Refactor|Renderer: Draw HUD layer as a separate pass
The HUD layer is now drawn as a separate pass. Drawing of the viewHUD layer is now done from GameUIWidget, which means it will getproperly composited in Oculus Rift mode.
View differences
Refactor|Renderer: Draw HUD layer as a separate pass
The HUD layer is now drawn as a separate pass. Drawing of the view
HUD layer is now done from GameUIWidget, which means it will get
properly composited in Oculus Rift mode.