Activity
From 2012-01-29 to 2012-02-11
2012-02-11
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13:23 Doomsday Engine Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
- Also allocate all points for an SVG as a continuous region of memory.
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12:08 Doomsday Engine Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
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11:38 Doomsday Engine Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
- * Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri -
11:25 Doomsday Engine Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
2012-02-10
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20:49 Doomsday Engine Revision 3b3e2836 (github): Win32: Checked compatibility with MSVC2010
- Also, fixed check for configuring a GCC build on Windows.
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16:04 Doomsday Engine Revision 0fa6caa9 (github): Builder: Optional build tag suffix for platform_release
- Allows building manually-tagged additional builds.
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14:50 Doomsday Engine Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
- Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v... -
11:21 Doomsday Engine Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
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11:16 Doomsday Engine Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
- Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ... -
07:12 Doomsday Engine Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
- Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,... -
03:57 Doomsday Engine Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
- This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior... -
01:52 Doomsday Engine Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
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00:57 Doomsday Engine Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
2012-02-09
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23:23 Doomsday Engine Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
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23:15 Doomsday Engine Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
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21:12 Doomsday Engine Revision ad36ef2b (github): Enable fast mallocs during map setup
- Fixes the extreme slowness in loading Whitemare map 15.
Were the fast mallocs inadvertently disabled or was there
a b... -
18:02 Doomsday Engine Revision bd6897bc (github): SDL: Disable lock keys so that they behave like normal keys
- This makes Caps Lock behave like with Windows native events.
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17:08 Doomsday Engine Revision 8c5e5348 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:55 Doomsday Engine Revision 1fb86ecc (github): Fixed: Declaration discrepancy with Svg_FromDef()
- size_t and uint are not the same type on all platforms.
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16:48 Doomsday Engine Revision 23c03798 (github): Finales: Don't auto-stop scripts that end while NoSkip
- A finale script that is using NoSkip will not automatically end
when execution reaches the end of the script. -
12:42 Doomsday Engine Revision 2397b587 (github): Fixed typo in Svg_FromDef()
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12:40 Doomsday Engine Revision f7cd6dea (github): Documentation: Updated svg.c
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12:11 Doomsday Engine Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:10 Doomsday Engine Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
- An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's... -
10:25 Doomsday Engine Revision 160aa759 (github): Provide field width to printf in Uri_Print3
- The indent parameter was not originally commented out.
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04:47 Doomsday Engine Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
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04:05 Doomsday Engine Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
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04:03 Doomsday Engine Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
- Also precache shiny skins.
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04:02 Doomsday Engine Revision 4c599665 (github): GL: General cleanup of model management
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00:59 Doomsday Engine Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
2012-02-08
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20:34 Doomsday Engine Revision d8533a0a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:33 Doomsday Engine Revision 4b1a62ff (github): Reset core timer after busy mode, map load
- After an extended period away from the main loop, the core
timer needs to be reset to avoid an extra-long tick. -
20:10 Doomsday Engine Revision 22834198 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:00 Doomsday Engine Revision 20b1f9d4 (github): Added: M_MemDup() for taking a copy of memory buffer
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17:40 Doomsday Engine Revision d3271509 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:28 Doomsday Engine Revision 639c80dc (github): GL: Deleting textures is allowed from non-main threads
- glDeleteTextures() is now deferred, so functions that delete
textures don't need the main thread assertion any more. -
12:31 Doomsday Engine Revision cda92472 (github): GL: Cleanup
- Reordered gl_defer.c functions logically.
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12:26 Doomsday Engine Revision ee25e35f (github): GL|Cleanup: Using helper macros for definitions
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12:01 Doomsday Engine Revision ecd7ca8b (github): Dummy Audio: Don't start a sound refresh thread
- There is no point in having an audio refresh thread for the
dummy audio driver. -
09:58 Doomsday Engine Revision 67b5a380 (github): GL: Deferred glDeleteTextures()
- Also refactored gl_defer.c for clarity.
