danij's activity
From 2012-03-02 to 2012-03-15
2012-03-12
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11:38 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
- The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451.
2012-03-09
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21:17 Doomsday Engine Bug #1008 (New): HUD weapon discrepancy (in release build?)
- Load Heretic with the attached DED in a _DEBUG build and switch to the Blaster. The weapon should fire, lower and rem...
2012-03-05
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16:10 Doomsday Engine Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- - **labels**: jDoom Gameplay --> Doom, Automap
2012-03-03
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21:16 Doomsday Engine Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
- Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit...
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04:30 Doomsday Engine Feature #1517: Autoselect missing interfaces from other audio plugins
- Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u...
2012-03-02
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18:59 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
- No, this isn't fixed in 1.9.7
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18:53 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ...
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18:50 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Yes this was addressed for 1.9.7.
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18:31 Doomsday Engine Bug #456: Message font graphics
- Yep, fixed.
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18:29 Doomsday Engine Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
- This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ...
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17:34 Doomsday Engine Bug #922: heretic jhrp models not loading 6.9
- This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo...
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16:56 Doomsday Engine Feature #1525: Allow gaps in Sprite animation frame sets
- Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D... -
16:51 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
- It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i...
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16:50 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
- No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if...
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15:03 Doomsday Engine Bug #874: [Hexen] Stalker gib levitates
- - **labels**: jHexen Gameplay --> Hexen
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13:31 Doomsday Engine Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
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13:22 Doomsday Engine Bug #976: Fakeradio: One sided mid textures
- Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c...
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13:06 Doomsday Engine Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Requires re-testing, this may have been fixed since the report was opened.
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12:01 Doomsday Engine Bug #919: [Doom] Blast damage algorithm
- Not as yet no, this still needs addressing.
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11:44 Doomsday Engine Bug #917: SegFault on loading WAD
- Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099
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11:39 Doomsday Engine Bug #921: Blockmap-defined Linedef crossing order
- It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he... -
11:27 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
- - **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass...
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