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danij's activity

From 2012-03-02 to 2012-03-15

2012-03-12

11:38 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451. danij

2012-03-09

21:17 Doomsday Engine Bug #1008 (New): HUD weapon discrepancy (in release build?)
Load Heretic with the attached DED in a _DEBUG build and switch to the Blaster. The weapon should fire, lower and rem... danij

2012-03-05

16:10 Doomsday Engine Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- **labels**: jDoom Gameplay --> Doom, Automap
danij

2012-03-03

21:16 Doomsday Engine Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit... danij
04:30 Doomsday Engine Feature #1517: Autoselect missing interfaces from other audio plugins
Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u... danij

2012-03-02

18:59 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
No, this isn't fixed in 1.9.7 danij
18:53 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ... danij
18:50 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Yes this was addressed for 1.9.7. danij
18:31 Doomsday Engine Bug #456: Message font graphics
Yep, fixed. danij
18:29 Doomsday Engine Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ... danij
17:34 Doomsday Engine Bug #922: heretic jhrp models not loading 6.9
This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo... danij
16:56 Doomsday Engine Feature #1525: Allow gaps in Sprite animation frame sets
Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D...
danij
16:51 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i... danij
16:50 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if... danij
15:03 Doomsday Engine Bug #874: [Hexen] Stalker gib levitates
- **labels**: jHexen Gameplay --> Hexen
danij
13:31 Doomsday Engine Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
13:22 Doomsday Engine Bug #976: Fakeradio: One sided mid textures
Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c... danij
13:06 Doomsday Engine Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
Requires re-testing, this may have been fixed since the report was opened. danij
12:01 Doomsday Engine Bug #919: [Doom] Blast damage algorithm
Not as yet no, this still needs addressing. danij
11:44 Doomsday Engine Bug #917: SegFault on loading WAD
Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099 danij
11:39 Doomsday Engine Bug #921: Blockmap-defined Linedef crossing order
It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he...
danij
11:27 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
- **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass...
danij
 

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