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09:07 Doomsday Engine Revision 1216d980 (github): GL: Added a define for disabling the deferred API
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07:37 Doomsday Engine Revision 8fe9c31c (github): Fixed: Printf arguments in Uri_Print3
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07:28 Doomsday Engine Revision 82244048 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:28 Doomsday Engine Revision a0651e98 (github): GL: Cleanup
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04:51 Doomsday Engine Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
- Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no... -
01:01 Doomsday Engine Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
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00:56 Doomsday Engine Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:55 Doomsday Engine Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
- Generalised Uri printing and moved to Uri_Print()
2012-02-07
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23:32 Doomsday Engine Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
- This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use... -
22:11 Doomsday Engine Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
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21:10 Doomsday Engine Revision 5fd94eba (github): GL|Win32: Use the correct calling convention for GL API calls
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20:53 Doomsday Engine Revision b6381418 (github): GL: Deferring glEnable() and glDisable()
- Proof of concept for the GL call deferring. Testing on Unix.
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20:30 Doomsday Engine Revision 2c999c92 (github): GL: Working on system for deferring GL calls
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18:04 Doomsday Engine Revision 8244c9e0 (github): Cleanup|Refactor: Cleaned up the GL deferred tasks module
- Getting it ready for deferred GL API calls.
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16:55 Doomsday Engine Revision 6f591a6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:55 Doomsday Engine Revision b77bd6b2 (github): Fixed: Attempt to use memory zone before it was initialized
- ddstring_t will now automatically switch to using standard
memory allocation if the memory zone is not available. -
16:49 Doomsday Engine Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
- By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ... -
10:53 Doomsday Engine Revision 2913b299 (github): Documentation: Updates
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10:38 Doomsday Engine Revision caaf0a2a (github): Debug: Added a few more main thread assertions
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10:17 Doomsday Engine Revision c27b4166 (github): Mark the main thread as early as possible
- Thread ID stored and used for subsequent assertions.
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09:44 Doomsday Engine Revision 0612de17 (github): Memory Zone: Use a mutex for increased thread safety
- The zone is now locked with a mutex whenever it is being
accessed or modified. -
09:41 Doomsday Engine Revision 57b7c058 (github): Debug: Adding GL main thread assertions
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08:39 Doomsday Engine Revision f20a1b74 (github): Debug: Adding GL main thread assertions
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08:23 Doomsday Engine Revision 5e494a19 (github): Refactor: Renamed Con_IsBusyWorker()
- More consistent naming.
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08:15 Doomsday Engine Revision 911f8045 (github): Cleanup
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08:11 Doomsday Engine Revision c8ce5d55 (github): Heretic|Hexen: Added audio feedback for "view-size" changes
- Matches the behavior of the original games.
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08:11 Doomsday Engine Revision c47026f4 (github): FileDirectory: Verbose message moved to level 2
- "Adding paths to FileDirectory…" was moved to verbose level 2 as it
was providing little useful information and was b...
2012-02-06
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19:28 Doomsday Engine Revision cd3d7922 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:21 Doomsday Engine Revision 2cc6ac7e (github): Fixed: Malfunctioning M_StrnCat()
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18:55 Doomsday Engine Revision 7590bb57 (github): Unix: Improved fix for MatchDirectory, font loading
- PathDirectoryNode_MatchDirectory() was not working in the 64-bit gcc
build. Applied more robust checking for a zero-l... -
17:05 Doomsday Engine Revision fd29d6e3 (github): Unix: Default runtime directory changed to ~/.doomsday/runtime (from ~/.deng)
- This makes Doomsday behave like under Snowberry when started
directly from the command line in Unix. -
14:50 Doomsday Engine Revision a03be639 (github): Documentation: Explained the original use of BlackOutlines()
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14:39 Doomsday Engine Revision 0476e403 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:34 Doomsday Engine Revision bd77fd54 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:33 Doomsday Engine Revision 6d3ca692 (github): Server|Fixed: Do not try to load fonts in dedicated mode
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14:17 Doomsday Engine Revision 9b082734 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:17 Doomsday Engine Revision 1584a453 (github): Unix|Fixed: Install cphelp.txt to the correct directory
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14:03 Doomsday Engine Revision 7b344845 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:03 Doomsday Engine Revision f6c3b735 (github): Server|Fixed: Do not try to load fonts in dedicated mode
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13:50 Doomsday Engine Revision 656df99a (github): Host: Install to a user directory
- Attempts to 'sudo make install' are not allowed for cron scripts.
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13:40 Doomsday Engine Revision 59147eda (github): Host: Avoid repeated rebuilds
- A time range's end is excluded from the check.
