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skyjake's activity

From 2013-10-30 to 2013-11-12

2013-11-12

21:12 Doomsday Engine Revision aa098ef1 (github): Renderer: Added console effect for lens flares
fx::LensFlares instances use a shared data instance for common GL
resources: texture atlas for flare images and a sha...
skyjake
19:57 Doomsday Engine Revision ff1f6ffa (github): Refactor|Renderer: Object-oriented camera lens effects
Added ConsoleEffect classes for the color filter and vignette. skyjake
14:33 Doomsday Engine Revision 07ca3fac (github): Renderer: Added stub for camera lens effects
cameralensfx is (will be) responsible for frame post-processing and
overlaid effects such as color filter, vignette, ...
skyjake
13:12 Doomsday Engine Revision d1ad10f0 (github): Refactor|libcommon: Unified view port drawing, moved crosshair to HUD layer
Also, in Oculus Rift mode, don’t assume that automap covers the full
view.
skyjake
13:11 Doomsday Engine Revision fc170c4c (github): Refactor|libcommon: Unified view port drawing, moved crosshair to HUD layer
Also, in Oculus Rift mode, don’t assume that automap covers the full
view.
skyjake
13:07 Doomsday Engine Revision 4fb0bad9 (github): Refactor|Renderer: Separated view border from player 3D view layer
For future reasons: the main 3D layer could go through a shader for
effects.
skyjake
10:12 Doomsday Engine Revision ab9625fe (github): Refactor|Client|Server: Split client-specific code from r_main.cpp
Most of r_main.cpp is client-specific, so all of that was moved to
render/viewports.cpp.
skyjake

2013-11-10

20:20 Doomsday Engine Revision 3e5017b4 (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
20:20 Doomsday Engine Revision 253da69f (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
20:15 Doomsday Engine Revision d0953e9d (github): Refactor|Renderer: Draw HUD layer as a separate pass
The HUD layer is now drawn as a separate pass. Drawing of the view
HUD layer is now done from GameUIWidget, which mea...
skyjake
20:05 Doomsday Engine Revision f46de54f (github): Fixed|Client: Don’t try to update root in busy mode
The busy mode currently uses a separate UI root. skyjake
18:25 Doomsday Engine Revision 7d19505a (github): UI|Client|Task Bar: Responsive layout (rudimentary)
Applied a simple method of making the task bar’s layout responsive,
based on the space left for the command line.
Th...
skyjake
18:12 Doomsday Engine Revision 1a82f6a2 (github): UI|Client: Only use offscreen composition with Oculus Rift
skyjake
13:34 Doomsday Engine Revision 09853c32 (github): Stereo 3D|Client: Oculus Rift mode projects composited UI as smaller
The window can now tell the UI compositor how to project the composited
view. The default is the entire view area.
skyjake
13:33 Doomsday Engine Revision 946887be (github): Fixed|Stereo 3D: Update viewport for the high-res Rift frame buffer
skyjake
12:52 Doomsday Engine Revision b7f75d78 (github): Merge branch 'master' into oculus-rift
skyjake
12:52 Doomsday Engine Revision 6d4375a6 (github): Fixed|Client: Build error and a warning
According to ISO C++, enums cannot be forward-declared. skyjake
10:27 Doomsday Engine Revision 0f3190d9 (github): Builder: Include source tarball in RSS/XML feeds
In the XML feed, the source package uses the platform identifier
"source".
skyjake
09:57 Doomsday Engine Revision e351b5a3 (github): Builder: Cleanup
skyjake

