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From 2012-08-30 to 2012-09-12

2012-09-10

09:04 Doomsday Engine Bug #1066: "Use custom automap colors" menu option broken
Fixed for upcoming build 567 danij
08:33 Doomsday Engine Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
skyjake
08:33 Doomsday Engine Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients. skyjake
06:49 Doomsday Engine Bug #1044: Hexen 1.1 Demo crash
Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no... skyjake
06:49 Doomsday Engine Bug #1046: [Snowberry] No HeXen beta demo gamemode
Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load... skyjake

2012-09-09

01:25 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
danij

2012-09-05

07:05 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Wanted to correct this report. I tested out IDBEHOLDS in Vanilla Doom and using IDBEHOLDS when you had a Berserk powe... sonicdoommario
06:57 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The changes in behavior to the IDBEHOLDA and IDBEHOLDS cheats are indeed intentional. The other issues mentioned here... danij
06:57 Doomsday Engine Bug #991: [Doom] IDBEHOLDx cheat not completely functional
The missing "idbehold" prompt has now been fixed for the upcoming 1.9.9 release. danij

2012-09-04

18:53 Doomsday Engine Feature #1573 (New): Setting for number of samples used for antialiasing
There should a way to configure the number of antialiasing samples for GL multisampling.
*Labels:* Graphics, Conso...
skyjake

2012-09-03

07:25 Doomsday Engine Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **milestone**: v1.9.10 --> v1.11
- **priority**: 6 --> 8
skyjake

2012-09-02

21:25 Doomsday Engine Bug #1088 (New): [Hexen] Hud doesn't switch to INRED graphics when low on health
A little feature of HeXen's hud has been lost in the rewrite, since 1.8.6.
When ones health is below 20-ish, the f...
vermil
05:52 Doomsday Engine Bug #1087 (Closed): Plugins loading problem
The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx ... akazennikov

2012-09-01

05:50 Doomsday Engine Bug #1007: [Doom] Sound emitter overlap handling
Another element of Vanilla Doom's sound behavior that Dday doesn't have an option to imitate is that sounds cut when ... vermil

2012-08-30

19:06 Doomsday Engine Bug #1087: Plugins loading problem
This should now be fixed in commit 43a67ae. skyjake
14:05 Doomsday Engine Bug #1087: Plugins loading problem
- **labels**: --> Engine, Plugins, Unix
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **milestone...
skyjake
16:28 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.11
danij
16:19 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -13,5 +13,9 @@

However many pwads out there go Arachno...
danij
16:17 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **labels**: Doom 2 --> Doom, Add-ons
- **summary**: Map 07 666 and 667 tags only work in one order --> [Doom] Map 0...
danij
15:43 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
- **priority**: 1 --> 8
danij
15:43 Doomsday Engine Bug #1085: [Doom] Map 07 666 and 667 tags only work in one order
I'll also mention another behavior difference regarding boss deaths pre Ultimate Doom, that perhaps could be also be ... vermil
11:57 Doomsday Engine Bug #1085 (Closed): [Doom] Map 07 666 and 667 tags only work in one order
Reporting this bug:
http://www.dengine.net/forums/viewtopic.php?f=7&t=1183
Map07 of Doom2/Final Doom uses the 666...
vermil
15:57 Doomsday Engine Bug #1047: [Doom] jDRP ammo box not loading
Closing as issues #1 and #2 have been resolved and #3 is a duplicate of [#861]. danij
15:57 Doomsday Engine Bug #1048: HQ SFX w/o 3D Sounds and vice versa
The Direct Sound plugin works fine in 1.9.8 however, like the OpenAL plugin, it does not implement the music or cd-au... danij
15:51 Doomsday Engine Bug #1051: [Hexen] Crash with 3D models
Screenshot of error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/609b507b/17bf/attachment/91...
briannafixer
14:17 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
- **assigned_to**: Jaakko Keränen
skyjake
09:07 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
The logically correct solution to this problem is to use the original BLOCKMAP on game-side for collision testing. danij
07:15 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
Both options are needed.
1. For Vanilla compat
2. For Boom compat
Regarding 1.: I actually once made a simpl...
vermil
13:30 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- **status**: open --> fixed
skyjake
12:05 Doomsday Engine Bug #1086: 'recorddemo' console command seg faults
- **labels**: Demo, Console --> Console, Demo Mode
skyjake
12:04 Doomsday Engine Bug #1086 (Closed): 'recorddemo' console command seg faults
I know demo recording is broken currently.
However, in the latest builds it doesn't just produce a buggered demo, ...
vermil
11:49 Doomsday Engine Bug #1084 (Closed): 666 tag compat option ('any boss triggers 666') doesn't work
The 666 tag compat option (called 'any boss triggers 666') doesn't work.
Apologies, but there’s not really much mo...
vermil
 

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