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13:28 Doomsday Engine Revision 4628b47c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:26 Doomsday Engine Revision a8f27fb0 (github): Host: Fixed bug in rebuild time checker
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11:16 Doomsday Engine Revision 1f15dd43 (github): Cleanup|Win32: Moved message pump away from main loop
- The Win32 message pump is better located in the input subsystem
so that it gets called also during busy mode. Also re... -
10:38 Doomsday Engine Revision 8dd648f7 (github): Deh Read|Fixed: Function declaration
- ApplyDEH() was erroneously forward-declared as non-static.
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09:14 Doomsday Engine Revision b5a8e5d4 (github): Fixed compile error
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09:09 Doomsday Engine Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
- Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe... -
09:04 Doomsday Engine Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
- Not actually needed but this avoids any ambiguity.
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08:11 Doomsday Engine Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
- Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ... -
08:00 Doomsday Engine Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
- Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal... -
04:25 Doomsday Engine Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
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04:22 Doomsday Engine Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
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03:52 Doomsday Engine Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
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03:07 Doomsday Engine Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
- This is about as close as we're going to get without significant
work on the renderer. -
01:14 Doomsday Engine Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
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00:22 Doomsday Engine Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
2012-02-05
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23:38 Doomsday Engine Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
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12:13 Doomsday Engine Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
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10:50 Doomsday Engine Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
- Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made. -
07:37 Doomsday Engine Revision 27d230c7 (github): HacX: Use the original cheat codes
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06:57 Doomsday Engine Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
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06:49 Doomsday Engine Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:26 Doomsday Engine Revision 5edd3499 (github): Deh Read: Cleanup
2012-02-04
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18:12 Doomsday Engine Revision 079bd8cc (github): Mac: Removed inadvertently committed debug printout
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17:51 Doomsday Engine Revision e8c355e5 (github): Unix|Mac: Check file extension before loading a plugin
- Valid shared libraries can only have certain file extensions.
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17:50 Doomsday Engine Revision 98a7ffd9 (github): Documentation: Updated apidoc for the Library class
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16:05 Doomsday Engine Revision 5ff7f876 (github): Library|Unix: Check symlinks when loading plugins
- Plugins to load are ultimately chosen based on the file extension.
It is also conceivable that symlinks are used to p... -
15:37 Doomsday Engine Revision 9aaaf36a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:37 Doomsday Engine Revision 594e5797 (github): PathDirectory: Fixed logic for matching file paths
- A zero-length fragment's length was incorrectly calculated in
the case where the from and to pointers point to an emp... -
14:41 Doomsday Engine Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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14:40 Doomsday Engine Revision f599041b (github): HacX: Various lighting tweaks
- Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or... -
12:23 Doomsday Engine Revision 16a49d7f (github): Debug: R_CreateFontFromFile prints missing resource path
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12:20 Doomsday Engine Revision c325156d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:19 Doomsday Engine Revision 5618020b (github): qmake: Install fonts and cphelp.txt under Data
- Also removed fixed.dfn as there was no references to it
in the source. -
12:02 Doomsday Engine Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
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11:34 Doomsday Engine Revision 6415fa25 (github): HacX: Added default glows to various materials
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10:33 Doomsday Engine Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
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08:33 Doomsday Engine Revision 38257296 (github): HacX: Removed unused Map definitions
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08:14 Doomsday Engine Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
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07:50 Doomsday Engine Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
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07:39 Doomsday Engine Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
- Todo: Should be handled at font level...
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07:23 Doomsday Engine Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
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07:14 Doomsday Engine Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
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06:44 Doomsday Engine Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
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06:34 Doomsday Engine Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
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06:20 Doomsday Engine Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
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05:39 Doomsday Engine Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
- Only show the cheat counter heads-up displays while the automap
is open (default: on). -
03:47 Doomsday Engine Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
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02:42 Doomsday Engine Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
- Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented... -
00:31 Doomsday Engine Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
- Also fixed a bug in the calculation of a slider widget geometry.
2012-02-03
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23:17 Doomsday Engine Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
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23:12 Doomsday Engine Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
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22:59 Doomsday Engine Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
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22:43 Doomsday Engine Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
- Draw a GL_LINE_LOOP described by four point coordinates.
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22:38 Doomsday Engine Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
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22:37 Doomsday Engine Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
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22:24 Doomsday Engine Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:21 Doomsday Engine Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
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20:41 Doomsday Engine Revision 8b6ec648 (github): Host: Tweaking time checks for rebuild
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12:38 Doomsday Engine Revision 2a218d01 (github): Builder: Force regeneration of the readme even when no changes
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07:37 Doomsday Engine Revision e515ebe6 (github): Host: Cleaned up host.pro, added Python source and rc example
2012-02-02
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18:29 Doomsday Engine Revision 2de11684 (github): Host: Added --rebuild option for forcing a rebuild
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12:09 Doomsday Engine Revision aa4ec4f0 (github): Snowberry: Fixed default game mode for TNT/Plutonia
- The config value was incorrectly named.