2013-11-09

22:27 Doomsday Engine Revision eaf3a678 (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
22:26 Doomsday Engine Revision 48330bcf (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
22:26 Doomsday Engine Revision 05c32b14 (github): Merge branch 'master' into oculus-rift
Manually merged the added glColorMask push/pop during sky drawing.
Conflicts:
doomsday/client/src/render/rend_list.cpp
skyjake
22:10 Doomsday Engine Revision 31361e49 (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
21:22 Doomsday Engine Revision e4039541 (github): Builder|Pilot: After binary build, package the source
The source package will be included in the signed files and will then
be published to SourceForge. The source package...
skyjake
21:04 Doomsday Engine Revision 4603d576 (github): Builder|Debian|Ubuntu: Set a fixed build number in the build rules
By default the rules are set to build for today's number, but a packaged
source should use a fixed build number.
skyjake
20:37 Doomsday Engine Revision d45a473b (github): Fixed|Builder|Debian|Ubuntu: Version number of source package
The Debian convention is that a version number suffix is used for the
Debian-specific version number and it is not pa...
skyjake
18:57 Doomsday Engine Revision e4c43e28 (github): Builder|Debian|Ubuntu: Create a source package and upload it to Launchpad
After putting together a tarball, also create a Debian source package
and upload it to a Launchpad PPA (ppa:sjke/doom...
skyjake
15:50 Doomsday Engine Revision 10800cc3 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code into builder-src-package
skyjake
15:04 Doomsday Engine Revision a40b31c3 (github): Builder: Cleanup
skyjake
14:58 Doomsday Engine Revision 99ba5989 (github): Builder: Added autobuild command to package the source tarball
The tarball is then copied to the build directory.
Next: Publish .tar.gz files.
skyjake

2013-11-06

11:49 Doomsday Engine Revision 83a61256 (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
skyjake
11:49 Doomsday Engine Revision ad44ce86 (github): UI|Client: Working on the busy mode transition
Todo: To make this work correctly, the untransformed UI content needs
to be frozen at the window level.
skyjake

2013-11-05

14:06 Doomsday Engine Revision 6d192975 (github): Fixed|libdeng2: Partially notifying a widget tree
When notifying a widget tree and stopping halfway, one has to make
sure the appropriate pre/post notifications still ...
skyjake
14:06 Doomsday Engine Revision 3e69a4c3 (github): UI|AboutDialog: Changed date format to use system locale
skyjake
14:03 Doomsday Engine Revision e4153bf5 (github): GL|CompositorWidget: Adjusting blending for offscreen composition
The crucial thing is how the alpha channel information is written
in the render target. Normally this can be ignored,...
skyjake
14:00 Doomsday Engine Revision 6598bd83 (github): Stereo 3D: Added GPL banner
skyjake
14:00 Doomsday Engine Revision 9e95b49c (github): UI|AboutDialog: Changed date format to use system locale
skyjake
12:53 Doomsday Engine Revision 32dc142f (github): Fixed|VR: Use correct macro to register a change callback
skyjake
05:19 Doomsday Engine Revision 45bbbc2e (github): Merge pull request #6 from cmbruns/oculus-rift
Oculus rift skyjake

2013-11-04

20:54 Doomsday Engine Revision a0aaa4c7 (github): UI|Client: Drawing the game UI in the GameUIWidget
skyjake
20:09 Doomsday Engine Revision 7f66d94b (github): Cleanup
skyjake
18:47 Doomsday Engine Revision 090a3e36 (github): Client: Added CompositorWidget, testing it in ClientWindow
CompositorWidget uses a texture target for all its children.
ClientWindow is now set up to use a compositor for ever...
skyjake
18:31 Doomsday Engine Revision d22f97ac (github): Client|Cleanup: Apply revised GLTarget active rectangle
skyjake
18:26 Doomsday Engine Revision 27bc0a18 (github): Refactor|libgui: Moved the active rectangle from GLState to GLTarget
GLTarget is a more appropriate place for specifying which portion
of the target should be used for all operations. It...
skyjake
18:23 Doomsday Engine Revision 371e0f4d (github): Fixed|libdeng2: Partially notifying a widget tree
When notifying a widget tree and stopping halfway, one has to make
sure the appropriate pre/post notifications still ...
skyjake

2013-11-03

18:30 Doomsday Engine Revision bce99251 (github): Refactor|UI|Client: Split GameUIWidget from GameWidget
The new widget handles the drawing of all overlaid UI elements
visible on top of the game's 3D world.
skyjake
17:38 Doomsday Engine Revision 91686925 (github): Refactor|UI: Renamed LegacyWidget to GameWidget
This widget's job is to draw the 3D game world. All overlaid UI
elements will be split to another widget.
skyjake
12:12 Doomsday Engine Revision 283a4ae7 (github): Cleanup
skyjake
12:08 Doomsday Engine Revision 7a027006 (github): Cleanup
skyjake
10:54 Doomsday Engine Revision 7d524186 (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
10:53 Doomsday Engine Revision c52a5c81 (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
10:53 Doomsday Engine Revision c3159859 (github): Fixed|Input: Don't pass invalid events to the game
Some events do not have a game-side equivalent, so those should not
be passed to the game via any responder.
skyjake
10:39 Doomsday Engine Revision e160b5a9 (github): Renderer: Disabled old code for halo/flare rendering completely
The objective of this branch is to recreate halo/flare rendering
using GL2.
After that is done, we should evaluate h...
skyjake
10:24 Doomsday Engine Revision a8135491 (github): Documentation|libgui: Improved GLState apidocs
skyjake
10:24 Doomsday Engine Revision b9400a15 (github): Fixed|libcommon: Warnings about signed/unsigned comparisons
skyjake

