulnerability effect
The “post.fx.monochrome.inverted” shader is used as the
invulnerability effect in libdoom.
The blinking effect when ...
skyjake
07:51 Doomsday Engine Revision 184d4424 (github): Refactor|MenuWidget|Client: Handling deletion of sub-widgets
When a widget is being deleted, only the de::Widget instance
remains; a dynamic cast to a subclass will fail.
skyjake

2013-12-17

18:48 Doomsday Engine Revision 24698bf7 (github): Cleanup
skyjake
18:46 Doomsday Engine Revision a88ec2ed (github): Refactor|UI|Task Bar: Custom widgets as submenus; improved task bar behavior
Added a SubwidgetItem class that allows one to create a custom
popup widget as the submenu of a menu item. MenuWidget...
skyjake
13:15 Doomsday Engine Revision 62700d29 (github): UI|Client: Popups allow clicking through to widgets outside the popup
As a special case, mouse clicks on interactive widgets are allowed
to occur: even though the popup is open, it offers...
skyjake
10:36 Doomsday Engine Revision 738bc0cd (github): UI|Client|GuiWidget: Added a method for hit-testing a widget tree
This allows looking up a widget that would get hit by a position. skyjake
10:35 Doomsday Engine Revision ad22f3e9 (github): Fixed|Release Build: Compiler warning (unused variable)
skyjake

2013-12-16

21:20 Doomsday Engine Revision 86d42937 (github): Renderer: Use the left/right stereo swap mode in VR mode 13 (quad-buffered)
Todo: Test this on actual hardware.
IssueID #1680
skyjake
21:19 Doomsday Engine Revision ff523976 (github): libgui|GLFramebuffer: Stereo left/right swap mode
Even though rendering always happens in Canvas’s GL frame buffer,
VR mode 13 should now theoretically work as GLFrame...
skyjake
20:42 Doomsday Engine Revision 771e85b0 (github): Fixed: Build error (non-const references to temporaries)
skyjake
08:55 Doomsday Engine Revision 1eb8f988 (github): Changed release type to Candidate for 1.13
skyjake

2013-12-15

17:49 Doomsday Engine Revision c21797e1 (github): Fixed|libdeng2: Protect HighPerformanceTimer for multithreaded access
If two threads check the current value of HighPerformanceTimer at
the same time, a race condition could occur. Also, ...
skyjake
17:27 Doomsday Engine Revision 8cb5f828 (github): Fixed: Failed release build
Goto labels need a statement following them. skyjake
13:52 Doomsday Engine Revision c7a1e7a0 (github): Fixed|UI|GuiWidget: Disabled widgets shouldn’t animate immediately after creation
If a widget is disabled before its first update, it will not animate
its opacity to visualize the disabled state. Thi...
skyjake
13:23 Doomsday Engine Revision 0ccfc314 (github): Fixed|UI|All Games: Transition after selection a menu item
When a new game is started from the Main Menu, the menu is closed
before the map is loaded. Before, this was masked b...
skyjake
13:06 Doomsday Engine Revision 8044fe3a (github): Fixed|Busy Mode: Don’t hold on an obsolete transition frame
There may be a redundant request to render a transition frame,
however, if one comes some time later, we should respe...
skyjake
 

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