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10:42 Doomsday Engine Revision fee740bc (github): Host: Use the new -daemon option
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10:32 Doomsday Engine Revision b443e8d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:32 Doomsday Engine Revision 0a38f13f (github): Unix: Added -daemon option for completely headless mode
- With -daemon the curses system console is not opened.
Output still goes to stdout/stderr, though. -
10:11 Doomsday Engine Revision bc638047 (github): Host: Redirect stderr/out to a file
- If the output is ignored, it'll eventually block the process.
2012-02-01
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22:29 Doomsday Engine Revision e57bad4a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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22:28 Doomsday Engine Revision 63c35fc0 (github): Host: Combine arguments for -parse
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22:05 Doomsday Engine Revision 7d06a801 (github): Snowberry: Renamed chex profile to doomchex
- The sort order for profiles is determined alphabetically based
on the identifier. Since we cannot rename the defaults... -
19:54 Doomsday Engine Revision 99575381 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:53 Doomsday Engine Revision 446e1735 (github): Host: Tweaks for server options, install with deng_host config option
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19:51 Doomsday Engine Revision 293738f3 (github): Added: -noinput option for dedicated servers
- Ignores all local input events.
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16:38 Doomsday Engine Revision 5cad6c3b (github): Host: Configuration tweaks
2012-01-31
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21:26 Doomsday Engine Revision 3f61aae3 (github): Host: Functionality fully implemented
- But not tested yet.
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19:32 Doomsday Engine Revision 5d1add09 (github): Refactor: Order flags replaced by public enum type order_t
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19:08 Doomsday Engine Revision 308e0504 (github): libcommon|Refactor: Split UIWidget order flags out of group flags
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19:05 Doomsday Engine Revision b5c0d34e (github): Implemented GL_DrawCutRectfTiled
- Same as GL_DrawCutRectf2Tiled except the geometry is
defined using RectRawf rectangles. -
11:44 Doomsday Engine Revision 48d36b46 (github): Git: Added "stable" branch for stable releases
- Since the master will keep on moving forward after a stable release
has been made, the "stable" branch has the latest... -
11:37 Doomsday Engine Revision 1a79cf65 (github): Host: Started work on doomsday-host
- A new script for maintaining public multiplayer servers.
Just reading the config for now. -
09:09 Doomsday Engine Revision ed336ce1 (github): libcommon|Fixed: Update controls at sharp tics in non-map states
- Fixes the problem where in intermission it was difficult to press
Use to skip to the next stage. -
08:45 Doomsday Engine Revision 7cdc6fdd (github): Doom: Play audio feedback for "view-size" changes
2012-01-30
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14:15 Doomsday Engine Revision 5c14d043 (github): Documentation|Readme: Small visual tweaks
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10:39 Doomsday Engine Revision 1e00eff3 (github): Documentation|Readme: Reorganized resource documentation in readme
- Todo: The RTF output still needs some cleaning up: enumerated lists,
spacing after subsections, @notice{}. -
00:04 Doomsday Engine Revision a243b28d (github): Refactor: Update view angles during EndFrame
- Updating the view angles of all local players during EndFrame allows
the engine to update it's internal viewer data (...
2012-01-29
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21:51 Doomsday Engine Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
- Also added map-line-opacity as an alias for the older map-alpha-lines
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21:15 Doomsday Engine Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
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18:36 Doomsday Engine Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
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18:07 Doomsday Engine Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
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17:36 Doomsday Engine Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
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16:46 Doomsday Engine Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
- Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ... -
16:35 Doomsday Engine Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
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16:26 Doomsday Engine Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
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16:11 Doomsday Engine Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
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16:08 Doomsday Engine Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
- Although the original games do it the other way around, this order
looks better/cleaner. -
16:06 Doomsday Engine Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
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15:56 Doomsday Engine Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
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15:32 Doomsday Engine Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
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13:48 Doomsday Engine Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
- When a fatal error occurs inside the busy worker, the main
thread will handle shutdown. -
11:09 Doomsday Engine Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
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03:12 Doomsday Engine Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
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02:49 Doomsday Engine Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
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