2013-11-02

18:51 Doomsday Engine Revision 89394865 (github): Merge commit 'f4ebe216f28e8b9b8ad27c2b7ef03c5411cc9655' into gl2-lensflare
skyjake
18:50 Doomsday Engine Revision eb92970c (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
16:46 Doomsday Engine Revision 4d2c4b8b (github): Homepage: Updated source tarball download for 1.12.2
skyjake

2013-11-01

23:39 Doomsday Engine Revision f4ebe216 (github): libdeng2|Widgets: RuleRectangle size and RootWidget size
The RootWidget's size now correctly uses the width and height outputs
of its rule rectangle.
skyjake

2013-10-31

22:08 Doomsday Engine Revision 7f59a6a6 (github): Merge branch 'oculus-rift' into low-latency-input
Conflicts:
doomsday/client/include/ui/dd_input.h
skyjake
22:04 Doomsday Engine Revision 033a36e9 (github): libcommon: Separate body/head yaw controls
The head yaw only controls look direction, while the body yaw
controls an offset added to the gun/body direction. Bot...
skyjake
19:03 Doomsday Engine Revision 6d42bfe6 (github): Input: Generate some test events for the Head Tracker virtual device
This can be tested with the binding "bindcontrol lookpitch head-pitch".
If the binding exists, normal mouse Y etc. b...
skyjake
19:01 Doomsday Engine Revision 36bcf8b4 (github): libcommon: Added lookpitch/lookyaw controls
"lookpitch" (CTL_LOOK_PITCH) overrides the delta-based CTL_LOOK if
it has bindings.
Also did some cleanup.
skyjake
18:59 Doomsday Engine Revision d0573275 (github): Client|API: Querying if a control has bindings, added new look controls
The public Player API was enhanced with a function for querying
whether a control has any bindings.
skyjake
18:57 Doomsday Engine Revision 06dc7054 (github): Refactor|Input: Fixed a boolean trap in the input subsystem
skyjake

2013-10-30

21:09 Doomsday Engine Revision b688e552 (github): Stereo 3D|Fixed: Blacked out floors and other surfaces
The alpha test was still on, preventing some surfaces from being
drawn to the framebuffer via the Oculus Rift distort...
skyjake
21:06 Doomsday Engine Revision 43fc3a19 (github): libgui|GLTarget: Corrected pixel format for grabbing target contents
skyjake
20:29 Doomsday Engine Revision 737885bb (github): Client: Renamed WindowContentTransform to ContentTransform
skyjake
15:30 Doomsday Engine Revision e276c16b (github): Refactor|Client: Separated VR content transformation from ClientWindow
To maintain proper SoC, added a new class that handles the job of
transforming content from 1:1 coordinates to some o...
skyjake
14:29 Doomsday Engine Revision d6799773 (github): Cleanup
skyjake
10:38 Doomsday Engine Revision 68f328bc (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
10:37 Doomsday Engine Revision 1b746c48 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
skyjake
10:35 Doomsday Engine Revision 49dc37af (github): Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.
Created a static vertex buff...
skyjake
10:30 Doomsday Engine Revision f4809ac3 (github): libgui: Added Vertex3Tex format, handle #version in GLShader
skyjake
09:22 Doomsday Engine Revision 324a3906 (github): Fixed|Client: Crash due to accessing OpenGL from non-UI thread
During busy mode, if the value of 'rend-vr-mode' was updated due to
restoring a saved config, it meant that the root ...
skyjake
09:20 Doomsday Engine Revision f79578f6 (github): libgui|Refactor|GLTarget: Extra attachments in addition to texture
Rewrote and cleaned up some of the implementation of GLTarget to
account for the fact that one may need supporting at...
skyjake
 

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